[bb] Texture or graphics making parts by Nebula [ 1+ years ago ]

Started by BlitzBot, June 29, 2017, 00:28:38

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BlitzBot

Title : Texture or graphics making parts
Author : Nebula
Posted : 1+ years ago

Description : Save the texture making code parts and save the include file as individual files. Run the texture making code.

This sourcecode does not work if you compile it as one part.


Code :
Code (blitzbasic) Select
;
;
;
; Texture filter 7
;
;
;
;
;
Include "filter_include.bb"
;
Graphics 640,480,16,2
SetBuffer BackBuffer()
;
Type font
Field bmp
Field normal
End Type

Global font.font = New font
fontmp = LoadFont("verdana.ttf",32)
font
ormal = LoadFont("verdana.ttf",11)
;
Type gfx
Field buffer[10]
End Type
Global gfx.gfx = New gfx
inigfx()
;
ms = MilliSecs()
;

; These are some filter combinations. Uncomment 1 per time to
; generate them.

;bats : Delay 4000
;land(3) : Delay 4000
;image1() : Delay 4000
;image2 : Delay 4000
;image3 : Delay 4000
;image4  : Delay 4000; HQuality - needs 3d'n
image5 : Delay 4000



ms = MilliSecs() - ms
While KeyDown(1) = False
Cls
Color 255,255,255
If KeyHit(2) = True Then dripfilter2(150)
If KeyHit(3) = True Then addedge(50)
;DrawBlock gfxuffer[0],0,0
;DrawImageRect gfxuffer[0],0,0,0,0,256,256
DrawImageRect gfxuffer[0],0,0,0,0,640,480
Text GraphicsWidth()-256,0,ms
Flip
Wend
End



Function bats()
dripnoise()
dripfilter2(150)
edgemess
addedge(100)
For i=0 To 150
spotnoise(100,150)
spotnoise(50,100)
Next
addedge(50)
For i=0 To 14
dripfilter2(150)
Next
End Function


Function image1()
Text 0,0,"please wait":Flip
For i=0 To 15
spotnoise(100,150)
spotnoise(50,100)
Next
;edgemess
For i=0 To 20
addedge(101)
Next
End Function

Function image2()
dripnoiseint(100)
greyfilter(100)
dripfilter(50)
dripfilter2(150)
dripfilter2(150)
End Function

Function land(num)
dripnoiseint(num)
edgemess()
;greyfilter(100)

For i=0 To 10
dripfilter2(150)
Next
End Function

Function image3()
dripnoiseint(2)
edgemess()

For i=0 To 10
dripfilter2(150)
Next
addedge(50)
dripnoise

addedge(80)
blackout
End Function

Function image4()
dripnoiseint(20)
;blackout

For i=0 To 5
dripfilter(25)
Next
greyfilter(100)
For i=0 To 5
edgemess()
Next
dripfilter2(150)
dripfilter2(150)
End Function

Function image5()
For i=0 To 250
spotnoise(110,250)
Next
edgemess
blackout
dripnoise
dripnoiseint(20)
greyfilter(50)
End Function



; Cut here and delete the other things. save the include part









;
;
; Texture filter 6
;
;
;
;
;
;
;
;
Include "filter_include.bb"
;
Graphics 640,480,16,2
SetBuffer BackBuffer()
;
Type font
Field bmp
Field normal
End Type

Global font.font = New font
fontmp = LoadFont("verdana.ttf",32)
font
ormal = LoadFont("verdana.ttf",11)
;
Type gfx
Field buffer[10]
End Type
Global gfx.gfx = New gfx
inigfx()
;
ms = MilliSecs()
;

; These are some filter combinations. Uncomment 1 per time to
; generate them.

;bats : Delay 4000
;land(3) : Delay 4000
;image1() : Delay 4000
;image2 : Delay 4000
;image3 : Delay 4000
image4  : Delay 4000; HQuality - needs 3d'n
;image5 : Delay 4000



ms = MilliSecs() - ms
While KeyDown(1) = False
Cls
Color 255,255,255
If KeyHit(2) = True Then dripfilter2(150)
If KeyHit(3) = True Then addedge(50)
;DrawBlock gfxuffer[0],0,0
;DrawImageRect gfxuffer[0],0,0,0,0,256,256
DrawImageRect gfxuffer[0],0,0,0,0,640,480
Text GraphicsWidth()-256,0,ms
Flip
Wend
End



Function bats()
dripnoise()
dripfilter2(150)
edgemess
addedge(100)
For i=0 To 150
spotnoise(100,150)
spotnoise(50,100)
Next
addedge(50)
For i=0 To 14
dripfilter2(150)
Next
End Function


