BUG report: BeginMax2D and WireFrame()

Started by Midimaster, April 28, 2023, 15:25:33

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Midimaster

When I use BeginMax2D and EndMax2D after RenderWorld it is not possible to use the WireFrame mode. All surfaces appear solid, when this keywords are in the code:

Code (vb) Select
SuperStrict
Import "../../minib3dsf/minib3d.bmx"

Graphics3D 800,600,0,32

Global Light:TLight = CreateLight(0)

Global Cube:TEntity= CreateCube()
turnentity cube,0,10,0

Global Camera:TCamera = CreateCamera()
PositionEntity Camera,-2,2,-7

WireFrame True
Repeat
RenderWorld
BeginMax2D
EndMax2D
Flip 1
Until AppTerminate()

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