Blast3D

Started by round157, December 01, 2021, 02:34:07

Previous topic - Next topic

Amon

Quote from: angros47 on February 16, 2023, 08:43:01
Well, for sure it will have shader features, stencil shadows, and particle system. It should also have stuff like metaballs, isosurfaces, 3d textures, geosphere terrains

Well that pretty much covers everything I need for 3D. I'll never make the next doom but for small casual 3D games this is more than enough. I'm looking forward to testing it.

Amon

It's taking me a bit of time to get accustomed to the way Blast3D works but I'm doing good so far. I tried the standard createcube and rotate it stuff and types etc and all is fine. I'm going to try and set up a scene with shadows now to see how it looks.

So far I'm liking this a lot.

Hotshot

Programming C? I used do that in College days lol

I am looking forward to tryng it out :)

Amon

Quote from: Hotshot on February 16, 2023, 21:06:51
Programming C? I used do that in College days lol

I am looking forward to tryng it out :)

No! It's Blitz like syntax. Very similar to Blitz3D with a Monkey-X style method of a startup loop and render loop.