Function image1()
Text 0,0,"please wait":Flip
For i=0 To 15
spotnoise(100,150)
spotnoise(50,100)
Next
;edgemess
For i=0 To 20
addedge(101)
Next
End Function

Function image2()
dripnoiseint(100)
greyfilter(100)
dripfilter(50)
dripfilter2(150)
dripfilter2(150)
End Function

Function land(num)
dripnoiseint(num)
edgemess()
;greyfilter(100)

For i=0 To 10
dripfilter2(150)
Next
End Function

Function image3()
dripnoiseint(2)
edgemess()

For i=0 To 10
dripfilter2(150)
Next
addedge(50)
dripnoise

addedge(80)
blackout
End Function

Function image4()
dripnoiseint(20)
;blackout

For i=0 To 5
dripfilter(25)
Next
greyfilter(100)
For i=0 To 5
edgemess()
Next
dripfilter2(150)
dripfilter2(150)
End Function

Function image5()
For i=0 To 250
spotnoise(110,250)
Next
edgemess
blackout
dripnoise
dripnoiseint(20)
greyfilter(50)
End Function




; Cut here and delete the other things. save the include part








;
;
;
; Texture filter 5
;
;
;
;
;
;
Include "filter_include.bb"
;
Graphics 640,480,16,2
SetBuffer BackBuffer()
;
Type font
Field bmp
Field normal
End Type

Global font.font = New font
fontmp = LoadFont("verdana.ttf",32)
font
ormal = LoadFont("verdana.ttf",11)
;
Type gfx
Field buffer[10]
End Type
Global gfx.gfx = New gfx
inigfx()
;
ms = MilliSecs()
;

; These are some filter combinations. Uncomment 1 per time to
; generate them.

;bats : Delay 4000
;land(3) : Delay 4000
;image1() : Delay 4000
;image2 : Delay 4000
image3 : Delay 4000
;image4  : Delay 4000; HQuality - needs 3d'n
;image5 : Delay 4000



ms = MilliSecs() - ms
While KeyDown(1) = False
Cls
Color 255,255,255
If KeyHit(2) = True Then dripfilter2(150)
If KeyHit(3) = True Then addedge(50)
;DrawBlock gfxuffer[0],0,0
;DrawImageRect gfxuffer[0],0,0,0,0,256,256
DrawImageRect gfxuffer[0],0,0,0,0,640,480
Text GraphicsWidth()-256,0,ms
Flip
Wend
End



Function bats()
dripnoise()
dripfilter2(150)
edgemess
addedge(100)
For i=0 To 150
spotnoise(100,150)
spotnoise(50,100)
Next
addedge(50)
For i=0 To 14
dripfilter2(150)
Next
End Function


Function image1()
Text 0,0,"please wait":Flip
For i=0 To 15
spotnoise(100,150)
spotnoise(50,100)
Next
;edgemess
For i=0 To 20
addedge(101)
Next
End Function

Function image2()
dripnoiseint(100)
greyfilter(100)
dripfilter(50)
dripfilter2(150)
dripfilter2(150)
End Function

Function land(num)
dripnoiseint(num)
edgemess()
;greyfilter(100)

For i=0 To 10
dripfilter2(150)
Next
End Function

Function image3()
dripnoiseint(2)
edgemess()

For i=0 To 10
dripfilter2(150)
Next
addedge(50)
dripnoise

addedge(80)
blackout
End Function

Function image4()
dripnoiseint(20)
;blackout

For i=0 To 5
dripfilter(25)
Next
greyfilter(100)
For i=0 To 5
edgemess()
Next
dripfilter2(150)
dripfilter2(150)
End Function

Function image5()
For i=0 To 250
spotnoise(110,250)
Next
edgemess
blackout
dripnoise
dripnoiseint(20)
greyfilter(50)
End Function





; Cut here and delete the other things. save the include part








;
;
;
; Texture filter 4
;
;
;
;
;
;
;
;
Include "filter_include.bb"
;
Graphics 640,480,16,2
SetBuffer BackBuffer()
;
Type font
Field bmp
Field normal
End Type

Global font.font = New font
fontmp = LoadFont("verdana.ttf",32)
font
ormal = LoadFont("verdana.ttf",11)
;
Type gfx
Field buffer[10]
End Type
Global gfx.gfx = New gfx
inigfx()
;
ms = MilliSecs()
;

; These are some filter combinations. Uncomment 1 per time to
; generate them.

