SyntaxBomb - Indie Coders

General Category => Worklogs => Topic started by: STEVIE G on September 07, 2021, 20:20:41

Title: Super Grouper - There can only be one comp
Post by: STEVIE G on September 07, 2021, 20:20:41
Got something to show at last so time for a worklog.

You are the lesser spotted blue gilled Grouper. You and your brood have been washed down a drain during a recent monsoon and must make it back to the river.  Your family are just eggs which must be collected en route. There'll be other fish, some easy pickings, others best avoided so its a game of survival too.

It uses my own physics engine which I've recently improved to include water physics - nothing fancy - faked but looks good in game as fish jump around. A couple of screenies ...


That Golliath Grouper looks hungry, time to get out of the water!

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_01.png

Phew, he's after someone else - I'll wait here until its safe!

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_02.png

I'll just sneak past while he's having lunch!

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_03.png
Title: Re: Super Grouper - There can only be one comp
Post by: Steve Elliott on September 07, 2021, 20:35:22
Loving the art style, I'm intrigued and looking forward to playing.   :D
Title: Re: Super Grouper - There can only be one comp
Post by: Xerra on September 07, 2021, 21:35:07
Now this looks interesting. How about a video, or are things not moving about correctly yet?
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on September 07, 2021, 22:03:11
Now this looks interesting. How about a video, or are things not moving about correctly yet?

Things are moving around swimmingly thanks.  ;) Maybe try a short video tomorrow. Jumping out the water and catching a fly in your mouth looks pretty spectacular  :o
Title: Re: Super Grouper - There can only be one comp
Post by: MrmediamanX on September 08, 2021, 03:06:17
digging that art style, very reminiscent of games like patapon.
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on September 08, 2021, 12:14:56
Wee vid, v low res and half speed so you can see whats happening.

Sorry about dodgy video quality, can't seem to fix on this comp. >:(

Title: Re: Super Grouper - There can only be one comp
Post by: iWasAdam on September 08, 2021, 12:20:14
Loving all the water and plant animation very cool 😎
Title: Re: Super Grouper - There can only be one comp
Post by: blinkok on September 08, 2021, 13:00:42
Haha. Fantastic. Lovely vectory goodness
Title: Re: Super Grouper - There can only be one comp
Post by: Steve Elliott on September 08, 2021, 13:38:01
Quote
Loving all the water and plant animation very cool 😎

Agreed.   8)
Title: Re: Super Grouper - There can only be one comp
Post by: Derron on September 08, 2021, 15:16:40
Nice stuff ... and it seems you make your toes wet in a different "graphics style pond" this time! Cool and hope you enjoy creating it!


bye
Ron
Title: Re: Super Grouper - There can only be one comp
Post by: Steve Elliott on September 08, 2021, 15:21:04
Quote
and it seems you make your toes wet in a different "graphics style pond" this time!

Haha, I was thinking the exact same thing.  Variety is the spice of life they say.   :D
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on September 08, 2021, 15:30:45
Nice stuff ... and it seems you make your toes wet in a different "graphics style pond" this time! Cool and hope you enjoy creating it!


bye
Ron

Only to keep you happy of course. Technically its no different than my previous 'style' - i.e. lo-fi. I am not an artist.

I might make you a special retro pixel version!  :P
Title: Re: Super Grouper - There can only be one comp
Post by: BasicBoy on September 08, 2021, 16:17:24
That really is excellent. Some snazzy physics in there too!

Title: Re: Super Grouper - There can only be one comp
Post by: Xerra on September 08, 2021, 23:31:28
I'm trying to suss how the control system works and your objective. speculation here:

You need to surface every so often for air?

Pressing the button flips your fish the alternate direction and he slowly moves 0 to 180' which is how you manipulate the movement?

Green bar is a health bar kept up by munching on all the fish?

Love the boned fish drifting the sea bed, btw. A nice touch :)
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on September 08, 2021, 23:43:26
I'm trying to suss how the control system works and your objective. speculation here:

You need to surface every so often for air?

Pressing the button flips your fish the alternate direction and he slowly moves 0 to 180' which is how you manipulate the movement?

Green bar is a health bar kept up by munching on all the fish?

