MacOS issue with loading font arrays

Started by Ashmoor, August 13, 2021, 23:17:06

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Ashmoor

I am guessing MaxGUI is a 32 bit thing and that's why it does not build with the rest of the modules so I skipped it completely.

I tried running the code with debugstop() and all the glyphs are null. Not a single glyph is actually loaded. I checked max2d.mod/imagefont and it seems like no glyph is actually loaded until the draw() call. Only the glyph arrays are initiated, both for the source font and the TImageFont. I may not understand the code though, it looks too advanced for me. I have attached a debugger print screen.