;bats : Delay 4000
;land(3) : Delay 4000
;image1() : Delay 4000
image2 : Delay 4000
;image3 : Delay 4000
;image4  : Delay 4000; HQuality - needs 3d'n
;image5 : Delay 4000



ms = MilliSecs() - ms
While KeyDown(1) = False
Cls
Color 255,255,255
If KeyHit(2) = True Then dripfilter2(150)
If KeyHit(3) = True Then addedge(50)
;DrawBlock gfxuffer[0],0,0
;DrawImageRect gfxuffer[0],0,0,0,0,256,256
DrawImageRect gfxuffer[0],0,0,0,0,640,480
Text GraphicsWidth()-256,0,ms
Flip
Wend
End



Function bats()
dripnoise()
dripfilter2(150)
edgemess
addedge(100)
For i=0 To 150
spotnoise(100,150)
spotnoise(50,100)
Next
addedge(50)
For i=0 To 14
dripfilter2(150)
Next
End Function


Function image1()
Text 0,0,"please wait":Flip
For i=0 To 15
spotnoise(100,150)
spotnoise(50,100)
Next
;edgemess
For i=0 To 20
addedge(101)
Next
End Function

Function image2()
dripnoiseint(100)
greyfilter(100)
dripfilter(50)
dripfilter2(150)
dripfilter2(150)
End Function

Function land(num)
dripnoiseint(num)
edgemess()
;greyfilter(100)

For i=0 To 10
dripfilter2(150)
Next
End Function

Function image3()
dripnoiseint(2)
edgemess()

For i=0 To 10
dripfilter2(150)
Next
addedge(50)
dripnoise

addedge(80)
blackout
End Function

Function image4()
dripnoiseint(20)
;blackout

For i=0 To 5
dripfilter(25)
Next
greyfilter(100)
For i=0 To 5
edgemess()
Next
dripfilter2(150)
dripfilter2(150)
End Function

Function image5()
For i=0 To 250
spotnoise(110,250)
Next
edgemess
blackout
dripnoise
dripnoiseint(20)
greyfilter(50)
End Function






; Cut here and delete the other things. save the include part










;
;
; Texture filter 3
;
;
;
;
;
;
Include "filter_include.bb"
;
Graphics 640,480,16,2
SetBuffer BackBuffer()
;
Type font
Field bmp
Field normal
End Type

Global font.font = New font
fontmp = LoadFont("verdana.ttf",32)
font
ormal = LoadFont("verdana.ttf",11)
;
Type gfx
Field buffer[10]
End Type
Global gfx.gfx = New gfx
inigfx()
;
ms = MilliSecs()
;

; These are some filter combinations. Uncomment 1 per time to
; generate them.

;bats : Delay 4000
;land(3) : Delay 4000
image1() : Delay 4000
;image2 : Delay 4000
;image3 : Delay 4000
;image4  : Delay 4000; HQuality - needs 3d'n
;image5 : Delay 4000



ms = MilliSecs() - ms
While KeyDown(1) = False
Cls
Color 255,255,255
If KeyHit(2) = True Then dripfilter2(150)
If KeyHit(3) = True Then addedge(50)
;DrawBlock gfxuffer[0],0,0
;DrawImageRect gfxuffer[0],0,0,0,0,256,256
DrawImageRect gfxuffer[0],0,0,0,0,640,480
Text GraphicsWidth()-256,0,ms
Flip
Wend
End



Function bats()
dripnoise()
dripfilter2(150)
edgemess
addedge(100)
For i=0 To 150
spotnoise(100,150)
spotnoise(50,100)
Next
addedge(50)
For i=0 To 14
dripfilter2(150)
Next
End Function


Function image1()
Text 0,0,"please wait":Flip
For i=0 To 15
spotnoise(100,150)
spotnoise(50,100)
Next
;edgemess
For i=0 To 20
addedge(101)
Next
End Function

Function image2()
dripnoiseint(100)
greyfilter(100)
dripfilter(50)
dripfilter2(150)
dripfilter2(150)
End Function

Function land(num)
dripnoiseint(num)
edgemess()
;greyfilter(100)

For i=0 To 10
dripfilter2(150)
Next
End Function

Function image3()
dripnoiseint(2)
edgemess()

For i=0 To 10
dripfilter2(150)
Next
addedge(50)
dripnoise

addedge(80)
blackout
End Function

Function image4()
dripnoiseint(20)
;blackout

For i=0 To 5
dripfilter(25)
Next
greyfilter(100)
For i=0 To 5
edgemess()
Next
dripfilter2(150)
dripfilter2(150)
End Function

Function image5()
For i=0 To 250
spotnoise(110,250)
Next
edgemess
blackout
dripnoise
dripnoiseint(20)
greyfilter(50)
End Function








; Cut here and delete the other things. save the include part








;
;
; Texture filter 2
;
;
;
;
;
Include "filter_include.bb"
;
Graphics 640,480,16,2
SetBuffer BackBuffer()
;
Type font
Field bmp
Field normal
End Type

Global font.font = New font
fontmp = LoadFont("verdana.ttf",32)
font
ormal = LoadFont("verdana.ttf",11)
;
Type gfx
Field buffer[10]
End Type
Global gfx.gfx = New gfx
inigfx()
;
ms = MilliSecs()
;

; These are some filter combinations. Uncomment 1 per time to
; generate them.

