October 28, 2021, 16:23:21

Author Topic: The Wildest West  (Read 11388 times)

Offline 3DzForMe

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Re: The Wildest West
« Reply #90 on: October 26, 2019, 22:23:36 »
Xerra hat logic is currently a bit borked, hope to resolve it along with a suite of other bugs tomorrow - however it is the Sabbath.

Offline Xerra

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Re: The Wildest West
« Reply #91 on: October 26, 2019, 22:56:08 »
Xerra hat logic is currently a bit borked, hope to resolve it along with a suite of other bugs tomorrow - however it is the Sabbath.

Don't panic. You've got until midnight to squish some of those creepy bugs (sneaky plug  ;D) out of your game. Looking forward to giving them all a go properly after work on Monday when everyone's done their fixes.

Offline 3DzForMe

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Re: The Wildest West
« Reply #92 on: October 26, 2019, 23:25:49 »
I'm just chilling trying to suss why my joypad refuses to send button presses to the computer, hmm, just thought - its probably knackered - its had a hard life!

Quote
squish some of those creepy bugs (sneaky plug  ) out of your game.
Splatter's maybe more appropriate ;).
Edit - joypad now a feasible controller, sweet!
« Last Edit: October 27, 2019, 00:03:34 by 3DzForMe »

Offline 3DzForMe

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Re: The Wildest West
« Reply #93 on: October 27, 2019, 05:06:17 »
latest Slice of de-bug, yesterday Player2 was never long for this world when the Tsunami came - getting to the bottom of it now the grey matter is not refusing to work anymore.

Code: [Select]
For showThresh=1 To 10

bugz=(P2_level_x(showThresh,1))

Text 900+(showThresh*90),770,p1_x

Text 900+(showThresh*90),740,"L"+showThresh+" : "+bugz+ " I "

Next


;D

Offline 3DzForMe

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Re: The Wildest West
« Reply #94 on: October 27, 2019, 13:06:29 »

Offline 3DzForMe

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Re: The Wildest West
« Reply #95 on: October 28, 2019, 17:38:15 »
Didn't quite manage to incorporate all my paper prototype ideas, almost got some new ones in though....

Offline 3DzForMe

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Re: The Wildest West
« Reply #96 on: October 31, 2019, 22:24:46 »
Final release was done prior vto vote thread going up, final improvements:

1. Is actually a challenge to kill the AI.
2. Tried to speed up.
3. Time drastically reduced between levels.
4. Adjusted collision vars
5. Player AI heeds the tsunami/earthquake warning....

Plenty be more to do.... works knicked my remaining mojo.

https://gpsrunningdude.itch.io/wildestwest a
« Last Edit: November 01, 2019, 05:15:42 by 3DzForMe »

Offline 3DzForMe

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Re: The Wildest West
« Reply #97 on: November 03, 2019, 20:20:01 »
The AI that hasn't made the light of day .   Yet....... ;)

 

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