SyntaxBomb - Indie Coders

General Category => Game Coding Competitions => Topic started by: Qube on February 26, 2022, 03:19:29

Title: Code a game comp 14 - The Six Sides Of Qube
Post by: Qube on February 26, 2022, 03:19:29
Welcome to our 14th Code a Game Competition.

(https://www.syntaxbomb.com/GameComps/Banners/SBGC-TSSOQ2022-Large.png)

Competition Length : February 26th 2022 @ 03:20:00 and lasts for 66 days, 66 hours, 66 minutes and 66 seconds. Competition closes May 5th 2022 @ 22:26:00 ( GMT )

Theme : The Six Sides Of Qube.

Detailed description:

Limits :

No limitations except the time allocated to this comp \o/.

Prizes :

The top three winners will be the first ever members of SyntaxBomb's to earn the "competition winners" badge. A first that can never be repeated and will give you eternal bragging rights ;D

Rules :

1.. No copyright media or modified pre-built game templates allowed.
2.. Game frameworks are allowed as are free / purchased media.
3.. Individuals and teams are allowed to enter.
4.. Provide a download with at least a Windows executable ( or link if a web browser game only ). Include other OS's too if you want.
5.. Choice of language is totally up to you. You do not have to provide the source code.
6.. One entry per person / team.
7.. SyntaxBomb has zero rights to any work posted here. You / your team hold total control.
8.. Exclusive winners badges will only be given to the top three places.
9.. All entries must be in by May 5th 2022 @ 22:26:00 ( GMT ). No extensions to the deadline will be granted.
10.. Games must be of a completed state and not merely a demo / proof of concept.
11.. No remakes / clones of commercial games are allowed for example Donkey Kong which may lead to copyright infringement. A game my be done "in the style of" but must use original media and not a copy in a manner to which may infringe on a 3rd party copyright.
12.. There will be a two week gap after the comp ends before voting starts to allow members to play the games and for developers to fix any bugs in their game ( no new / additional features ) and re-upload. Once voting commences then no further bug fixes can be submitted until after voting has been completed.

How to submit your game :

Game submissions must be made in this thread. You may link to your external webpage or showcase post about your game. If you have no means of hosting your game then please PM Qube and arrangements will be made.

When submitting your game please adhere to the following format ( if relevant ) :

Game Title
Download link and OS requirements
Required dependancies
Brief info about your game
Any screen shots or video's
Media information ( If using free / purchased media, please state where you obtained said media. )

How are the winners picked :

Voting will take place from Monday the 19th of May 2022 for one week and a dedicated thread will be made and relevant voting information provided.

Finally...

Get coding, even if it's a small game, have some fun and good luck ;D
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on February 27, 2022, 00:34:34
Hope we get the people having a go at this one.

As usual I have an idea formulated from an evening of painstaking research.

Ok, so I actually read a few wikipedia pages and listened to a load of Rob Hubbard music :)
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Qube on February 27, 2022, 02:47:41
Quote from: Xerra on February 27, 2022, 00:34:34
Hope we get the people having a go at this one.
Would be good to have a decent amount. It doesn't have to be a masterpiece. Just have some fun ;D


Quote from: Xerra on February 27, 2022, 00:34:34
As usual I have an idea formulated from an evening of painstaking research.

Ok, so I actually read a few wikipedia pages and listened to a load of Rob Hubbard music :)
Now that's full on proper research :))
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Qube on March 01, 2022, 19:13:17
Any interest in this comp? or is it just me and Xerra? :o :))
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Derron on March 01, 2022, 20:37:25
Only brain fart ideas for now.

Even thought about "6 strings" (as in German we say "Saite" to a guitar string ... and "sides" can translate to "Seite" which is spoken out the same as "Saite").

Had a logic/arcade/puzzle game in mind but think with 6 sides it will be hard to ... hmm generate :)
Had an dice throwing + "twist" RPG  -- but too much assets, so would have to simplify it...