;bats : Delay 4000
land(3) : Delay 4000
;image1() : Delay 4000
;image2 : Delay 4000
;image3 : Delay 4000
;image4  : Delay 4000; HQuality - needs 3d'n
;image5 : Delay 4000



ms = MilliSecs() - ms
While KeyDown(1) = False
Cls
Color 255,255,255
If KeyHit(2) = True Then dripfilter2(150)
If KeyHit(3) = True Then addedge(50)
;DrawBlock gfxuffer[0],0,0
;DrawImageRect gfxuffer[0],0,0,0,0,256,256
DrawImageRect gfxuffer[0],0,0,0,0,640,480
Text GraphicsWidth()-256,0,ms
Flip
Wend
End



Function bats()
dripnoise()
dripfilter2(150)
edgemess
addedge(100)
For i=0 To 150
spotnoise(100,150)
spotnoise(50,100)
Next
addedge(50)
For i=0 To 14
dripfilter2(150)
Next
End Function


Function image1()
Text 0,0,"please wait":Flip
For i=0 To 15
spotnoise(100,150)
spotnoise(50,100)
Next
;edgemess
For i=0 To 20
addedge(101)
Next
End Function

Function image2()
dripnoiseint(100)
greyfilter(100)
dripfilter(50)
dripfilter2(150)
dripfilter2(150)
End Function

Function land(num)
dripnoiseint(num)
edgemess()
;greyfilter(100)

For i=0 To 10
dripfilter2(150)
Next
End Function

Function image3()
dripnoiseint(2)
edgemess()

For i=0 To 10
dripfilter2(150)
Next
addedge(50)
dripnoise

addedge(80)
blackout
End Function

Function image4()
dripnoiseint(20)
;blackout

For i=0 To 5
dripfilter(25)
Next
greyfilter(100)
For i=0 To 5
edgemess()
Next
dripfilter2(150)
dripfilter2(150)
End Function

Function image5()
For i=0 To 250
spotnoise(110,250)
Next
edgemess
blackout
dripnoise
dripnoiseint(20)
greyfilter(50)
End Function










; Cut here and delete the other things. save the include part








;
;
; Texture Filter 1
;
;
;
;
;
Include "filter_include.bb"
;
Graphics 640,480,16,2
SetBuffer BackBuffer()
;
Type font
Field bmp
Field normal
End Type

Global font.font = New font
fontmp = LoadFont("verdana.ttf",32)
font
ormal = LoadFont("verdana.ttf",11)
;
Type gfx
Field buffer[10]
End Type
Global gfx.gfx = New gfx
inigfx()
;
ms = MilliSecs()
;

; These are some filter combinations. Uncomment 1 per time to
; generate them.

bats : Delay 4000
;land(3) : Delay 4000
;image1() : Delay 4000
;image2 : Delay 4000
;image3 : Delay 4000
;image4  : Delay 4000; HQuality - needs 3d'n
;image5 : Delay 4000



ms = MilliSecs() - ms
While KeyDown(1) = False
Cls
Color 255,255,255
If KeyHit(2) = True Then dripfilter2(150)
If KeyHit(3) = True Then addedge(50)
;DrawBlock gfxuffer[0],0,0
;DrawImageRect gfxuffer[0],0,0,0,0,256,256
DrawImageRect gfxuffer[0],0,0,0,0,640,480
Text GraphicsWidth()-256,0,ms
Flip
Wend
End



Function bats()
dripnoise()
dripfilter2(150)
edgemess
addedge(100)
For i=0 To 150
spotnoise(100,150)
spotnoise(50,100)
Next
addedge(50)
For i=0 To 14
dripfilter2(150)
Next
End Function


Function image1()
Text 0,0,"please wait":Flip
For i=0 To 15
spotnoise(100,150)
spotnoise(50,100)
Next
;edgemess
For i=0 To 20
addedge(101)
Next
End Function

Function image2()
dripnoiseint(100)
greyfilter(100)
dripfilter(50)
dripfilter2(150)
dripfilter2(150)
End Function

Function land(num)
dripnoiseint(num)
edgemess()
;greyfilter(100)

For i=0 To 10
dripfilter2(150)
Next
End Function

Function image3()
dripnoiseint(2)
edgemess()

