Did I dream Blitz3D won't compile soon on windows last night?

Started by 3DzForMe, December 28, 2017, 09:20:31

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RemiD

I mean trying to reproduce AAA shadows... realtime or precalculated and becoming obsessed with this (like i have in the past :D)
If i had focused my time/energy on creating gameplay and meshes/textures/animations/sounds, rather than on shadows and graphics effects, several games would have been finished !

Steve Elliott

You seem bitter lol.  ;)  Well yes, simple shadows are good enough though - move onto game play, then come back to the shadow problem later - or ship the game!
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

RemiD

Quote
or ship the game!
after you ;)


The caracteristic of an obsession is that the one who develops it does not realize it...

Rick Nasher

@RemiD:

Must agree with Steve. Of course gameplay and controls are very important too, but shadows really add to the atmosphere of a game and in AGK they are very easy to achieve.

Have you given the trial a spin and run a couple of the examples I suggested?
(also not burning down Blitz3d, but AGK is very addictive and I'm just trying to get you hooked for I'm curious to see what a coder with your skillset can do in a less limiting environment, hehehe)  ;)
_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

RemiD

@Rick>>No i won't, i plan to be the last one standing (using Blitz3d)  8)

Rick Nasher

@RemiD:

Guess you really one of those people who likes to torments themselves for no good reason.   ;)

It's a pity for I thought you were a fan of procedural coding and that's currently a running topic:

Rotating cube with TV animated white noise texture and static noise (all procedural):


Procedural wood texture on procedural furniture:


Procedural textures on random shapes:



All procedural texture + gfx on my 1st/3rd person controller.




Also lighting is interesting..




_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

RemiD

I see nothing impressive in your screens... Surprise me, and i may use AGK, but for the moment, no reason to !

Steve Elliott

Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Rick Nasher

@RemiD:
What would you like to see? Any suggestions?

Gabor is going loose with shaders:
https://www.syntaxbomb.com/index.php/topic,3750.msg9667.html#msg9667
_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

GaborD

Quote from: RemiD on December 28, 2017, 19:30:45
I mean trying to reproduce AAA shadows... realtime or precalculated and becoming obsessed with this (like i have in the past :D)
If i had focused my time/energy on creating gameplay and meshes/textures/animations/sounds, rather than on shadows and graphics effects, several games would have been finished !

Well, the good part is you just have to do it once. Invest a day, get some decent quality ESM or such up and running and you are set for your upcoming games.

That said, I do agree that many devs are too tech and gimmick focussed. I know I am. Then again, I don't do 3D gamedev as primary income currently, so why not try all the fun stuff.

But.. when I see another racing game that is at night.. in the rain.. I am going to puke. Yes they can do reflections on the street in realtime now. I GET IT. The art design shouldn't revolve only around that gimmick though.
It all comes in waves. First we had the plastic sheen on every wall with overdone pre-PBR pointlight speculars, then the totally overdone bloom, then everyone slapped 5 tons of chrom abb on their games, then it was totally unrealistic godrays, now it's SSR. :D

3DzForMe

@RemiD, hmmm, do you need glasses to see the polish of what has been presented as a very good example of AGK?

I'd like to accept your challenge of being 'the last one standing' with B3D, however you must be much older than moi, coz I cannot see me failing to compile within B3D anytime soon. Have you found the holy grail?

[edit] I've been on the festive spirit a little too much, I'm happy theres a language which is akin to B3D in many guises - As the thead title suggests, the amount I've achieved within B3D over the years is beyond my wildest dreams from when I first coded on the ZX Spectrum over 3 decades ago.

So, I'm glad B3D will compile for a while longer, as I advance in years - my offspring recieve more attention than my coding blah, and rightfully so. Nevertheless, whatever your coding tool of choice, Happy Coding New Year  :P
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

GaborD

Quote from: RemiD on December 28, 2017, 21:11:21
Surprise me, and i may use AGK, but for the moment, no reason to !

If you are happy with B3D, stick with it, I agree to that. B3D is great for a lot of retro-ish game styles, in the top two of my favorite all time engines.

That said, AGK does pretty much allow you to take it as far as you want to, which many engines don't do.
I will post a vid of real test scene with some neat effects soon, working on it in my free time.

Rick Nasher

@GaborD:
Cant wait to see it. The shots look really awesome and I'm a sucker for visuals.

@RemiD:
Ok, I give up for this is starting sound like programming harassment and I don't want a #MeToo registration.  :P
_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

RemiD

@Gabor>>i have seen some of your screenshots on the nuclearbasic forum, and i was impressed, you have created really nice (per pixel ?) lighting/shading/shadows...


On my side, i have done several experiments with per vertex lighting/shading and per texel lighting/shading. (old school style 8))


Quote
What would you like to see?
nothing, i have a game to finish, without any lighting/shading (fullbright), using 2D hand drawn/paint shapes and quad meshes (and sounds captured in my local environment with a cheap microphone!). ;D

3DzForMe



Quote
What would you like to see?
nothing, i have a game to finish, without any lighting/shading (fullbright), using 2D hand drawn/paint shapes and quad meshes (and sounds captured in my local environment with a cheap microphone!). ;D
[/quote]

Now I see, love can be blinding, and RemiD would appear to be blind by his love for B3D. AGK does seem pretty swish though. Even if it does trump B3D, I confess, life commitments/choices (including the odd bit of parental responsibilities) preclude me from ever coding to the extent of fun I'd with B3D in the past.  Good luck with whatever your coding tool of choice is.

For the immediate future, my choice will be B3D. AGK next.... who knows?
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1