Still thinking.

bye
Ron
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: STEVIE G on March 01, 2022, 21:53:11
Trying to think of ideas too. Not as easy as it sounds as most things I come up with / want to make don't fit the theme. Just adding a cube or 6 of something doesn't really cut it so struggling a bit.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on March 01, 2022, 22:12:47
I started tinkering with some ideas a couple of days back. I'm also hitting the dice angle with a mix of six different dice games. Ideally the best ones from a list I researched on the dice games wiki. Some of them should be pretty simple to implement but a couple could be a bit more challenging. Especially as I need to make some a bit more interesting as there's no rolling dice manually here, so it'd just be tapping a key to simulate rolls to get numbers, and that doesn't make that much of an interesting game.

One of the games would be a real challenge to pull off for me, though, so I'll leave it until I've done five of the others before I make a decision on trying to do that one.

Going with the name "Faces of Qube" I'm pretty much decided now. Obviously six games coincides with the subject theme and there being six sides on a dice. Guessing you all figured that out, right? :)
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Qube on March 02, 2022, 00:35:57
Quote from: STEVIE G on March 01, 2022, 21:53:11
Just adding a cube or 6 of something doesn't really cut it so struggling a bit.
I'm going for 6 of something to make the six sides of Qube. Fits the overall theme ;D - Plus it's Derron's idea so I'm sure he'll have loads of ideas :))
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: STEVIE G on March 02, 2022, 06:50:27
Quote from: Qube on March 02, 2022, 00:35:57
Quote from: STEVIE G on March 01, 2022, 21:53:11
Just adding a cube or 6 of something doesn't really cut it so struggling a bit.
I'm going for 6 of something to make the six sides of Qube. Fits the overall theme ;D - Plus it's Derron's idea so I'm sure he'll have loads of ideas :))

How about a Beat Em Up called 'The 6 Ways of the Exploding Qube'? Maybe a shooter called 'Six Gun Qube' or a game aesthetic with 6 shades of grey? Lots of non cube/dice options.  ;D
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: MrmediamanX on March 02, 2022, 07:38:48
Dang it, I don't know if I can make it or not ... It's been extremely busy over here with protesters and all that jazz.
If I get enough time I can hopefully get something out. Good luck to everyone else just in case.

QuoteHow about a Beat Em Up called 'The 6 Ways of the Exploding Qube'? Maybe a shooter called 'Six Gun Qube' or a game aesthetic with 6 shades of grey? Lots of non cube/dice options.

Or a character or vehicle named Qube with six sides of (insert a thing here).  :)
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: DaiHard on March 02, 2022, 08:40:26
I've been thinking of a set of six mini-games "charting" the progress of computer games:
1) Text-only  (I know how much you lot love those...   ^-^)
2) Basically text, but with some pictures
3) single-screen platformer, or some such
4) horizontal scrolling "endless" world
5) Basically 2D, but orthographic projection
6) Full 3D.

Ideally, with themes matching a series of centuries, probably from 17- 22nd, based around a book set then.

...but knowing me, most of it won't get done...  >:(
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Steve Elliott on March 02, 2022, 09:50:18
How about the 6 main emotions/sides that Qube could show in a game/level?

1.  Happiness.
2.  Sadness.
3.  Fear.
4.  Disgust.
5.  Anger.
6.  Surprise.

As a Commodore Man, being attacked by Spectrums and Jet Set Willy game icons could be number 4 lol.   :))


Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Derron on March 02, 2022, 10:40:26
Had an idea while my teeth got cleaned (thanks mrs. dentist :D)...

So I could spit out the other ideas I had:
- Side scroller / "castle vs castle" game with your dice rolls defining attack values, movement ... (maybe even with the ability to choose what dices to use for attack and what for defense / movement)
- an "unroll / turn the dice" game in which the unrolling decides how many "steps" you move .... and the final dice eg colours blocks (with the goal to colorize the whole map ... maybe "rolled over" strips the paint)
- ask qube ... creating a kind of "AI" which can react with 6 different "personalities" ("ELIZA" ? :D)
- attacker game in which you have to decide what dices (different "abilities" per side) to use - with your opponent being able to have skills like "turn the dice" (upside down) or similar things
- six sided "puzzle": imagine a cube with little blocks here and there ... they can be moved vertical/horizontally from the side you are looking at. The goal is to guide a specific block to the "outside" - and of course you need to rotate the cube so you have "access" (see) the block you want to move. So it is similar to these games in which you need to help a car leave the parking/car park by shunting/routing the other cars to free the path. Yet I think it is rather hard to create "levels" there (think you need to start "clean path" and then move blocks until you think it is "enough steps to do"


Need more ideas?