For i=0 To 10
dripfilter2(150)
Next
addedge(50)
dripnoise

addedge(80)
blackout
End Function

Function image4()
dripnoiseint(20)
;blackout

For i=0 To 5
dripfilter(25)
Next
greyfilter(100)
For i=0 To 5
edgemess()
Next
dripfilter2(150)
dripfilter2(150)
End Function

Function image5()
For i=0 To 250
spotnoise(110,250)
Next
edgemess
blackout
dripnoise
dripnoiseint(20)
greyfilter(50)
End Function





; Cut here and delete the other things. save the include part



;
;
; This is the include part.
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
; Filters Include file
;

Function makefont()
SetBuffer ImageBuffer(gfxuffer[1])
SetFont fontmp
Color 255,255,255
cnt=32
For y=0 To 480 Step 32
For x=0 To 640-64 Step 32
If cnt<256
Text x+16,y+16,Chr(cnt)
cnt=cnt+1
End If
Next:Next


SetFont font
ormal
SetBuffer BackBuffer()
End Function



Function edgemessfont()
SetBuffer ImageBuffer(gfxuffer[1])
LockBuffer ImageBuffer(gfxuffer[1])
Local iw = ImageWidth(gfxuffer[1])
Local ih = ImageHeight(gfxuffer[1])
For i=0 To 3

For x1 = 1 To iw-1
For y1 = 1 To ih-1
If Rand(1,2) = 1
a = ReadPixelFast(x1+1,y1)
b = ReadPixelFast(x1,y1)
If rgbisblack(b) = True And rgbisblack(a) = False Then
WritePixelFast(x1,y1,lightrgb(a,49))
End If
End If
Next:Next

;
For x1 = iw-1 To 1 Step -1
For y1 = 1 To ih-1
If Rand(1,2) = 1
a = ReadPixelFast(x1-1,y1)
b = ReadPixelFast(x1,y1)
If rgbisblack(b) = True And rgbisblack(a) = False Then
WritePixelFast(x1,y1,lightrgb(a,49))
End If
End If
Next:Next

For x1 = 1 To iw-1
For y1 = ih-1 To 1 Step -1
If Rand(1,2) = 1
a = ReadPixelFast(x1,y1-1)
b = ReadPixelFast(x1,y1)
If rgbisblack(b) = True And rgbisblack(a) = False Then
WritePixelFast(x1,y1,lightrgb(a,49))
End If
End If
Next:Next

For x1 = 1 To iw-1
For y1 = 1 To ih-2
If Rand(1,2) = 1
a = ReadPixelFast(x1,y1+1)
b = ReadPixelFast(x1,y1)
If rgbisblack(b) = True And rgbisblack(a) = False Then
WritePixelFast(x1,y1,lightrgb(a,49))
End If
End If
Next:Next

Next

UnlockBuffer ImageBuffer(gfxuffer[1])
SetBuffer BackBuffer()
End Function



Function lightuprect(x,y,w,h)
SetBuffer ImageBuffer(gfxuffer[0])
LockBuffer ImageBuffer(gfxuffer[0])

Local Stp# = 200/h
Local cnt#

For y1=y To y+h
For x1=x To x+w
a = ReadPixelFast(x1,y1)
b = lightrgb(a,100+cnt)
WritePixelFast(x1,y1,b)
Next:
cnt=cnt+stp
Next


UnlockBuffer ImageBuffer(gfxuffer[0])
SetBuffer BackBuffer()

End Function


Function lightdownrect(x,y,w,h)
SetBuffer ImageBuffer(gfxuffer[0])
LockBuffer ImageBuffer(gfxuffer[0])

Local Stp# = 200/h
Local cnt#

For y1=y To y+h
For x1=x To x+w
a = ReadPixelFast(x1,y1)
b = lightrgb(a,300-cnt)
WritePixelFast(x1,y1,b)
Next:
cnt=cnt+stp
Next


UnlockBuffer ImageBuffer(gfxuffer[0])
SetBuffer BackBuffer()

End Function

Function lightup()
SetBuffer ImageBuffer(gfxuffer[0])
LockBuffer ImageBuffer(gfxuffer[0])

For y=0 To 256
For x=0 To 256
a = ReadPixelFast(x,y)
b = lightrgb(a,100+y/2.56)
WritePixelFast(x,y,b)
Next:Next


UnlockBuffer ImageBuffer(gfxuffer[0])
SetBuffer BackBuffer()
End Function


Function lightdown()
SetBuffer ImageBuffer(gfxuffer[0])
LockBuffer ImageBuffer(gfxuffer[0])

For y=0 To 256
For x=0 To 256
a = ReadPixelFast(x,y)
b = lightrgb(a,256-y/2.56)
WritePixelFast(x,y,b)
Next:Next


