October 16, 2021, 15:58:44

Author Topic: Code a game comp - Virus - Feb 7th to Apr 18th 2021  (Read 9658 times)

Offline Steve Elliott

  • Moderator
  • Hero Member
  • *****
  • Posts: 3235
  • elgol
Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #30 on: February 17, 2021, 17:05:57 »
Quote
Having fun making idle animations, foot tapping, tantrum with headbanging, yawning and shooting gun in air. Will post some gifs when I'm done.  ;D

Every game requires them.   ;D
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry pi 3, pi 4, pi 400, BBC B, C64, ZX Spectrum

Offline Xerra

  • Hero Member
  • *****
  • Posts: 1341
  • Wait, what? This isn't Porn Hub?
    • Retro Evolved
Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #31 on: February 17, 2021, 18:42:16 »
Definitely spend a bit of time getting the collisions right. I fucked them royally up in Damnation Alley and they were also pretty poor in my last game.

Online STEVIE G

  • Hero Member
  • *****
  • Posts: 620
Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #32 on: February 17, 2021, 22:20:23 »
A wee gif of idle animations I've been playing around with.

« Last Edit: February 17, 2021, 22:53:42 by Qube »

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 2777
  • I mostly code at night... Mostly.
    • SyntaxBomb - Indie Coders
Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #33 on: February 17, 2021, 23:01:00 »
A wee gif of idle animations I've been playing around with.
Love it ;D you definitely are top notch with animating pixels

Show us the new car Qube?!  ;D
Not quite finished yet though and will be adding tread to the tyres and bits to the wheel hubs so they can be seen steering and rotating.

This time I've kept every element of the model so it'll be much easier to adapt it for other vehicles \o/



** Forgot to add that the design was inspired by the look of Keeny's low poly cars but are half the poly count.
« Last Edit: February 17, 2021, 23:04:45 by Qube »
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Mac mini (2020 ), M1 SoC, 8 GB LPDDR4, 512GB NVMe 
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time.

Offline Dabz

  • Sr. Member
  • ****
  • Posts: 450
  • Is it cos I is ginger?
    • dabzy.co.uk
Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #34 on: February 18, 2021, 06:02:29 »
Oh oh oh, that looks nice... Dont you dare smooth it out mind, or I'll shake my fist in the general direction of Ireland! :P

Dabz
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 16Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 2777
  • I mostly code at night... Mostly.
    • SyntaxBomb - Indie Coders
Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #35 on: February 18, 2021, 06:14:52 »
Oh oh oh, that looks nice... Dont you dare smooth it out mind, or I'll shake my fist in the general direction of Ireland! :P
Northern Ireland! Northern Ireland! Northern Ireland!  ;D

No smoothing for the low poly stuff or it just looks... wrong :))
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Mac mini (2020 ), M1 SoC, 8 GB LPDDR4, 512GB NVMe 
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time.

Offline iWasAdam

  • Hero Member
  • *****
  • Posts: 2477
Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #36 on: February 18, 2021, 11:38:47 »
not sure if I'll get something ready for this one. maybe use the recent car stuff and do a dirty 8bit mutant GTA?  :-X

Offline Dabz

  • Sr. Member
  • ****
  • Posts: 450
  • Is it cos I is ginger?
    • dabzy.co.uk
Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #37 on: February 18, 2021, 15:12:14 »
Quote
Northern Ireland! Northern Ireland! Northern Ireland!

Aye, I know, lol, just me being idle! ;)

Dabz
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 16Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit

Offline BasicBoy

  • Full Member
  • ***
  • Posts: 170
Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #38 on: February 18, 2021, 16:22:49 »
How I wish I had the time to enter this compo! I really like the theme.  :(

Offline Xerra

  • Hero Member
  • *****
  • Posts: 1341
  • Wait, what? This isn't Porn Hub?
    • Retro Evolved
Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #39 on: February 18, 2021, 17:43:41 »
How I wish I had the time to enter this compo! I really like the theme.  :(

Make the time then, mate. You still have two months.

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 2777
  • I mostly code at night... Mostly.
    • SyntaxBomb - Indie Coders
Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #40 on: February 19, 2021, 15:12:28 »
Got me car all set up and have it moving with the wheels rotating and turning \o/

Physics of the car seems pretty ok and will do for more but will need tweaking. Wheel colliders are a right pain to get right and I’ve still to get it to turn and slide correctly depending on speed.

Good frustrating fun though. At least the way I’m doing it it’ll be super easy to add to other cars for when I get around to the AI and multi wheel vehicles like trucks etc.

Hopefully I’ll get all the issues sorted out and I’ll post a little demo over the weekend.

Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Mac mini (2020 ), M1 SoC, 8 GB LPDDR4, 512GB NVMe 
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time.

Offline Steve Elliott

  • Moderator
  • Hero Member
  • *****
  • Posts: 3235
  • elgol
Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #41 on: February 19, 2021, 16:09:39 »
Progress!  Cool.  What are you using for the 3D, AGK or Unity?
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry pi 3, pi 4, pi 400, BBC B, C64, ZX Spectrum

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 2777
  • I mostly code at night... Mostly.
    • SyntaxBomb - Indie Coders
Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #42 on: February 19, 2021, 20:44:27 »
Progress!  Cool.  What are you using for the 3D, AGK or Unity?
I was going to use AGK but even getting a 3D model + textures into it isn't as straightforward as it should be. Unity on the other hand I can drop a model into the assets, couple of clicks to sort the materials out and that's it. No further messing required.

As I've not done much coding yet I might revisit the 3D side for AGK over the weekend but I don't want to fight with each model individually. Perhaps I can streamline the process.
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Mac mini (2020 ), M1 SoC, 8 GB LPDDR4, 512GB NVMe 
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time.

Offline blinkok

  • Sr. Member
  • ****
  • Posts: 380
Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #43 on: February 20, 2021, 00:31:33 »
This will take 3D .obj/.mtl files and generate a texture palette that you can SetObjectImage() to colour you model
It was designed to colourize Kenney models but it should work with any .obj format tha uses colours in a .mtl file
It is designed to process all files in a folder so for the input navigate to the folder and enter "x" in the filename

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 2777
  • I mostly code at night... Mostly.
    • SyntaxBomb - Indie Coders
Re: Code a game comp - Virus - Feb 7th to Apr 18th 2021
« Reply #44 on: February 20, 2021, 01:59:28 »
This will take 3D .obj/.mtl files and generate a texture palette that you can SetObjectImage() to colour you model
It was designed to colourize Kenney models but it should work with any .obj format tha uses colours in a .mtl file
It is designed to process all files in a folder so for the input navigate to the folder and enter "x" in the filename
Thanks, will take a nosey over the weekend. Cheetah3D can export .obj with .mtl files. Not sure if I'll change over to AGK for this project as I'd need to write a 3D editor of some form which I doubt I'd have time to do. No way would I be coding a 3D play world line by line, that'd be torture :o

If the app makes the models I've made easier to get into AGK then I'll stick a 3D editor on my todo list for addition to my joy joy framework \o/
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Mac mini (2020 ), M1 SoC, 8 GB LPDDR4, 512GB NVMe 
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time.

 

SimplePortal 2.3.6 © 2008-2014, SimplePortal