PS: I did not have a game in mind when suggesting the topic - which was why I wrote it. I simply had the "topic" in mind and posted it to avoid me thinking over it and "adjusting" the wording to allow for my secret game then :D


bye
Ron
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on March 02, 2022, 17:39:15
I'm not going for just adding 1 cube, I'm going for 6 levels with a squared number of Qubes..... Not sure if my compiler will handle 6 cubed qubes. C :P
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Derron on March 02, 2022, 21:06:53
am not sure if six square squirrel squads of qubes can handle 6 cubed qubes well.
Better make five or six ice qubes to cool down your hexahedron-shaped glass for booze.

btw: "qubicle" might be a good working title for an office sim game :p


bye
Ron
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Steve Elliott on March 02, 2022, 21:56:24
A shame it wasn't 7, or we could have gone full on 7 - as per the film...Or 1 as in the Matrix.   ;)
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Derron on March 03, 2022, 07:22:33
you know that with six sides you can do a 3d blockish-movement? ... maybe someone wants to build a "3d digger/boulderdash".

Or maybe -- keep it simple for now: "snake" game in a cube



bye
Ron
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on March 03, 2022, 13:04:03
A 3D Boulderdash?

It took me 3 years to finish a 2d one  :o

https://xerra.itch.io/boulderdash (https://xerra.itch.io/boulderdash)
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on March 03, 2022, 22:15:58
3D snakes, shouldn't be too much of a push to go 4D and add a temporal shift...... Was it 22, or 23 the end ex?......

|
Quote.  , 66 hours, 66 minutes and 66 seconds. Competition closes May 5th 2022 @ 22:26:00 ( GMT )       


Hmmm, 4D might be a push then...... Ebdex just after Mat the 4th be with you  :D
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: blinkok on March 04, 2022, 22:00:26
Quotemaybe someone wants to build a "3d digger/boulderdash"
I had a crack at that a while back so if anyone want assets
https://youtu.be/ijm-gqdJBIE (https://youtu.be/ijm-gqdJBIE)
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Derron on March 05, 2022, 01:13:16
I was more talking about a 3D "level", not just a 3D "display".

So you dig left/right/up/down ... and "deeper"/"less deep"


bye
Ron
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on March 05, 2022, 08:25:45
Quote from: blinkok on March 04, 2022, 22:00:26
Quotemaybe someone wants to build a "3d digger/boulderdash"
I had a crack at that a while back so if anyone want assets

Those look really great. Did you do any other stuff apart from diamonds, rocks and the main char for this? Other enemies, stuff like that?

Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on March 05, 2022, 19:24:16
Yeah, those graphics look awesome!
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: blinkok on March 08, 2022, 07:57:30
QuoteI was more talking about a 3D "level", not just a 3D "display".
Ahh. Yeah that would be interesting

QuoteThose look really great. Did you do any other stuff apart from diamonds, rocks and the main char for this? Other enemies, stuff like that?
I didn't do other enemies, i did do the "factory" thing that turned stones into diamonds.
I don't think other enemies would be a problem though, I don't mind doing that sort of stuff.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on March 13, 2022, 20:33:54
"Six Sided Invaders"

Can't give anymore away than that - got to keep y'all guessing  8)

.....and leave a little wiggle room for requirements creep.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Qube on March 17, 2022, 04:29:35
Anyone working on a game for this comp? :o I'm finally just about to start mine :))
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on March 17, 2022, 06:46:35
Quote from: Qube on March 17, 2022, 04:29:35
Anyone working on a game for this comp? :o I'm finally just about to start mine :))

I've been tinkering away on my idea but kinda stalled for the last week or so. I'll get back on it soon, though. Just r/l stuff getting in the way a bit. Still time to get it done.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: kay63 on March 17, 2022, 19:26:24
Quote from: Xerra on March 03, 2022, 13:04:03
A 3D Boulderdash?