UnlockBuffer ImageBuffer(gfxuffer[0])
SetBuffer BackBuffer()
End Function

Function shadeup()
SetBuffer ImageBuffer(gfxuffer[0])
LockBuffer ImageBuffer(gfxuffer[0])

For y=0 To 256
For x=0 To 256
a = ReadPixelFast(x,y)
b = lightrgb(a,100-y/2.56)
WritePixelFast(x,y,b)
Next:Next


UnlockBuffer ImageBuffer(gfxuffer[0])
SetBuffer BackBuffer()
End Function


Function shadedown()
SetBuffer ImageBuffer(gfxuffer[0])
LockBuffer ImageBuffer(gfxuffer[0])

For y=0 To 256
For x=0 To 256
a = ReadPixelFast(x,y)
b = lightrgb(a,y/2.56)
WritePixelFast(x,y,b)
Next:Next


UnlockBuffer ImageBuffer(gfxuffer[0])
SetBuffer BackBuffer()
End Function

Function edgemess()
SetBuffer ImageBuffer(gfxuffer[0])
LockBuffer ImageBuffer(gfxuffer[0])
Local iw = ImageWidth(gfxuffer[0])
Local ih = ImageHeight(gfxuffer[0])
For i=0 To 3

For x1 = 1 To 256-1
For y1 = 1 To 256-1
If Rand(1,2) = 1
a = ReadPixelFast(x1+1,y1)
b = ReadPixelFast(x1,y1)
If rgbisblack(b) = True And rgbisblack(a) = False Then
WritePixelFast(x1,y1,lightrgb(a,99))
End If
End If
Next:Next

;
For x1 = 256-1 To 1 Step -1
For y1 = 1 To 256-1
If Rand(1,2) = 1
a = ReadPixelFast(x1-1,y1)
b = ReadPixelFast(x1,y1)
If rgbisblack(b) = True And rgbisblack(a) = False Then
WritePixelFast(x1,y1,lightrgb(a,99))
End If
End If
Next:Next

For x1 = 1 To 256-1
For y1 = 256-1 To 1 Step -1
If Rand(1,2) = 1
a = ReadPixelFast(x1,y1-1)
b = ReadPixelFast(x1,y1)
If rgbisblack(b) = True And rgbisblack(a) = False Then
WritePixelFast(x1,y1,lightrgb(a,99))
End If
End If
Next:Next

For x1 = 1 To 256-1
For y1 = 1 To 256-1
If Rand(1,2) = 1
a = ReadPixelFast(x1,y1+1)
b = ReadPixelFast(x1,y1)
If rgbisblack(b) = True And rgbisblack(a) = False Then
WritePixelFast(x1,y1,lightrgb(a,99))
End If
End If
Next:Next

Next

UnlockBuffer ImageBuffer(gfxuffer[0])
SetBuffer BackBuffer()
End Function

Function addedge(in)
SetBuffer ImageBuffer(gfxuffer[0])
LockBuffer ImageBuffer(gfxuffer[0])
Local iw = ImageWidth(gfxuffer[0])
Local ih = ImageHeight(gfxuffer[0])

;
For i=0 To 3

For x1 = 0 To 256-1
For y1 = 0 To 256-1
a = ReadPixelFast(x1+1,y1)
b = ReadPixelFast(x1,y1)
If rgbisblack(b) = True And rgbisblack(a) = False Then
WritePixelFast(x1,y1,lightrgb(a,In))
End If
Next:Next

;
For x1 = 256-1 To 1 Step -1
For y1 = 1 To 256-1
a = ReadPixelFast(x1-1,y1)
b = ReadPixelFast(x1,y1)
If rgbisblack(b) = True And rgbisblack(a) = False Then
WritePixelFast(x1,y1,lightrgb(a,In))
End If
Next:Next

For x1 = 1 To 256-1
For y1 = 256-1 To 1 Step -1
a = ReadPixelFast(x1,y1-1)
b = ReadPixelFast(x1,y1)
If rgbisblack(b) = True And rgbisblack(a) = False Then
WritePixelFast(x1,y1,lightrgb(a,In))
End If
Next:Next

For x1 = 1 To 256-1
For y1 = 0 To 256-1
a = ReadPixelFast(x1,y1+1)
b = ReadPixelFast(x1,y1)
If rgbisblack(b) = True And rgbisblack(a) = False Then
WritePixelFast(x1,y1,lightrgb(a,In))
End If
Next:Next


