Code a game competition Nov-Jan 2018 - Minimum £500 prize fund

Started by Qube, November 15, 2017, 04:44:30

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Scaremonger

FUNGICIDE
This is my first game release in 20 years and is about as finished as I'm going to get it in the time available.

I started a month after the competition began, so I'm pretty pleased with what I have achieved. It is pure BlitzMax with no external Libraries.

My competition entry can be found on the Showcase and it's also available on my blog site.

I look forward to getting some free time now to play the other game entries.


therevills

Damn guys! I'm still busy hitting keys trying to finish my game!  :o

Congrats to those which have finished already :)

iWasAdam

ooh. more games.... today and tomorrow I am going to downloading and playing :) :) :)

RemiD

"15 hours left" (à la quake 3)
https://www.youtube.com/watch?v=1p1vVjIgUzk

(and i have not finished yet !)  ???


@Qube>>according to the previous competition, after the end date/time of the competition, then you let around 7days for people to vote ? (this is a good approach imo, since some members do not come to this forum everyday, i suppose, because of real life constraints...)

freeman69

New to the forum and couldn't resist entering the competition, especially as the retro conditions and mention of 3D struck a chord (I seem to be stuck in the 1980's)...

Alien Drop Pods is a 3D game that uses basic principles to draw objects using triangles facing the player. The drawing routine also determines if the cross-hairs (graphics origin) is within any triangle drawn.
The old BBC Micro character set is reproduced through internally data-defined/created bitmaps (i.e. not loaded from a file).

It was written in BB4W, so for Windows only.
The graphics are drawn to the main window, and stretched (copied while doubling the scale) to a second window above. You can toggle the second window on/off using F3 to see the original scale.

The aim is to score as many points as possible by shooting saucers, drop pods and aliens while avoiding the destruction of the few trees surrounding the laser turret. The turret can be turned a full 360 degrees, as well as tilting up and down. Last minute addition of limited shields.

Here's the link (game is under 100k in size):
https://drive.google.com/file/d/1wzYh8IGxd9TubSs8vDttjEGdazCSH7qA/view?usp=sharing

Image from earlier version.


Scaremonger

@therevills: That's a good-looking game. Very cool. I'll give it a play later.

Qube

Quote@Qube>>according to the previous competition, after the end date/time of the competition, then you let around 7days for people to vote ? (this is a good approach imo, since some members do not come to this forum everyday, i suppose, because of real life constraints...)
Yeah thats pretty much it, tomorrow I'll create a voting thread with all the entries and voting criteria etc.

OK, I'm going for it :P... under 10 hours left to mould what I have into some form of game ( hopefully ) :o - Wish me luck ;D..Qube going silent and super keyboard bashing mad for 9 hours solid
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

RemiD

Well, i am still working on it...  :'( (not crying, rather dry eyes ;D) (9hours left for me, if i understand the GMT/UTC thing correctly ???)

3DzForMe

Well, my submission is as finished as she's going to be - I fought the good fight, couldn't compile on my main rig anymore due to letting my son 'borrow' my 3D card from my main (slightly creaky old, rig). Installed an old GForce 9800 GT - W7 failed to recognise it. Searched the house for a CD driver, found it - extracted the drivers, nope Blitz3D still didn't find what it wanted.

So, I'd to resort to my 560 pence W7 laptop (bought from an auction - but hey, it boots about 10 mins quicker than my main rig) with cracked screen to revert the code so the bats hadn't invaded instantly.

Wanted to incorporate sounds.... ran outa time.

Heres the link to the massive sub 1MByte file - thats almost retro in Size, well maybe a bit more than the 48Kbyte Speccy I used to have.

EDIT - got to the bottom of the issue, needed to install directlplay before it would work on Windows 10, thats the beauty of blitz3D. Theres an executable called BATSAWAY.exe, baggsy the wooden spoon?