It took me 3 years to finish a 2d one  :o

https://xerra.itch.io/boulderdash (https://xerra.itch.io/boulderdash)

This Boulderdash is great! Thank you Xerra! The water in level 8 saved me from playing for ever!! :-)
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on March 18, 2022, 09:24:06
Quote from: kay63 on March 17, 2022, 19:26:24
This Boulderdash is great! Thank you Xerra! The water in level 8 saved me from playing for ever!! :-)

Water in level 8? That the Amoeba, you mean? All you need to do is surround the Amoeba with rocks before it grows too big and then it will suffocate itself and turn into, erm, rocks or diamonds. Even I can't remember offhand :-)

Glad you liked the game. So tempted to one day make a sequel and do the stuff right that isn't done that well in the game, like the intermission screens. Use the maps from Boulderdash 2 and 3 as well.

So many ideas. Maybe one day.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: kay63 on March 18, 2022, 10:45:33
Thanks for the hint!!! Now I have a chance...
Today is my fathers birthday and I sent him your zip-file, this is a blast from the past! :-)
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: kay63 on March 18, 2022, 11:18:48
Quote from: Derron on March 05, 2022, 01:13:16
I was more talking about a 3D "level", not just a 3D "display".
So you dig left/right/up/down ... and "deeper"/"less deep"
bye
Ron
This would be a great game, you need some special transparency!
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on March 29, 2022, 16:12:44
Let's have some updates, people. Who else is working on a game for this competition? It's been up a while now so people must have something on the go, if they are planning to enter.

I'm still on my "Faces of Qube" idea with a set of six different dice games in it. I finished "Drop Dead" yesterday and will be starting on "Crown and Anchor" next. Hopefully I'll get all of them done, or it becomes four sides of a cube and I dump a couple of them :)

Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on March 29, 2022, 17:02:44
I've got a Zen Ben 6 idea that involves daisies, might be a challenge, but I've a fall back idea too!
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on March 29, 2022, 22:55:28
Quote from: 3DzForMe on March 29, 2022, 17:02:44
I've got a Zen Ben 6 idea that involves daisies, might be a challenge, but I've a fall back idea too!

Have you started it yet, or just an idea at the moment?
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Qube on March 29, 2022, 23:04:57
Quote from: Xerra on March 29, 2022, 16:12:44Let's have some updates, people. Who else is working on a game for this competition? It's been up a while now so people must have something on the go, if they are planning to enter.
I'm working on a game ;D Not sure if we'll get many entries due to no prize money or some don't get the theme. For those still pondering just do a game and shoehorn in the theme no matter how flimsy the link is :)) Main thing is to get coding a game and have some fun fun fun ( or hair pulling ).
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: RemiD on March 30, 2022, 08:57:03
3d shooter idea :
the enemies are cubes and each side of their cube body has a different color.
there are bullets packs of different colors spread in the game area.
you have to collect and shoot the bullets of the appropriate color in order to damage and destroy the enemies.
;D

(not planning to participate, unless there are persistent rainy days)
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on March 30, 2022, 12:12:07
Quote from: Qube on March 29, 2022, 23:04:57
Quote from: Xerra on March 29, 2022, 16:12:44Let's have some updates, people. Who else is working on a game for this competition? It's been up a while now so people must have something on the go, if they are planning to enter.
I'm working on a game ;D Not sure if we'll get many entries due to no prize money or some don't get the theme. For those still pondering just do a game and shoehorn in the theme no matter how flimsy the link is :)) Main thing is to get coding a game and have some fun fun fun ( or hair pulling ).

Yep, this. When Qube says "flimsy", he means it :)

Let's see some games, people. Even if you just paste a cube on the title screen to cover the theme. The game theme is usually just a guideline rather than a strict rule when it comes to these games.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: RemiD on March 30, 2022, 12:16:36
there will most likely be some rainy days here, so i can take some time to code a little game.

already fed up. ???

no motivation to make games anymore...

good luck...
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on March 31, 2022, 17:54:13
Quote.moment?     

At the ideas stage 4 now.... Need to make sure I'm not shooting 4 the moon!
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on April 15, 2022, 06:10:53
Its Good Friday (Every Friday's good in my book, but a non working one will do for me....)

Got some coding mojo, got my user manual, got an idea or two brewed up - guess what language I shall be mainly coding in today.....

EDIt - SixVirals worklog created. getting 3D files into AGK - jeez louise! :o

"Its life Jim, but not as we know it......"   ;D

Hows everyones six sides of Qube coming along ?

Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on April 15, 2022, 20:57:07
Odd. Every time I try to post a message here with an attached screenshot I get a failed posting.