Next
UnlockBuffer ImageBuffer(gfxuffer[0])
SetBuffer BackBuffer()
End Function

Function spotnoise(rvl,rvh)
SetBuffer ImageBuffer(gfxuffer[0])
LockBuffer ImageBuffer(gfxuffer[0])
Local iw = ImageWidth(gfxuffer[0])
Local ih = ImageHeight(gfxuffer[0])
;
;
For iii=0 To 1
xz1 = Rand(0,256-82)
xy1 = Rand(0,256-82)
For ii=0 To 2
xz = xz1 + Rand(0,20)
yz = xy1 + Rand(0,20)
For i=0 To 34
x2 = xz+Rand(0,40)
y2 = yz+Rand(0,40)
Select Rand(1,12)
Case 1
z = Rand(rvl/1.3,rvh/1.3)
r = z
g = z
b = z
Default
z = Rand(rvl,rvh)
r = 0
g = 0
b = 0

End Select

If Rand(1,4) = 1
For x1=0 To 4
For y1=0 To 4
If Rand(1,2) = 1 Then
If RectsOverlap(x1+x2,y1+y2,1,1,0,0,ImageWidth(gfxuffer[0]),ImageHeight(gfxuffer[0])) = True Then
WritePixelFast x1+x2,y1+y2,getrgb(r,g,b)
End If
End If
Next:Next
End If
Next
Next
Next
;
UnlockBuffer ImageBuffer(gfxuffer[0])
SetBuffer BackBuffer()

End Function

Function dripfilter2(in)
SetBuffer ImageBuffer(gfxuffer[0])
LockBuffer ImageBuffer(gfxuffer[0])
Local iw = ImageWidth(gfxuffer[0])
Local ih = ImageHeight(gfxuffer[0])
;
;
For i=0 To 10024
x2 = Rand(0,256)
y2 = Rand(0,256)
If Rand(1,4) = 1
For x1=0 To 4
For y1=0 To 4
If RectsOverlap(x1+x2,y1+y2,1,1,0,0,256,256) = True Then
a = ReadPixelFast(x1+x2,y1+y2)
WritePixelFast x1+x2,y1+y2,greybrightpixel(a)
End If
Next:Next
End If
Next
;
UnlockBuffer ImageBuffer(gfxuffer[0])
SetBuffer BackBuffer()

End Function



Function dripfilter(in)
SetBuffer ImageBuffer(gfxuffer[0])
LockBuffer ImageBuffer(gfxuffer[0])
Local iw = ImageWidth(gfxuffer[0])
Local ih = ImageHeight(gfxuffer[0])
;
;
For i=0 To 10024
x2 = Rand(0,256)
y2 = Rand(0,256)
Select Rand(1,12)
Case 1
r = Rand(150,200)
g = Rand(40,80)
b = Rand(40,80)
Default
r = Rand(150,200)
g = 0
b = 0

End Select

If Rand(1,4) = 1
For x1=0 To 4
For y1=0 To 4
If Rand(1,2) = 1 Then
If RectsOverlap(x1+x2,y1+y2,1,1,0,0,256,256) = True Then
a = ReadPixelFast(x1+x2,y1+y2)
WritePixelFast x1+x2,y1+y2,lightrgb(a,in)
End If
End If
Next:Next
End If
Next
;
UnlockBuffer ImageBuffer(gfxuffer[0])
SetBuffer BackBuffer()

End Function



Function dripnoiseint(val)
SetBuffer ImageBuffer(gfxuffer[0])
LockBuffer ImageBuffer(gfxuffer[0])
Local iw = ImageWidth(gfxuffer[0])
Local ih = ImageHeight(gfxuffer[0])
;
;
For i=0 To (100000/100*val)
x2 = Rand(0,256)
y2 = Rand(0,256)
Select Rand(1,12)
Case 1
z = Rand(150,200)
r = z+Rand(1,50)
g = z+Rand(1,50)
b = z+Rand(1,50)
Default
z = Rand(150,200)
r = z+Rand(1,50)
g = z+Rand(1,50)
b = z+Rand(1,50)

End Select

If Rand(1,4) = 1
For x1=0 To 4
For y1=0 To 4
If Rand(1,2) = 1 Then
If RectsOverlap(x1+x2,y1+y2,1,1,0,0,ImageWidth(gfxuffer[0]),ImageHeight(gfxuffer[0])) = True Then
WritePixelFast x1+x2,y1+y2,getrgb(r,g,b)
End If
End If
Next:Next
End If
Next
;
If val = 100 Then
For x=0 To 256
For y=0 To 256
a = ReadPixelFast(x,y)
If getr(a) < 15 And getg(a) < 15 And getb(a) < 15 Then
WritePixelFast(x,y,getrgb(240,240,240))
End If
Next:Next

End If
;
UnlockBuffer ImageBuffer(gfxuffer[0])
SetBuffer BackBuffer()

