Hi folks,
since I got now a mac mini, I have tried to fight the dreading permission problem and I think I beat this sucker. Please try and report back with your findings and OSX version.
https://krautapps.itch.io/cerberus-x/devlog/33678/osx-version-2018-04-21-preview-uploaded (https://krautapps.itch.io/cerberus-x/devlog/33678/osx-version-2018-04-21-preview-uploaded)
Thank you
Michael
P.S.: For the once that are waiting for the OSX AGK target. Please be patient. My first goal is to create a distribution again.
Install OK but I get the following when I launch it :
( High Sierra 10.3.4 )
(https://www.syntaxbomb.com/images/CTEDError01.png)
This might be the reason :
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: DYLD, [0x1] Library missing
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
Library not loaded: @rpath/QtWebKitWidgets.framework/Versions/5/QtWebKitWidgets
Referenced from: /Applications/Cerberus/*/Ted.app/Contents/MacOS/Ted
Reason: image not found
Could you please download the v2017-10-24 version and see if that works?
v2017-10-24 opens but the examples files I've tested come up with :
"/Applications/Cerberus/bin/transcc_macos" -target=Html5_Game -config=Debug -run "/Applications/Cerberus/examples/mojo/mikehart/BitmapFont/BitmapFont.cxs"
TRANS cerberus compiler V2017-10-24
Parsing...
/Applications/Cerberus/modules/mojo/graphics.cxs<938> : Error : Syntax error - unexpected token '''
Done.
Yes, that was the wron character to comment that line out.
Anyway, I have uploaded a new version to itch.io. I think I got it. Sorry for the inconvenience. I am still learning regarding OSX deployment.
I have deinstalled QT to see the same error you got. Then I installed this new version of CX and that worked.
Hopefully for you too.
Yay, that version works \o/ - The examples compile and run too.
QuoteSorry for the inconvenience. I am still learning regarding OSX deployment.
Never fear, I'm more than happy to keep trying versions until they work. It's more important that you put in all the donkey work in order to bring this to us ;D
Awesome. Glad it runs for you.
Glad to see it all start to come together for you. Having a 'real' mac to work on is very different from thinking it will work <grin>.
Does cerberusX compile to 64bit as well?
Yes it does.
To my knowledge it should be 64bit on all platforms.
That's excellent :) for a moment I thought you might have issues with MacOS dropping 32bit support - but thats good to know :)
I can happily confirm that with a few tips from Mike, AGK via Cerberus X works really well ;D - He's done a great job and from what I can tell so far it's ffffaaasssssttt :)