Edit: Never mind. Figured it out. Attachment size it seems.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: MrmediamanX on April 16, 2022, 12:36:26
Just a quick one. not much to it due to work and stuff.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on April 16, 2022, 17:47:54
Domino's and Dice, looking good folks :D  8)
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on April 17, 2022, 22:25:34
Glad I looked at the top of thread, my aging suede thought that the competition was ending on the 06.06.22 at 0559.

Hmmm, it appears that its the 05, 05, or the 06, 05, might have to take time out from coding to discover time travel! Or quit my job..... Hmmm, discovering time travel is higher than quitting my job at the mo.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on May 03, 2022, 21:07:17
Well, thought I'd a game to submit, until I realised AGK is a phaff and a half.  Heres a screen grab of what runs on my machine....

Got a night out tomorrow night, and by my reckoning the deadlines up then. Hey Ho, there you go.

Even tried hosting the HTLM5 version on my website.... even whinged at that.

Bugfix week might allow me to pop an executable out the door, whyohwhy did I leave Blitz3D, life was so easy!!!

Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on May 04, 2022, 00:55:07
I've been determined to get this game in some kind of releasable state as I've failed to make deadline on the last two previous competitions. Anyway, Faces of Qube is a shadow of what it was meant to be as it turned out dice games played on the computer aren't really that exciting, so I kept just two of the original six I was going to use and stuck in a worldle option to keep with the theme. The games pretty rough around the edges as I literally have no time to work on it before the deadline now, so I've been plugging away all evening just to get it into a playable state, as ugly as it is.

Game Title: Faces of Qube
Download link and OS requirements: Windows and Mac builds on Itch.io - https://xerra.itch.io/faces-of-qube (https://xerra.itch.io/faces-of-qube)
Required dependancies: Nothing
Brief info about your game: As described.
Any screen shots or video's: See attached.
Media information ( If using free / purchased media, please state where you obtained said media. ): I've got some nice piano music in there which is credited in game as per licence requirement.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Qube on May 04, 2022, 06:23:20
Woot woot well done Xerra, it's good to finish a game 8)

I should finish my little game in time so so far it looks like there will be a whopping two entries :o :'( but at least we'll be winners :))
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Derron on May 04, 2022, 06:50:09
I had ideas but almost 0 time ... thought to have not much to do at work but then the group leader came in (via internet meeting :D) and asked for "a bit of help" ... yeah weeks of help (including overtime).

So let me at least describe my game play idea:

- Zelda ("A Link to the past") Top-Down visuals
- screen sized "levels" with some walls, ground floors, a target ("door") and special elements
- elements had a flying six sided cube/dice (you know... with chains holding it back etc) with each side having a different special ability
- the harder the difficulty, the more of these elements/figurines could exist / be activated
- other elements could possibly block or "mirror" the magic cube activities (lasers, activation "eye" ...)
- special abilities would be interval based laser lines/shots, activation of certain (marked) tiles to become "fall through", "freeze" rays, ...
- each level would require a certain amount of "reaction/response time" and "thinking ahead" to come through

Thought this would have been doable but yeah ... preferred to have more spare time at all :)
Hope it will be better from July then (because the "help" now compressed my normal work whose project deadline is end of June).

As usual: if someone is interested in doing a game (like above) in collaboration, just approach or discuss it here and we will see if that could work out.


Edit: Congrats to the winners already :)

bye
Ron
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on May 04, 2022, 09:32:38
SixVirals available for download at the following hyperlink from itch.io:

https://gpsrunningdude.itch.io/sixvirals

Copying and pasting the following text into your browser will permit you to download the zipped file:


https://www.gpsrunner.co.uk/sixvirals/SixViralsZipped.zip

left and right cursors are the only controls. :o


Game Title:  SixVirals
Download link and OS requirements: http://www.gpsrunner.co.uk/sixvirals/SixViralsZipped.zip (https://www.gpsrunner.co.uk/sixvirals/SixViralsZipped.zip)
OS Requirements: Windows
Required dependancies: Double click on the 'VirusIsBest' Executable and use the left and right cursors to control
Brief info about your game:  Like Space Invaders, with a twist
Any screen shots or video's: Adding a screenie soon
Media information ( If using free / purchased media, please state where you obtained said media. )
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on May 04, 2022, 10:25:56
Only myself to blame for slackness in not getting mine to as developed a state as I wanted it. I'm currently going through all the paperwork for buying a house and just started a new job last week but, as has been shown many times before here, there is usually enough time to get something pretty decent done if you put in the hours.