End Function

Function greyfilter(In)
SetBuffer ImageBuffer(gfxuffer[0])
LockBuffer ImageBuffer(gfxuffer[0])
For x=0 To 256
For y=0 To 256
a = ReadPixelFast(x,y)
b = greypixel(a)
WritePixelFast x,y,lightrgb(b,in)
Next:Next
UnlockBuffer ImageBuffer(gfxuffer[0])
SetBuffer BackBuffer()
End Function

Function blackout()
SetBuffer ImageBuffer(gfxuffer[0])
LockBuffer ImageBuffer(gfxuffer[0])
Local iw = ImageWidth(gfxuffer[0])
Local ih = ImageHeight(gfxuffer[0])

For x=0 To 256
For y=0 To 256
a = ReadPixelFast(x,y)
If getr(a) < 10 And getg(a)<10 And getb(a)<10 Then
WritePixelFast(x,y,getrgb(255,255,255))
Else
; WritePixelFast(x,y,getrgb(10,10,10))
End If

Next:Next

UnlockBuffer ImageBuffer(gfxuffer[0])
SetBuffer BackBuffer()

End Function

Function dripnoise()
SetBuffer ImageBuffer(gfxuffer[0])
LockBuffer ImageBuffer(gfxuffer[0])
Local iw = ImageWidth(gfxuffer[0])
Local ih = ImageHeight(gfxuffer[0])
;
;
For i=0 To 10024
x2 = Rand(0,256)
y2 = Rand(0,256)
Select Rand(1,12)
Case 1
z = Rand(150,200)
r = z+Rand(1,50)
g = z+Rand(1,50)
b = z+Rand(1,50)
Default
z = Rand(150,200)
r = z+Rand(1,50)
g = z+Rand(1,50)
b = z+Rand(1,50)

End Select

If Rand(1,4) = 1
For x1=0 To 4
For y1=0 To 4
If Rand(1,2) = 1 Then
If RectsOverlap(x1+x2,y1+y2,1,1,0,0,ImageWidth(gfxuffer[0]),ImageHeight(gfxuffer[0])) = True Then
WritePixelFast x1+x2,y1+y2,getrgb(r,g,b)
End If
End If
Next:Next
End If
Next
;
UnlockBuffer ImageBuffer(gfxuffer[0])
SetBuffer BackBuffer()

End Function



Function inigfx()
gfxuffer[0] = CreateImage(640,480)
gfxuffer[1] = CreateImage(640,480)
gfxuffer[2] = CreateImage(640,480)
gfxuffer[3] = CreateImage(640,480)
End Function

Function GetRGB(r,g,b)
Return b Or (g Shl 8) Or (r Shl 16)
End Function

Function GetR(rgb)
    Return rgb Shr 16 And %11111111
End Function

Function GetG(rgb)
Return rgb Shr 8 And %11111111
End Function

Function GetB(rgb)
Return rgb And %11111111
End Function

Function rgbisblack(rgb)
If getr(rgb) = 0 And getg(rgb) = 0 And getb(rgb) = 0 Then Return True
End Function

Function lightrgb(rgb,perc#)

Local r# = getr(rgb)
Local g# = getg(rgb)
Local b# = getb(rgb)

Local r1# = r / 100 * perc
Local g1# = g / 100 * perc
Local b1# = b / 100 * perc

If r1 > 255 Then r1 = 255
If g1 > 255 Then g1 = 255
If b1 > 255 Then b1 = 255

If r1 < 0 Then r1 = 0
If g1 < 0 Then g1 = 0
If b1 < 0 Then b1 = 0

Return getrgb(r1,g1,b1)

End Function



Function greybrightpixel(rgb)
;Grayscale
;By pexe
GS_pix = rgb

GS_r% = (GS_pix Shr 16) And $ff ;
GS_g% = (GS_pix Shr 8) And $ff  ;  Transform values
GS_b% = GS_pix And $ff          ;/

GS_v% = GS_r+GS_g+GS_b
GS_v% = GS_v/3

GS_pix=(GS_v Or (GS_v Shl 8) Or (GS_v Shl 16) Or ($ff000000)) ;Put values back
a# = getr(gs_pix)
b# = getg(gs_pix)
c# = getb(gs_pix)
a=a*1.5
b=b*1.2
If a>255 Then a=255
If b>255 Then b=255
gs_pix = getrgb(a,b,c)
Return GS_pix
End Function
Function greypixel(rgb)
;Grayscale
;By pexe
GS_pix = rgb

GS_r% = (GS_pix Shr 16) And $ff ;
GS_g% = (GS_pix Shr 8) And $ff  ;  Transform values
GS_b% = GS_pix And $ff          ;/

GS_v% = GS_r+GS_g+GS_b
GS_v% = GS_v/3

GS_pix=(GS_v Or (GS_v Shl 8) Or (GS_v Shl 16) Or ($ff000000)) ;Put values back
Return GS_pix
End Function


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