SyntaxBomb - Indie Coders

General Category => Worklogs => Topic started by: iWasAdam on August 19, 2021, 11:03:46

Title: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 19, 2021, 11:03:46
Now you know the name... Whats the game?

I'm sticking with the original vector only restriction so you are going to see lots of lines...
It's a sort of 'Wipeout' vs 'Super Hangon' race style, where you will complete different tracks.

All along with some bangin 80 synthwave soundtracks...

And here's the first image:
(https://vjointeractive.files.wordpress.com/2021/08/screenshot-2021-08-19-at-10.51.54.png)

And also a concept shot:
(https://vjointeractive.files.wordpress.com/2021/08/screenshot.png?w=800)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Steve Elliott on August 19, 2021, 11:09:04
Looks awesome.   8)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Derron on August 19, 2021, 14:04:07
Just to clarify about the concept shot: if the compo had the vector-line rule (which it has not), then the ship would not be able to be "black" (as only the "outlines" or maybe a "hatching pattern" would be possible). right?

Side node: the crossing points of the lights are lighter - as if you draw "multiplied" with alpha < 1.0.

Tron-esque it also requires some glowing lines :-)


bye
Ron
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: blinkok on August 19, 2021, 14:13:23
Very nice indeed
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 19, 2021, 14:46:04
shhh Derron.... " concept shot"  ;D
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Qube on August 20, 2021, 02:30:25
Vector art \o/ - Get them zippy glowing vectors going ;D

"Great shot kid. That was one in a million" :P

Just a subtle helpful prod... DON'T MAKE THE GAME TOO COMPLICATED :))
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 20, 2021, 06:04:31
prod taken...  :P
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 20, 2021, 11:11:40
First actual game shot - this is going to be the main menu  ;D

(https://vjointeractive.files.wordpress.com/2021/08/screenshot-2021-08-20-at-11.08.43.png)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Amon on August 20, 2021, 11:18:07
Cool
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: chalky on August 20, 2021, 11:25:01
Wow!
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: blinkok on August 20, 2021, 13:56:59
Very sexy. Love it!!
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Steve Elliott on August 20, 2021, 14:05:55
Quote
Vector art \o/ - Get them zippy glowing vectors going ;D

Just a subtle helpful prod... DON'T MAKE THE GAME TOO COMPLICATED :))

Yep, I agree with Qube.   8)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 20, 2021, 15:04:10
I'm taking my own medicine and listening very carefully :)

Nothing to complex with game play... just get to the end of the track...

Menu more or less sorted ;)
(https://vjointeractive.files.wordpress.com/2021/08/screenshot-2021-08-20-at-15.00.38.png)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: BasicBoy on August 20, 2021, 15:57:21
I think this one's gonna be a feast for the eyes and fun to play. Making good progress!
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Steve Elliott on August 20, 2021, 18:16:36
Yep looks great, it'll be interesting to see how Adam tackles the 1 button restriction on a racing game.
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Derron on August 21, 2021, 12:35:08
It could be a racer on rails.
Dunno if such a thing exists ... but there could be kind of "arrows" on the track. If you hit the button while on the arrow, the racer moves to the left or right "lane" (eg something to refuel, repair, speedup). The end of these lanes might either be "move or get killed" or auto-returning to the main lane (maybe an 45° instead of 90° arrow).
Instead of just 3 lanes you could even have 5 lanes ... with 3 being "main track" and it requires you to switch lanes here and then - to avoid certain obstacles.
This also means that you might need to "learn" tracks until you achieve to finish rounds.
Maybe an obstacle would just "slow you down" - instead of crashing. That way finding the right "lanes" will lead to faster rounds.

Instead of "arrows" you might also have colorful "lines" indicating that a button press would slide you into the "colourful lines" direction.