If Qube gets his entry up in time then it looks like the three entries submitted are going to nick the new forum titles without a challenge. Unless there's anyone out there who has been working on the quiet and plans to surprise us before the deadline date?
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: MrmediamanX on May 04, 2022, 10:32:13
;----------------------------------;
14th Code a Game Competition.
The Six Sides Of Qube comp.
Author: MRMEDIAMANX or 3MX digital
;----------------------------------;

Game Title:  QUBEBISENTIUS PARADOX
Download link and OS requirements: https://mrmediamanx.itch.io/qubisentius-paradox
OS Requirements: Windows
Required dependancies: NONE

Brief info about your game:
A Very short block rolling puzzle game with only 6 levels, It would have been 21 represented by each dot on a dice but never had the time.
CONTROLS:
ARROW KEYS = MOVE QUBE
ESC = QUIT
;HOW_TO:
Roll the Qube over the panels in order from 1 to 6 while avoiding hazards or falling off the panels.
Collect gems for extra points.

Any screen shots or video's:


Extra media information: NONE
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Derron on May 04, 2022, 12:08:45
@Mrmediamanx

There is some time left ...to change stuff. According to your video the rolling dice has a different side than the ground tiles (so it is not "centered" after each turn/movement). Maybe you can fix that until deadline :D

Yet it looks interesting already.


bye
Ron
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: MrmediamanX on May 04, 2022, 13:20:12
The version in the video is an old version quickly done early on due to lack of time.
The current version center's over each tile.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on May 04, 2022, 14:44:29
@ Mr. Mediamanx, slick looking work! I love the style.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: MrmediamanX on May 04, 2022, 15:11:05
Quote from: 3DzForMe on May 04, 2022, 14:44:29
@ Mr. Mediamanx, slick looking work! I love the style.

It's safe to say we all had no time on this comp.  :(
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on May 04, 2022, 15:17:52
That looks really cool, MrMedia. I'll give that a play later tonight.

Now, if Qube gets his entry up, then we will still have a voting thread after all. So much for my chance to get the forum title on a technicality :-)

P.S. We all probably had enough time. We just didn't make the best use of it to make a game, perhaps. I'm certainly guilty of that.

Any more entries out there which are going to make an appearance before tomorrows deadline?
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: STEVIE G on May 04, 2022, 16:26:31
I couldn't nail down an idea myself so spent the time updating some older games instead.

Good luck folks - 4th place in this one would be a bummer right enough  ;D

Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on May 04, 2022, 16:38:22
 
QuoteIt's safe to say we all had no time on this comp.  :(

Yep, didn't help my aging suede thought it was the 6th of the 6th, luckily may the 4th (force) was just about with me.

I'm happy I managed to render a dice texture to a cube and get it rotating in AGK, that took 3 bleeding hours!!!!  :o

Is there going to be a wooden spoon award........?
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on May 05, 2022, 00:55:17
Just changed the:

https://gpsrunningdude.itch.io/sixvirals

From draft to published..... Thus making it available 4 download.

In other news Bill Bailey was awesome at Peterborough tonight.  ;)
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Qube on May 05, 2022, 21:11:45
Well my comp entry will be finished but it'll be about 1.5hrs over the deadline :o But as I've been having issues with the audio I'm considering them bugs which need to be squashed before I can upload. So like it or lump it :P If anyone has an issue with my submission being a tiny bit late then take it up with the admins  ;D
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on May 05, 2022, 21:34:14
Quote from: Qube on May 05, 2022, 21:11:45
Well my comp entry will be finished but it'll be about 1.5hrs over the deadline :o But as I've been having issues with the audio I'm considering them bugs which need to be squashed before I can upload. So like it or lump it :P If anyone has an issue with my submission being a tiny bit late then take it up with the admins  ;D

I'd like to point out that the admins are easily swayed by bribes of the fistful-of-fivers variation, so please feel free to call my secretary and make an appointment for us to do lunch. We can talk terms then of how much us admins want to conveniently not notice you're a little late to the finish-line.

