Some words about AGK

Started by Xaron, June 10, 2017, 20:11:53

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Steve Elliott

#75
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Steve Elliott

Cool.  Just downloaded and ran the Tier1 demos on my Raspberry pi 3.  Very smooth.   8)
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col


Just as an idea as I've not tried this yet...
For virtual full screen stuff, do any of you guys render to a texture of the virtual resolution that you want and then render that to a perspective correct quad/sprite/whatever to the back buffer? Or would it cause some issues on any platforms? You can solve 2 birds with one stone by clearing the back buffer to black for your borders before rendering your correctly sized quad.
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Steve Elliott

#78
No, but it sounds plausible.

I'm simply rendering to a quad in my SDL2 code, but not looked into any resizing system yet - because I wanted to try AGK2.
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Rick Nasher

Great to see so many peeps jumping the bandwagon BRL ditched. LOL
Thanks for clearing up the resolution stuff.

I'm personally more into 3d env coming from b3d which is a format also supported by AGK, which should ring a bell to Mark but I guess he's deaf or something.

Currently I'm stress testing 3d.
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_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Steve Elliott

lol I agree that a lot of the solutions out there are for development teams - not sole coders.  And especially if you just want a 2d solution.  Total over-kill using something like Unreal Engine for 2d :)

No probs, I just asked on their forum and re-wrote my code.

Personally I think AGK is better suited to 3d.  Well the terrain demo is a big stress test.
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Rick Nasher

Quote from: Qube on June 10, 2017, 21:18:31
One of the best features of AGK2 is the AGK Player which you install on your mobile devices and then from the IDE you just click Broadcast. Within a few seconds your game is then running on your phone. No need to compile and faff about with certificates everytime you want to try it out on your phone.

Of course when your game is ready to ship you still need to go through the usual rigamarole but for testing in dev stage it's a super neat feature.

Just installed AGK player from the Play Store onto my Galaxy S7 Edge(android 7.0) and broadcasted my simple 3d test environment: AMAZING! Runs even better than on my PC and 3d water looks superb also!  :o So easy to use, I'm baffled.
_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Steve Elliott

#82
Quote
Runs even better than on my PC

It runs very well on Raspberry pi too.  I think their focus is on mobile devices, which is a little concerning though.
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Rick Nasher

Quote
It runs very well on Raspberry pi too.  I think their focus is on mobile devices, which is a little concerning though.

So far it still beating the pants out of Blitz3d, but FPS's on my laptop are dropping rapidly of course after introducing shadows, water shader and an animated 3d model to my 3d terrain. I wonder what will happen after adding physics.
I'm trying to push it as far as can go, just to see.
_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Steve Elliott

Sounds good Rick, I look forward to see what you've produced with it.
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Naughty Alien

...yes..AGK seems to be very nice piece of software...really reminds me of NF or, as mentioned, desired B3D v.2.0. lol.. works very well and im kind a enjoying working on gui..really nice and straightforward..

Rick Nasher

Quote from: Steve Elliott on August 11, 2017, 10:02:40
Sounds good Rick, I look forward to see what you've produced with it.

I will post some stuff when done and cleaned up a little for everyone to check. Might take a little while still though as I'm in the middle of real life home decoration(flooring, painting, furniture etc).
_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________