(FontMachine) 9MB Font fails to load in DX9 mode

Started by Yellownakji, June 24, 2018, 20:51:09

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Derron

Nah...so meanwhile just do as suggested:
- rename brl.mod to brl.mod_bak
- rename pub.mod to pub.mod_bak
- extract most current brl.mod and pub.mod from github.com/bmxn-g
- hit compile for your source file and it will compile all the required modules in brl.mod and pub.mod

Issues with MaxGUI can then get tackled separately.


bye
Ron

Yellownakji

#31
@Col @Brucey

Alright, finally.   Using stock maxgui, sdl mods (and of course the ng fontmachine mod) + patched BCC, latest pub and brl.  Built and compiled in blide pro.

I can confirm, the patch works.

check the included screenshot;  Windows 10 and Win9X examples.

Yellownakji

Don't mean to reply back to this post since it's long since been solved but i just wanted to post something interesting i've noticed:

So, i'm working on an 'adapter' for FontMachine for BMXNG that will completely replace the FMF file format with my new format, FMX.   I've noticed that FMF is a pure load of crap in the sense that, without any unicode, borders or shadows and ONLY the standard 255 ascii being rendered to the file, a FMF is freaking 11mb.   Jesus christ.

My FMX with the standard 255 ascii + full unicode (total of 65535 glyphs as PNGs) is only 7mb.   That seems much more accurate......

I don't know what the hell a FMF consists of, but it's got a lot of garbage and duplicate values inside of it.  junk.

--

I haven't decided if i want to write my own or modify the font machine code yet, but this new format should hopefully help chaps who want to use font machine's generator/editor. MakeFMX is finished though.  Just gotta write the reader now.