Gotta make a living, right? :-)

Or just post it up now and fix the audio in the next two weeks anyway.

Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Derron on May 05, 2022, 23:08:40
Qube is a hacker ... he might simply hack into this server and alter the timestamp of the post he does this very next morning.
He might as well be a soo experience hacker that he can almost read the login credentials from the server admin's computer.


bye
Ron
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Qube on May 06, 2022, 00:34:18
Qubes Cube Racer

Downloads :
Windows ( v1.0.1 - fixed sound ) (https://www.syntaxbomb.com/software/QubesCubeRacer-v1.0.1-Windows.zip)
Mac ( v1.0.1 - fixed sound ) (https://www.syntaxbomb.com/software/QubesCubeRacer-v1.0.1-Mac.zip)
Linux ( v1.0.1 - fixed sound ) (https://www.syntaxbomb.com/software/QubesCubeRacer-v1.0.1-Linux.zip)

Instructions :
Race around a circuit of Qube's Cubes. All the models are entirely made of six sided cubes  ;D

Cursor Keys : Left / Right Steer and Up / Down accelerate & brake
P : Pause

Additional :
The sound is massively broken at the moment. I stupidly decided to create a sound manager this afternoon and totally messed things up. I'll have to fix this during bug week.

Also some of the game elements need tweaking but I doubt those could be classed as a bug.

Took ages to create the graphics. You could have thought that just using cubes would be a massive time saver  ::)


(https://www.syntaxbomb.com/software/QubesCubeRacer.png)
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Derron on May 06, 2022, 08:43:19
Already spotted a bug in qube's game: the HUD elements are not made out of blocks :D

So for a bugfix I would suggest to use a "voxelize" filter/mod on the models and some "pixel" font.
Yet it seems as if this is another Unity game and Qube dipped a toe into the unity pond again - seems to enjoy it.

Edit: Blender - > Remesh -> Blocks (and afterwards recolouring the vertices before rendering). Attached example


bye
Ron
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Qube on May 06, 2022, 11:57:02
Quote from: Derron on May 06, 2022, 08:43:19
Already spotted a bug in qube's game: the HUD elements are not made out of blocks :D
Damn! I completely missed that I didn't do the clock using cubes. I shall have to fix that  :))

I did try a square font but didn't like it. I also tried a retro chunky pixel look ( like a PS1 ) but didn't like that either. The models are all cubes so that's the main thing.

Yes, dived into Unity for this comp entry as AGK's 3D side is severely lacking. Learned quite a lot including how to really screw up a sound system :P but I've already ripped out all the side and redoing it. At least the cars now have a proper Doppler effect when you pass them.

Neat idea with Blender thing 8)

Luckily I managed to grab a base model Mac Mini M1 from very.co.uk which I can pay off over 12 months so I was pleased to be using Cheetah3D again.

If anyone likes the game ( when the sound bugs fixed ) and you have a half decent GPU then I've a night time version of the game using deferred rendering for the lights. Looks pretty cool so will probably build that in as an option from the main menu.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on May 06, 2022, 15:37:41
Well.... If there was going to be carte-blanch approach to deadlines, I wouldn't have submitted my effort 48 hours early :o

Seriously though, no qualms here about deadlines... I'VE sweated on them myself in previous compos with dying computers.

Anyway, just Wow at Qubes entry!

I'm a bit of a Mario kart fan.... 😁😎
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on May 06, 2022, 16:19:50
Two weeks for bug fixes now then. Plenty of time to wrinkle out the cracks - we hope.

4 games means you slackers are all going to have to vote after all :-)

Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on May 06, 2022, 16:56:56
I'm going to have to turn my coding iron up to Super Duper Hotski to get the wrinkles out of my submission.

I worry about the Lecky Bill!
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Steve Elliott on May 06, 2022, 17:01:51
MrmediamanX, I like the look of that. Hopefully the gameplay will be as interesting as it seems.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: MrmediamanX on May 06, 2022, 17:29:33
Quote from: Steve Elliott on May 06, 2022, 17:01:51
MrmediamanX, I like the look of that. Hopefully the gameplay will be as interesting as it seems.