Another idea is that there are "ramps" ... if you move over them and are flying, a button it might create a salto, a "special movement" which gives extra points. Or you press the button on the "ramp" for super jumps or ... similar stuff.


bye
Ron
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 22, 2021, 10:52:57
well... this weekend I have mainly been doing sound fx...

and the options screen:
(https://vjointeractive.files.wordpress.com/2021/08/screenshot-2021-08-22-at-10.50.32.png)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 22, 2021, 12:06:14
and the loading state. showing the full in-game UI
(https://vjointeractive.files.wordpress.com/2021/08/screenshot-2021-08-22-at-12.03.40.png)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: MrmediamanX on August 23, 2021, 03:24:51
Nice ... I Guessing it's like slot cars? most likely wrong though.
Been playing way to much of Slot Car Rivals on 3ds which uses one button.
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 23, 2021, 10:42:17
most likely wrong ;)
Here's a shot of it in action
(https://vjointeractive.files.wordpress.com/2021/08/screenshot-2021-08-23-at-10.32.36.png)

and if you lose all those lovely shields...
(https://vjointeractive.files.wordpress.com/2021/08/screenshot-2021-08-23-at-10.26.09.png)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Steve Elliott on August 23, 2021, 11:32:52
Looks fab, not much room to overtake though.  I guess this is the F1 Monaco of tracks then.   ;)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: blinkok on August 23, 2021, 14:02:28
Wow. That is insane stuff!
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Qube on August 24, 2021, 01:49:16
Looks like you've finished already :o Loving the classic vector style ;D
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 24, 2021, 11:40:04
Nah - lots to do....  ;D

Anyone say Kubric?
(https://vjointeractive.files.wordpress.com/2021/08/screenshot-2021-08-24-at-11.37.25.png)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 25, 2021, 08:23:24
OK. today is all about levels. a level map has twists and turns, and decoration. how is it done?
Visually through a map editor:
(https://vjointeractive.files.wordpress.com/2021/08/screenshot-2021-08-25-at-08.20.17.png)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Steve Elliott on August 25, 2021, 11:05:57
Interesting approach.  So basically a 2d tile editor, but instead of data for particular sprites you draw lines, turns and trackside scenery?
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: therevills on August 25, 2021, 11:07:42
Love the vector art, it has a special place in my heart and see the shield display takes me back to the classic Star Wars arcades!
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 25, 2021, 11:53:00
QuoteInteresting approach.  So basically a 2d tile editor, but instead of data for particular sprites you draw lines, turns and trackside scenery?
Yep - you got it in one \o/
I know that I bang on about 2d maps a bit, but there is a good reason. working in 2d is very simple and most 3d is really just 2d with a height of some form....

Quoteit has a special place in my heart and see the shield display takes me back to the classic Star Wars arcades!
Yep Me too - hence the total love letter to it with this :)

OK. Now for some actual game visuals...
This is the base map style
(https://vjointeractive.files.wordpress.com/2021/08/screenshot-2021-08-19-at-10.48.13.png)

And just to prove there is life in my 2d shenanigans... with a different set of data:
(https://vjointeractive.files.wordpress.com/2021/08/screenshot-2021-08-25-at-11.45.44.png)

The speed at the bottom has a red zone - lets just call it overdrive...
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: STEVIE G on August 25, 2021, 14:23:49
Looks good. So is the one button to control speed or direction change or something else?
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Derron on August 25, 2021, 16:31:05
Quote from: STEVIE G on August 25, 2021, 14:23:49
Looks good. So is the one button to control speed or direction change or something else?

Enabling/Disabling autopilot :)


bye
Ron
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Xerra on August 25, 2021, 22:08:15
Auto moving right and pressing button to move left, I reckon. Or vice-versa. Kinda flappy bird sideways but without the gravity effect.

Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 26, 2021, 07:58:32
Xerra got it. auto move left right  8)

working on tunes now... got 4 so far working on the 5th...
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: MrmediamanX on August 26, 2021, 09:52:30
QuoteAuto moving right and pressing button to move left
Son of a gun. A similar system to what i'm using. the balance meter also acts as a director.
My bad for the image post.
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Xerra on August 26, 2021, 17:02:15
I will reiterate what I say every flippin' games competition. Adam is a bloody bot.

While we're all still designing the games we're going to try and write, he's finalising the last build and designing icons.

