Having a break from PB for a while

Started by Pfaber11, March 30, 2023, 16:41:05

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Pfaber11

Hi decided I'm gonna take a break from PB for a while . It all works fine until the 3d is needed . Too many things were not right and that's what I wanted it for mainly. I did find ogre similar to AGK but AGK works as it should . I'm sure Fred will fix it some time and replace ogre with a newer version or maybe something else .  I'm not gonna complain and I realize it's a lot of work so will wait and see what happens . I really should of bought a faster computer and stuck with what I was doing although it was an experience and I was surprised how similar the two languages were but not the same as in there is a lot to take in . it took me months to do what would of been weeks with AGK . Of course if and when it is sorted I will possibly get on board again as I've put 9 months of my time into it and learnt a lot . 
HP 15s i3 1.2 upto 3.4 ghz 128 gb ssd 16 gb ram 15.6 inch screen. Windows 11 home edition .  2Tb external hard drive dedicated to Linux Mint .
  PureBasic 6 and AppGameKit studio
ASUS Vivo book 15 16gb ram 256gb storage  cpu upto 4.1 ghz
HP Desktop AMD 3700 16GB ram 2 GB graphics card windows 10

MagosDomina

Curious what were some of your difficulties with 3D regarding PB?

Pfaber11

My first problem was with the Entities in that if you wanted to create an animated entity then you would have to create the entity then using a program to turn back the version number of the entity from 1.8 to 1.1 or 1.2 . I pretty much had to work this out .
The sun I don't like it's being represented as a reflection on the floor.
The shadows have a jellyfish effect when moving and are not rendered in the correct place .
I had a problem with taring also if I set my model to have a shadow.
I may return to PB in the future and try it with ray-lib. I would like to return to PB at some point as it is a powerful language . Some things are nice in PB like entity collision . As far as I'm aware the 2d side of things are fine and although the things I've listed above may seem trivial I don't want to use PB for 3D as it stands . If I were to try ray-lib instead of using ogre then that could be a solution. What are your views on PB at the moment? 
HP 15s i3 1.2 upto 3.4 ghz 128 gb ssd 16 gb ram 15.6 inch screen. Windows 11 home edition .  2Tb external hard drive dedicated to Linux Mint .
  PureBasic 6 and AppGameKit studio
ASUS Vivo book 15 16gb ram 256gb storage  cpu upto 4.1 ghz
HP Desktop AMD 3700 16GB ram 2 GB graphics card windows 10