I wouldn't get my hopes up. It's a bit basic.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Steve Elliott on May 06, 2022, 17:33:00
 :))
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Qube on May 06, 2022, 18:24:44
Quote from: 3DzForMe on May 06, 2022, 15:37:41
Well.... If there was going to be carte-blanch approach to deadlines, I wouldn't have submitted my effort 48 hours early :o
My entry was complete in time but in the early evening I thought I'd just tidy up the sound management system and screwed things way beyond I'd thought possible. I had to take out the menu screen and some in game features to speed things up and then shoehorn in some horrendous replacement. The sound in the submitted version is still broken but at least I was able to compile in the state.

It wouldn't compile until I fixed everything. Game was genuinely bugged and in and non compileable state :(

Will uploaded the proper bugged fixed version once I know a little more about what I'm doing in Unity :))
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on May 06, 2022, 18:36:37
Quote.  replacement. The sound in the submitted version is still broken but at least I was able to compile in the state.   

You have Sound and Amazing Gfx, fair play  ;)

I'm still wrestling with where AGK looks for your current projects 'files', been a right pain in the proverbial. To be fair, it's my lack of familiarity with the IDE / environment more than anything else.

Yet again Qube, for all my Bug ridden excuse for a dame entry is wanting somewhat at the moment, the inspiration for my entries gameplay is Astro Wars... I think it was called. During Bug fix I hope to extoll the trepidation of dodging the incoming aliens......

My point was, a big thanks for keeping my coding mojo still burning, if only in pilot light mode ;)
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on May 08, 2022, 06:42:34


1st wave (possibly the last.... but you never know) of bug fixes uploaded to itch.io:

https://gpsrunningdude.itch.io/sixvirals


:o
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Qube on May 11, 2022, 06:28:30
Qubes Cube Racer
New bug fixed version uploaded

Downloads :
Windows ( v1.0.1 - fixed sound ) (https://www.syntaxbomb.com/software/QubesCubeRacer-v1.0.1-Windows.zip)
Mac ( v1.0.1 - fixed sound ) (https://www.syntaxbomb.com/software/QubesCubeRacer-v1.0.1-Mac.zip)
Linux ( v1.0.1 - fixed sound ) (https://www.syntaxbomb.com/software/QubesCubeRacer-v1.0.1-Linux.zip)

Sound is actually functional now :)) - The options button doesn't do anything yet as I didn't get any time to do it before the comp finished. Will upload after the voting has finished.

YouTube video below. Bit jumpy in places for some reason but you get the idea.

https://www.youtube.com/watch?v=1NhJLTJE5J8
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: DaiHard on May 11, 2022, 08:50:09
Loving the 4-wheel drift you get on the corners!
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on May 17, 2022, 23:18:18
Quote.....  How are the winners picked :

Voting will take place from Monday the 19th of May 2022 for one week and a dedicated thread will be made and relevant voting information provided.     

Not long now......
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: chalky on May 19, 2022, 11:53:15
Monday 23rd May...?  :)
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Xerra on May 19, 2022, 23:22:52
Quote from: chalky on May 19, 2022, 11:53:15
Monday 23rd May...?  :)

Where'd you get that idea from?

Submission date was by 5th May. Bug fixing two weeks takes us up until 19th May, which is today. So assume Qube will start a vote thread from tomorrow.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: Qube on May 19, 2022, 23:52:01
Quote from: Xerra on May 19, 2022, 23:22:52
Submission date was by 5th May. Bug fixing two weeks takes us up until 19th May, which is today. So assume Qube will start a vote thread from tomorrow.
Correct ;D - No more bug fix submissions and no new updated versions allowed until after the voting is over and the winners announced. Will be putting up the voting thread tomorrow.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: 3DzForMe on May 20, 2022, 09:15:07
Drum roll starts...... Its going to be a close call!   :o

Good Luck Y'all.
Title: Re: Code a game comp 14 - The Six Sides Of Qube
Post by: chalky on May 20, 2022, 20:54:18
Quote from: Xerra on May 19, 2022, 23:22:52
Quote from: chalky on May 19, 2022, 11:53:15
Monday 23rd May...?  :)

Where'd you get that idea from?

Submission date was by 5th May. Bug fixing two weeks takes us up until 19th May, which is today. So assume Qube will start a vote thread from tomorrow.

It was the Monday which confused me as 19th May was a Thursday...