He's not human. I swear it!
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 27, 2021, 05:49:42
hehehe - tools tools tools
it's all about the tool chain my dear ;)

- wide2 means I can view and jump around the code as I want
- rameses for designing all the low poly 3d
- miniRa and vector2d for the vector display
- fontmap for the mapping
- qasarbeach for the sound
- syntaxbomb for the encouragement, advice and bloody mindedness \o/
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 27, 2021, 15:09:46
ok. First actual footage...  :o
(https://vjointeractive.files.wordpress.com/2021/08/neon.gif)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: STEVIE G on August 27, 2021, 15:25:54
Quote from: iWasAdam on August 27, 2021, 15:09:46
ok. First actual footage...  :o
(https://vjointeractive.files.wordpress.com/2021/08/neon.gif)

Looks a bit frantic for a one button game.  :o

Can I make a suggestion. Don't move the camera every time you change direction, only do it when you're going in that direction for a sustained period.
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Xerra on August 27, 2021, 17:36:34
Looks finished to me. It's still August. Isn't the deadline October?  :o
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Steve Elliott on August 27, 2021, 20:33:21
Now that looks impressive, you just need to ensure the gameplay doesn't get too frustrating/annoying as some games are.
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: BasicBoy on August 27, 2021, 20:56:22
That's more like what my Tyoob game should've been!  :D

Good work as usual, and infinitely more progress than I've made so far.
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: blinkok on August 27, 2021, 23:12:34
Gorgeous. Immediatly thought of Star Fox
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 28, 2021, 06:53:05
camera roll toned down ;)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Derron on August 28, 2021, 12:59:37
just lerp/interpolate your camera into the target position ... that way "rapid changes" would never reach the maximum (left or right). it would shake "less". But if you stay almost right or left, camera will reach there too.

cameraPos = cameraPos.interpolate(targetPos, delta * camAdjustmentSpeed)


edit: as Adam often gets finished with gameplay early we might convince him of using the rest of the time to polish "accessibility" (ingame instructions), good "first game" startup options (ask to go fullscreen or stay windows), OS compatibility (so no rush as he finds out that his game does not compile on Windows - 2 days before compo deadline, or sound issues) ... all these little issues we spotted in his last games. Some only happened in rare situations (random key presses during screen transitions - or hammering ESC key which reinited scenes ... such stuff). It helps us (to enjoy the game better) and will lead to more downloads for his games on itch (and better ratings there too).


@ Adam
Maybe one could upgrade the ship during the races (1st place = $1000, 2nd = 500 ...).
First button hit: moves through list of "type of upgrade"
Second button hit: moves through list of "option"
Double button hit: "buys"

That way you can:
- change colour of the ship ?
- select another ship (slow accel, swammy steering, better shield...)
- improve gear / bigger tanks for the fuel ...


bye
Ron
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Steve Elliott on August 28, 2021, 13:17:36
Totally agree with Derron here.
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Xerra on August 28, 2021, 17:25:42
Actually, not a bad idea, Adam. Remember how many times you've been peed off with me throwing you a list of stuff I've found that should have been sent to you in bug-fix week?

Get a couple of people to give your game a test run. Not sure whether you're allowed to let someone else play it who's also entering, however?!?!? Or potential voters....

Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 29, 2021, 06:11:28
anyone have 10-20 mins for some testing?  ;D

send me a message mac or windows
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Derron on August 29, 2021, 11:59:30
Just mail me stuff / PM on discord when it concerns Linux testing (to avoid compatibility issues with Wine).


bye
Ron
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Steve Elliott on August 29, 2021, 16:43:26
Messaged.  :D
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: col on August 30, 2021, 08:29:43
Looks awesome :)

The only thing I would add is:

'C'mon Adam... triangle wireframe? That's a cheap shot for your skills'

:P
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 30, 2021, 08:50:16
Quote'C'mon Adam... triangle wireframe? That's a cheap shot for your skills'

