SHMUP Builder Introduction Video (or Shoot 'Em Up builder)

Started by playniax, April 20, 2024, 10:31:19

Previous topic - Next topic

playniax

Hi,

I made an introduction tutorial video for the SHMUP Builder (or Shoot 'Em Up builder).

With the SHMUP Builder, you can make significant progress without writing a single line of code, offering a click-and-play experience that empowers you to delve into game development effortlessly.

The SHMUP Builder is part of the Playniax framework for Unity.

Check out what it can do! I think its a very cool tool.


The assets library availability varies based on your purchased Playniax products.

Further documentaion here

Click-And-Play Experience!

Qube

That's very nice indeed, love it 8) - Is adding tools to the Unity GUI a nightmare or something mere mortals can dip their toes into?
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

playniax

Thanks, not really hard.

Here a snippet from the SHMUP Builder that makes the button:

var sequencerButtons = Buttons(new GUIContent[] {
     new GUIContent("Message", AssetDatabase.LoadAssetAtPath<Texture2D>(FOLDER + "message.png"), "Adds the message command to the sequencer. Use this to display a message for the player."),
     new GUIContent("Wait", AssetDatabase.LoadAssetAtPath<Texture2D>(FOLDER + "wait.png"), "Adds the wait command to the sequencer. Use this to have the sequencer wait for the current command to be finished."),
     new GUIContent("Delay", AssetDatabase.LoadAssetAtPath<Texture2D>(FOLDER + "timer.png"), "Adds the delay command to the sequencer. Use this to create a pause between commands.")
     }, 72, 72);


playniax

I have made a new video that shows how to make a Space Invaders type game with the SHMUP Builder.