WIP Space Shooter Template / Space Shooter Construction Kit

Started by playniax, December 04, 2022, 11:26:29

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playniax

QuoteYes I meant I don't really want to setup a Unity Account to buy things from you - because I don't use Unity.

Ha, I misunderstood.

You don't necessarily need Unity to use the assets.

When you buy the assets at itch.io you can download a "assets only" file too.

It is also possible to "extract" all assets from the unity file.

Galaga Essentials: https://playniax.itch.io/galaga-essentials-art-pack
Space Shooter Art Pack 01: https://playniax.itch.io/space-shooter-art
Space Shooter Art Pack 02: https://playniax.itch.io/space-shooter-art-pack-02

Sorry for the misunderstanding.

playniax

QuoteCool, this Galaga-hybird is looking spot on.  I got my eye on this one :)   I'm not a unity user so the templates do nothing for me but I'll be a customer of the game when time comes.  Nice work.

Thanks. I understand about the template thing. Your stuff looks great too. What engine do you use?

Steve Elliott

Quote
When you buy the assets at itch.io you can download a "assets only" file too.

Great. Purchased The Space Shooter Art Pack 2.
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playniax

Thanks, we appreciate it!

Alienhead

Quote from: playniax on December 16, 2022, 06:48:42
QuoteCool, this Galaga-hybird is looking spot on.  I got my eye on this one :)   I'm not a unity user so the templates do nothing for me but I'll be a customer of the game when time comes.  Nice work.

Thanks. I understand about the template thing. Your stuff looks great too. What engine do you use?

Stride Engine - https://www.stride3d.net/
and
LE 4.6 openGL Engine - https://www.ultraengine.com/

I use both these engines religiously. :)

playniax

Interesting engines. I stick with Unity for now cause I invested a lot of time and after using Blitz Basic / Monkey (I wrote my own engines for that) I need something that is still around for many years.

Anyway, here is how the shop in the game looks now:


Alienhead

Nice clean looking UI..   I'm currently in the middle of designing, scripting and deploying a UI for my game.. Not my favorite part of a project. :(  but possibly one of the most important parts!!

playniax

Thanks. Do you do everything alone? We at Playniax are with 2.

I never got around to program the behaviour of the final boss that Defenstar used so I finally got to do it and it's almost finished. This will also make it in the next update of Space Shooter Pack 02

Here is the preview:



playniax

I have added tons of new features "under the hood" and got carried away (you probably know how that goes).

This means updates to the framework too so I will upload the news version to the Unity store as soon as I have updated the docs on it.

One thing I have added to the game is a Space Invaders-ish part and again it amazes me how brillant Space Invaders actually is.

I will post some stuff soon...

Steve Elliott

Good stuff.

Quote
and again it amazes me how brillant Space Invaders actually is.

Yep, I was actually playing Space Invaders on my Atari 800 today!   :D
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Alienhead

Very nice playniax!  I love that ufo's animation sequence.  I have to admit, after playing your webgl version last month I was allkinds of inspired to do a rail shooter myself ( been working on it for about a month or less now ).  Something about the old style arcade'ish playstyle I can't get enough of.

Keep it up! I very much am lookin forward to seeing your final release.

ps: You aren't kidding about how simple those games looked but once you start coding some game logic you find out pretty fast that there was a lot more to them then we thought.

Xerra

Quote from: Steve Elliott on January 17, 2023, 18:53:21
Good stuff.

Quote
and again it amazes me how brillant Space Invaders actually is.

Yep, I was actually playing Space Invaders on my Atari 800 today!   :D

I keep meaning to go back and finish the space invaders game I wrote around 5 years ago now. It's probably around 90% done - the dreaded percentage - but I'd need to rip out all the art stuff I used, such as copies of the cabinet and original graphics, just to be safe. Only meant it to be a little test project to learn some new coding tricks but it was a good little game. Probably because the original game is. This is why developers liked doing conversion work so much back in the day, I reckon. You don't need to make the game fun, just be as accurate as possible to the original game, because the designer already did that.

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playniax

Quote from: Steve Elliott on January 17, 2023, 18:53:21Good stuff.

Quoteand again it amazes me how brillant Space Invaders actually is.

Yep, I was actually playing Space Invaders on my Atari 800 today!  :D
Really? I guess can't beat the originals ;)

playniax

Quote from: Alienhead on January 17, 2023, 20:54:59Very nice playniax!  I love that ufo's animation sequence.  I have to admit, after playing your webgl version last month I was allkinds of inspired to do a rail shooter myself ( been working on it for about a month or less now ).  Something about the old style arcade'ish playstyle I can't get enough of.

Keep it up! I very much am lookin forward to seeing your final release.

ps: You aren't kidding about how simple those games looked but once you start coding some game logic you find out pretty fast that there was a lot more to them then we thought.
Thanks, I am really impressed with your stuff too man. Do you do your own art as well?

playniax

Quote from: Xerra on January 19, 2023, 17:12:04Only meant it to be a little test project
This is sometimes how it starts but get out of hand quickly ;)