3d Fantasy Land Battle Scene Thingy

Started by Matty, December 12, 2023, 08:39:21

Previous topic - Next topic

Matty

Hello again.

Felt like trying out a different way of rendering some stuff (blitz3d), by using only a single instance of a mesh and calling 'renderworld' with cameraclsmode set to false for both zbuffer and color buffer.

You can see the results here, and in the zip file (source code and executable provided)

from Matt

source and executable






Derron

The "position jittering" of the units is something to improve as it destroys a "natural look".

Despite that - looks good and I guess with some more nature objects (stones, hills, swamps, rivers, ...) it will look a lot more interesting.

Regarding "lighting" I guess some simple "clouds"  (above camera) could shed some nice subtle (!) shadows on the scenery.


Let's see what you come up with next here.


bye
Ron

Matty

Thanks Ron,

An update:

itch page (in development)

itch page

source code still included.

screenies:



PS - I probably should have built this a few weeks ago an entered in the 80s competition as inspired by Broderbund's Ancient Art of War from 1984.


Matty

One of my 'design dilemmas' with all my games in more recent years.

I'm not a gamer. I don't play games. I haven't really played games since about 1998-2004 (Baldur's Gate 2, Doom 3). Those are the last games I really ever played properly.

But - I do like creating software, and games and stuff - and I do play my own games, even if I never play anyone else's anymore.

Also - because I know I have an audience of 1 (me), I know I only really have to make them for my own requirements and needs. (There's a tonne of games for myself I've made over the last decade that no one will nor should ever see).

So I sometimes wonder if I should turn this, or some of my other 'battle viewer thingies' into a game. Problem is - almost every time if I turn it into a game I'll turn it into something I no longer enjoy - because I mainly like just sitting back and watching the battles like a screen saver.

So yeah - sometimes I wonder if I should turn these demos into a game, but since I'm the only one who enjoys them, and I don't enjoy playing proper games...it's hard to justify the effort.

Matty

In any case...what you see in these videos and screenshots and in the game if you download it from itch.io is approximately 24 hours work.

William

#6
yeah, i would be playing games wishing i were coding my own, now its i want to code a game that i would play because thats fun.. i used to be a demigod player but i turned to coding some several years ago. some bug of runescape classic that someone exploited turned my interest on that that was what was possible through an online game world and software. think it was the christmas cracker hack someone did in 2001. im one of those original players (to which i did not know during 2006+ so not really sure i really did play then or not, i only remember like posting on forums really early then on XP PC asking about game dev, somehow someone told me or google that there were code software, old posts on thegamecreators forum but that an rs person told me about blitz.

but im getting old its old.. i still look young, to me but i dont want to be one of those people chasing after their youth or what have it be. but i really dig coding and theres many ideas i've had i wish to explore.. but that its taking sooo much time. its cool to  me because like im one of those internet users, you know? but maybe its something not so very cool. and maybe the fun is robbed of it.
im still interested in oldschool app/gamedev


Matty


Matty


Matty


Matty


Matty


Matty

Hello Syntaxbombers.....

If anyone wishes to help me out by telling me some stats that you get when the game is running, that would be appreciated.

Itch.io link is below:

https://matty77.itch.io/3d-fantasy-battle-thingy

When the game loads (10 - 20 seconds on my pc) press '1' (along the top of keyboard) to show in game stats. Press 'tab' to change between the main two camera views. Press 'F1' for in game help on what other keys do in the game.

The debug info shown by pressing '1' - I'm interested in the following values:

rtime (render time)
fps
and avgfps

I'd be also interested to know the approximate age/year of manufacture of your PC. For example, I'm developing this on an entry level gaming PC from 2014. So about 10 years.

Much appreciated,

Matt.

mainsworthy