Downloaded a model

Started by Pfaber11, September 18, 2019, 13:27:29

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Pfaber11

Just downloaded a cool ghost model from the cgtrader site . It was free to use commercially as long as I credit the artist who made the model which I will do . Personally I think that the paid work is generally a good price from a couple of dollars upwards . The free stuff isn't bad either but you need to read the documentation to make sure it is for commercial use . I personally will buy models as I'm really not that good at making them although I will try with simple objects . Gonna try and finish my latest project in the next week or so then make it Android friendly . Having a bit of a lazy day today although I did put the aforementioned ghost into my game and it's looking good . This has turned out to be my biggest project so far my first attempt at it was scrapped after 3 days as It was just so messy . The version I'm working on now is nearly finished apart from putting in the wandering ghosts of the maze which I have been doing this morning . No more coding today though as I think I need a break. Really pleased with this project and consider it my best game yet . I used the fruit out of the 3d asset pack by TGC as well so I got my moneys worth out of that. If I was selling games on a regular basis I would willingly buy from the people that do this stuff instead of looking for free models .
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Derron

If you buy stuff you cannote be sure if that was legal to buy or not. Just because someone sold a Ninja Turtles 3D model they might not be allowed to do that / licenced the TM product.
The site where you buy stuff might be in a country allowing to remove any liability from the vendor page ("it is up to the uploader").
So buying stuff from the page also means this: you use the potentially infringing thing in your game/piece of software.
If someone sees that the lawyers will first come to you (if you have a postal address somewhere). They sue you or "kindly" ask to take down the app. It is up to you to then try to get back the money from the vendor - or the artist/uploader. No chance if they are situated in another country (you need an lawyer there then too).


I do not want to make you afraid of such things to come - but remember the last compo and the ebeneezer scrooge game with some "paint-mix-images" done by a 3rd party? It contained trademarked logos - you should check for such stuff when buying others models. To at least minimize risks.
Yet even a self-made asset can infringe copyright - unwillently but still infringing (how should you know that your hero just looks like Sonic the Hedgehog if you never played it and are too young to know the game brand).

But as said - do not be afraid, I think most of the assets are custom creations with some ideas borrowed from what the artists have seen over the years, so nothing to really worry.


bye
Ron

RemiD

#2
Derron likes to complicate stuff, don't listen to everything he says :)) , but in a way he is right, make sure to have the "license" to use a model in a specific way.


best approach imo, is to focus on the gameplay of your game, and use simple shapes (without UVs or textures), then once it is good enough and worth continuing, outsource the creation of more detailed shapes and textures to an "artist" (like on freelancer.com), but be specific in what you outsource (the result you want) or the price will be high for sometimes not much result...



RemiD

about outsourcing code / art, well i have asked how intellectual property / rights to use was managed on freelancer.com, and the answer that i had was quite inapropriate imo : basically they told you to buy an " IP agreement upgrade" for 19USD ( www.freelancer.com/support/Project/ip-agreement-project-upgrade ) which force the freelancer and you to sign a contract, but after having read it, i don't think it is precise enough depending on the country you live in (and its laws concerning intellectual property / copyright / rights to use) and depending on what you want to do with it.

so it is probably better to not pay the 19USD upgrade and to make a deal with the freelancer to sign a precise contract about the transfer of the intellectual property (even if it is not appliable in some countries...), and the rights to use in specific ways...

Pfaber11

Good morning I have a problem downloading and installing my latest game on itch.io. The file is 114mb apk and was wondering if it was due to the size of the file . It's the amazing maze game 2 android edition . and is here
https://pfaber11.itch.io/the-awesome-maze-game-2-android-edition
Tried downloading it a few times and it does that ok until I try to install it . It get's to about 80% then says failed to install.
Any ideas. Thanks
HP 15s i3 1.2 upto 3.4 ghz 128 gb ssd 16 gb ram 15.6 inch screen. Windows 11 home edition .  2Tb external hard drive dedicated to Linux Mint .
  PureBasic 6 and AppGameKit studio
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Pfaber11

Well I used that ghost model in my game and credited the person who created it in the game . Took me less than 2 weeks to create the awesome maze game 2 . A lot of copying and pasting went on plus a fair bit of new code and mazes . Biggest game I've ever created . nearly 10000 lines of code . My next trick will be to make the ghosts interactive so if you come into contact with them everything will go into slow motion for 10 seconds or so . Guessing to do that mod will take a week or two. At the moment they are passive and don't do much. I'll do this at a later date when I feel like it . Taking a week or two off at the moment as I like to do between projects .
HP 15s i3 1.2 upto 3.4 ghz 128 gb ssd 16 gb ram 15.6 inch screen. Windows 11 home edition .  2Tb external hard drive dedicated to Linux Mint .
  PureBasic 6 and AppGameKit studio
ASUS Vivo book 15 16gb ram 256gb storage  cpu upto 4.1 ghz
HP Desktop AMD 3700 16GB ram 2 GB graphics card windows 10