Nah... Look again - hidden face removal as well - all cpu - no gpu ;)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 30, 2021, 15:07:14
Menu systems now have help text and graphics...
(https://vjointeractive.files.wordpress.com/2021/08/screenshot-2021-08-30-at-15.05.21.png)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Derron on August 30, 2021, 16:30:43
The shortcut for fullscreen might be helpful - but it should still be enable-able via "on/off" selector.


bye
Ron
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on August 30, 2021, 18:14:54
On windows yes - on a Mac the system uses Ctrl command f
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: therevills on August 31, 2021, 12:03:14
Just had a go around the tracks, very very cool Adam  8)

I know it's WIP but I love it! But... it's a bit easy I thought - lol
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Xerra on September 01, 2021, 17:27:09
Already messaged you with some notes but I thought I'd attach this here.

Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on September 05, 2021, 08:07:40
thanks guys - been sick as a dog for the last week, so need to get things sorted and finished...
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on September 07, 2021, 15:01:25
been finishing off music - there are 7 tracks and 8 pieces of music written. plus all the sound fx.

So each track gets custom music \o/

it's an audio and visual overload at times - so don't drop acid and play... you have been warned!

Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on September 12, 2021, 11:35:55
ok... hands up which idiot can't read numbers >:(
I've got more time....
so lets start by adding a nice platform which raises your ship to the start then activates the engines...
(https://vjointeractive.files.wordpress.com/2021/09/screenshot-2021-09-12-at-11.32.00.png)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: STEVIE G on September 12, 2021, 13:36:00
You could really improve the look if you only drew necessary lines. I appreciate that its easier to just render each triangle. I'm not talking about hidden surface removal more only show shared edges where the normals of the triangles sharing that edge differ by a certain angle.
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on September 12, 2021, 14:13:49
An interesting suggestion  ;D
I'll see what can be done...
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: col on September 12, 2021, 15:15:20
That's kind of what I was hinting at earlier when I mentioned wireframe triangles 😆

If you get an extra glow where the corners of lines meet/cross/join then that would give that original vector display look which is missing from modern wireframe drawings.
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on September 13, 2021, 08:06:15
next step is to figure out how to do it.. FAST ;D

1. load object
2. find normals
3. compare normals
4. compare lines and mark
5. draw only marked lines

hmmmm
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on September 13, 2021, 08:54:32
sorted....  8)
before
(https://vjointeractive.files.wordpress.com/2021/09/screenshot-2021-09-13-at-08.52.04.png)
after
(https://vjointeractive.files.wordpress.com/2021/09/screenshot-2021-09-13-at-08.50.41.png)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Steve Elliott on September 13, 2021, 09:08:08
Yeah that's much better.
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: col on September 13, 2021, 10:09:21
I agree, so much better, and doesn't look like a gpu 'wireframe state switch' render  8)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on September 13, 2021, 11:15:10
Being tested now...
(https://vjointeractive.files.wordpress.com/2021/09/screenshot-2021-09-13-at-11.10.39.png)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on September 13, 2021, 12:27:47
modded everything to use the new line removal...  :o

It's definitely got that atari quadrascan look nailed...


(https://vjointeractive.files.wordpress.com/2021/09/screenshot-2021-09-13-at-12.23.53.png)

Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on September 13, 2021, 13:48:08
another shot with line removal - what's that planet in the background though...?  :o
(https://vjointeractive.files.wordpress.com/2021/09/screenshot-2021-09-13-at-13.45.44.png)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: chalky on September 13, 2021, 14:22:18
That looks friggin' amazing! So much better with the line removal.
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: STEVIE G on September 13, 2021, 17:31:09
Would be good to see a before and after shot. Definitely looks better. How about glowing lines now!  8)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on September 13, 2021, 18:45:33
look again - that's already there  :o
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: STEVIE G on September 13, 2021, 21:14:18
Quote from: iWasAdam on September 13, 2021, 18:45:33
look again - that's already there  :o

If I zoom in I see see fainter lines but it doesn't glow like Geometry Wars for example. Probably looks fine in motion.  ;D
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Derron on September 14, 2021, 07:15:02
Are the components of the player's ship separated? Asking as the lines of parts "overlap" and the background lines still shine through.

