Code a game competition Nov-Jan 2018 - Minimum £500 prize fund

Started by Qube, November 15, 2017, 04:44:30

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Steve Elliott

#210
Some nice art progress here guys  :D
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iWasAdam

looking forward to seeing all of these finished :)

Pic of the day:

They have evolved and the pinkys' have gone up and down the ladders and found me!!!!

Derron

They look cute ... maybe let their "antennas/ears" stand up when they get excited (aka spotting you ;-)).


bye
Ron

Steve Elliott

#213
One Burger down...
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Qube

Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Steve Elliott

Haha, I think you might be better at the game than me...Yes a bit behind schedule, but picking up the slack now.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Qube

QuoteYes a bit behind schedule, but picking up the slack now.
You don't want to know how far I'm behind with my game :(
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

therevills

Quote from: iWasAdam on December 09, 2017, 12:40:52
oooh purdy color skys...

Took me ages to get the gradient looking right, in the end I found a nice example on how to do it. My first couple of attempts where just a mess :)

It's great seeing everyone's progress!

BasicBoy

Quote from: Qube on December 09, 2017, 22:07:30
QuoteYes a bit behind schedule, but picking up the slack now.
You don't want to know how far I'm behind with my game :(

Development of my game has proceeded at such a glacial pace that I'll either be submitting an unfinished game, or nothing at all.

And the clock is seriously ticking...  :o


BasicBoy.
--

Derron

Still working on the basic game mechanics. Attaching entities to path tiles for proper rendering when entities overlap. I want to avoid "z-indexes" as it is no 3D game but just something with rotation in a 2D world. It's a thing I imposed on myself.
Currently working on tile collision and jumping/falling/acceleration/deacceleration. Having only a few time spots a day for "everything computer" does not help much. Still cannot await to paint some pixels on the canvas for nifty animations. I know I cannot come up with something so decent like Adam but it will surely be better than nothing.


Meanwhile on work I have had access to a Dell T5500 and they have an inbuilt Intel IGP. There I had "Sub-Textures" (BlitzMax' DrawSubImageRect()) which were 1 pixel shorter when using a VirtualResolution doubling the whole thing (640x400 instead of 320x200). Also scaling of a texture looks really different there (as if other scaling algorithms were used). I am pretty sure that it has all to do with floats and a different rounding setup - should check if I use an implicit float-int-conversion (acting like int(float) - which is like floor(float)). When passing 2 as float you might up ending with 1.9999997 on that Intel-machine. int(1.99999997) becomes 1, while int(2.000001) becomes 2. Means I will have to add "0.5" there to make it properly working. A pity I cannot reproduce it there.

Gladly all the issues I had experienced up to now with Col's Render2Texture were fixed by him already just a breathe after I mentioned the issues.


bye
Ron

therevills

Good thing cheat mode is enabled!  :P I gave the enemy soldiers the wrong weapons! :o

STEVIE G

Quote from: therevills on December 11, 2017, 09:01:14
Good thing cheat mode is enabled!  :P I gave the enemy soldiers the wrong weapons! :o

Fantastic!!  Looks like total mayhem - my kind of game!

Steve Elliott

lol Choplifter - except even the people are against you!
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

iWasAdam

Lots of shootys!!! Kill Em All!

OK, now for todays bloodthirsty clip. It's Ginger meets Mr Snaps! My Those vines look enticing...

STEVIE G

Quote from: iWasAdam on December 11, 2017, 15:03:24
Lots of shootys!!! Kill Em All!

OK, now for todays bloodthirsty clip. It's Ginger meets Mr Snaps! My Those vines look enticing...


Love the animation on that!

For some reason, when I size up these images, the dithering gets screwed but at the moment I now have the AI working so can race it.  I'm really enjoying working in such low res - so easy to add in new bits and bobs and effects.  Added in the cars darkening when in shadow which looks pretty good :) 

Pickups & Hazzards which I might use if I get time ..



A couple of new tracks ...