@RemiD, good luck with your entry mate.
:P
Heres the intro screen:

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

3DzForMe

Impressed with Fungicides graphics and explosions, cool gameplay:   8)

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

STEVIE G

Quote from: freeman69 on January 20, 2018, 11:40:17
New to the forum and couldn't resist entering the competition, especially as the retro conditions and mention of 3D struck a chord (I seem to be stuck in the 1980's)...

Alien Drop Pods is a 3D game that uses basic principles to draw objects using triangles facing the player. The drawing routine also determines if the cross-hairs (graphics origin) is within any triangle drawn.
The old BBC Micro character set is reproduced through internally data-defined/created bitmaps (i.e. not loaded from a file).

It was written in BB4W, so for Windows only.
The graphics are drawn to the main window, and stretched (copied while doubling the scale) to a second window above. You can toggle the second window on/off using F3 to see the original scale.

The aim is to score as many points as possible by shooting saucers, drop pods and aliens while avoiding the destruction of the few trees surrounding the laser turret. The turret can be turned a full 360 degrees, as well as tilting up and down. Last minute addition of limited shields.

Here's the link (game is under 100k in size):
https://drive.google.com/file/d/1wzYh8IGxd9TubSs8vDttjEGdazCSH7qA/view?usp=sharing

Image from earlier version.

Great fun - best score is 3070 so far.  Love the fact that the turret turning has momentum - makes it tricky to aim but satisfying to play.  Is that what the Thargoids look like .. who knew!!  ;D

TomToad

Quote from: freeman69 on January 20, 2018, 11:40:17
Alien Drop Pods is a 3D game that uses basic principles to draw objects using triangles facing the player. The drawing routine also determines if the cross-hairs (graphics origin) is within any triangle drawn.
The old BBC Micro character set is reproduced through internally data-defined/created bitmaps (i.e. not loaded from a file).

Couldn't get this to work.  No window opens, no error, just simply nothing.
------------------------------------------------
8 rabbits equals 1 rabbyte.

STEVIE G

Quote from: 3DzForMe on January 20, 2018, 15:21:16
Well, my submission is as finished as she's going to be - I fought the good fight, couldn't compile on my main rig anymore due to letting my son 'borrow' my 3D card from my main (slightly creaky old, rig). Installed an old GForce 9800 GT - W7 failed to recognise it. Searched the house for a CD driver, found it - extracted the drivers, nope Blitz3D still didn't find what it wanted.

So, I'd to resort to my 560 pence W7 laptop (bought from an auction - but hey, it boots about 10 mins quicker than my main rig) with cracked screen to revert the code so the bats hadn't invaded instantly.

Wanted to incorporate sounds.... ran outa time.

Heres the link to the massive sub 1MByte file - thats almost retro in Size, well maybe a bit more than the 48Kbyte Speccy I used to have.

EDIT - got to the bottom of the issue, needed to install directlplay before it would work on Windows 10, thats the beauty of blitz3D. Theres an executable called BATSAWAY.exe, baggsy the wooden spoon?

@RemiD, good luck with your entry mate.
:P
Heres the intro screen:

I don't think the mask or transparency on the bat texture are working?  You can see the white textured cubes here. 

3DzForMe

@StevieG, yep, I'm pleased the cubes / bats rendered, I'd so many ideas I wanted to incorporate from over the decade in Blitz3D, smoke effects, JV-ODE physics allowing for '3D' esque explosions. Also, I fancied invoking different types of game.... Fact is, the bats don't even descend as well as they 'did' each level making it less of a challenge than it was. Don't think I'm selling it to well. But at least the bats haven't 'invaded' as soon as the game starts.

For some curious reason the collisions stopped working, so the bats die as a result of brute force location comparison  ???

Trouble is, having an 18 and a 16 year old at home requires a bit more time than I had a while back... Still Captain Cavern (or BATSAWAY) has seen the light of day, just.
:-\
I didn't even get my stalactites in Captain's first Cavern. Still thankful to Qube for getting me coding still.... and still in 3D despite the 320 x 200 limitations.

Relishing trying your entry, looks amazing. Looking forward to therevills as well, I quite like my Captain Cavern traversing the hills on the intro screen.
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1