(https://imgur.com/kalnQA9.png)


Can you this time find some time to add a "non stretched" and non up-scaled game resolution option? edit: it might already be rendering at the actual resolution so it is just the following issue:
Asking as some lines have "varying thickness" (so sometimes a pixel is stretched to be 1x2 or 2x1 - while others stay 1x1), think with a perfect "pixel 1x1 scale" it would look more "crisp".
Might also be the line drawing algorithm doing some fancy thing.

bye
Ron
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on September 14, 2021, 07:38:41
the actual render resolution is fixed 1024x640

everything else is gl stretched
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Derron on September 14, 2021, 08:40:15
Quote from: iWasAdam on September 14, 2021, 07:38:41
the actual render resolution is fixed 1024x640

everything else is gl stretched

Shouldnt the render resolution be able to be independent from a "logic" resolution - especially with vectors / untextured polygons? Of course lines would become "thinner" with bigger resolutions (if they stay at a width of 1px). This is why I often asked for "black bars" (optional) to keep original resolution intact (or only 2x, 3x ...).


Any specific reason to be with 1024x640 ? and not 1024x600 (think netbooks and older laptops had this resolution). When scaling up 1024x640 to classic "FHD" displays ... it won't work (aspect ratio of yours is 1,875 while FHD is 1,777...). So to avoid serious stretching (leading to "randomly wider pixels") it requires black bars.

For this kind of game I would even consider allowing a kind of "open matte" (just add some playfield left/right - or top/bottom) as the action is always in the center and you are not able to move out to the most right/left/bottom/top.


To sum up:
- (optional) fixed "scale rates" (2x, 3x, ...) allows for "perfectly crisp" pixel lines (all pixels are rendered as square - lines have same "thickness")
- black bars (or open matte) + fixed inner "aspect ratio" ( will allow for "square" rects (albeit with non integer dimensions) which might be smoothed by the GPU - this depends on the visual style you aim for


Yes I brought it up multiple times and know your opinion on it - but if there is time I would ask you to try it out, so we could compare visual pleasance afterwards.
BTW a 4K-screen might not show "non square" pixels which only occupy 2-3 "real screen pixels" - am not owning such a screen, so I cannot estimate how it looks there. On normal FHD (or 1920x1200 screens) it will surely still be visible.


bye
Ron
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: blinkok on September 14, 2021, 13:24:34
glowy, shiny. dilated pupils. ahhhhhh
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on September 14, 2021, 14:13:08
i've modified the display so that it keeps the correct xy aspect ratio but will still attempt to scale to fit. this should address most of what Derron is talking about ;)

Pssst - level "psycho space" will just about fry your brain...  ;D
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on September 14, 2021, 14:42:06
couple more shots - music is now sorted along with sound \o/

first the level select - six tracks each with it's own theme tune plus easy medium hard settings:
(https://vjointeractive.files.wordpress.com/2021/09/screenshot-2021-09-14-at-14.44.27.png)

plus some others...
(https://vjointeractive.files.wordpress.com/2021/09/screenshot-2021-09-14-at-14.36.26.png)

(https://vjointeractive.files.wordpress.com/2021/09/screenshot-2021-09-14-at-14.20.26.png)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on September 19, 2021, 14:36:38
still more to be done  :(

9 music tracks composed - tested and ticked off the list
individual sounds sorted and integrated

now I need scoring....
(https://vjointeractive.files.wordpress.com/2021/09/screenshot-2021-09-19-at-14.33.10.png)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: Qube on September 20, 2021, 04:17:45
Looks impressive indeed. Hope the controls aren't too difficult :))
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: iWasAdam on October 18, 2021, 11:30:37
finished!!!!
https://adamstrange.itch.io/neonoverdrive (https://adamstrange.itch.io/neonoverdrive)
Title: Re: Neon Overdrive - 'There Can Be Only ONE' Compo
Post by: MrmediamanX on October 19, 2021, 05:28:13
Show time already? darn I better get on that.
Very stylish and totally dig it.  :)