Love the boned fish drifting the sea bed, btw. A nice touch :)

Air? You are a fecking fish!  I was just jumping about to show the water  :))

Hold the button to rotate towards 75 degs down, release to rotate towards 75 degs up.  You can speed up by releasing and pressing within a certain time. If you're going fast enough when you breach the water you'll get a boost. Changing direction is done by hitting the rocks at certain angles - think of it like an Olympic swimmer turning at the end of a length. Its all quite intuitive when you get used to it (I think).

The top bar is life the lower one is hunger. When you're 100% hungry your life is reduced slowly and  you go into predator mode and grab anything that hits your mouth.  The less life the quicker you get hungry.   Some fish get hungrier quicker as you can see.
Title: Re: Super Grouper - There can only be one comp
Post by: hosch on September 09, 2021, 12:15:37
Wow this is an awesome entry! Can't wait to play it! Very nice graphics.
Title: Re: Super Grouper - There can only be one comp
Post by: Derron on September 09, 2021, 23:29:29
Hold the button to rotate towards 75 degs down, release to rotate towards 75 degs up.  You can speed up by releasing and pressing within a certain time. If you're going fast enough when you breach the water you'll get a boost. Changing direction is done by hitting the rocks at certain angles - think of it like an Olympic swimmer turning at the end of a length. Its all quite intuitive when you get used to it (I think).

Yeah - think too that it is kind of "natural". Rotation happens via the fins - and similar to Adams racer (or other games) the default is one direction and the button press is "the other direction".

Rapid button hits then are like "paddling" with the fins (so "accelerating").



Hunger: to get into predator mode is something "bad" ? so there must be some "good" fish in the pond you might better not eat (your good old friends from "fish school" :D).


Regarding "air bubbles" - they could make you "move up" faster (similar to the Super Mario underwater-tubes). A waterfall could make you move down faster.
Chemicals or "frog slime" could make you move slower in that area ("sticky") - or could act like a "fog" and make it more difficult to see something.
Frogfish + night -> could look nice too.


bye
Ron
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on September 13, 2021, 17:11:50
Deleted - video was shite quality!
Title: Re: Super Grouper - There can only be one comp
Post by: Steve Elliott on September 13, 2021, 17:59:46
Sorry mate, that video looks like shite.  The previous video looked good, as did the screenshots.  Maybe just screen shots and gameplay updates?  I think we get the gist - and it's looking like a good entry as always.   :)
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on September 13, 2021, 18:09:37
Sorry mate, that video looks like shite.  The previous video looked good, as did the screenshots.  Maybe just screen shots and gameplay updates?  I think we get the gist - and it's looking like a good entry as always.   :)

Agreed it does so removed.

I think we get the gist?! Seriously!  I'm not sure why posting another video of something which took fecking ages to do and I'm pretty pleased with would be an issue.  This is MY worklog so I'll continue to post exactly what I like ta.
Title: Re: Super Grouper - There can only be one comp
Post by: Steve Elliott on September 13, 2021, 19:36:47
Wow, you posted a shite quality video which you agreed with me was shite and so removed it.

I was just saying your other stuff looked good and I can see it's gonna be another great entry.  I'm sorry the video took a while to produce.
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on September 13, 2021, 21:01:02
Wow, you posted a shite quality video which you agreed with me was shite and so removed it.

I was just saying your other stuff looked good and I can see it's gonna be another great entry.  I'm sorry the video took a while to produce.

Clearly the work that the video showed took ages, not the video. Something must've gone awry during the conversion process. I'll fix it and post again when done.  My response was not to that point, more with how I perceived your tone.  Let's just leave it there.
Title: Re: Super Grouper - There can only be one comp
Post by: Steve Elliott on September 13, 2021, 21:25:06
Seriously?!  What the fuck is wrong with people here over the last couple of months?

No tone at all, just giving you complements and I think I can see where you're going with it, it's looking good.

I think I'll leave it there too.  Good luck with all the entries.
Title: Re: Super Grouper - There can only be one comp
Post by: Derron on September 14, 2021, 07:23:41
Sorry mate, that video looks like shite.  The previous video looked good, as did the screenshots.  Maybe just screen shots and gameplay updates?  I think we get the gist - and it's looking like a good entry as always.   :)

I understood this a bit "non-polite" too. You might not have meant it that way - but the mix of "shite" + "maybe just screen shots" might have lead to this. You explained already that you did not mean it that way ... so yeah, let some grass grow over it and everything is fine again.


@ video
was it of odd encoding quality? Maybe you linked the video before Youtube offered the "hd" version and you had an odd 240p video or so.


@Stevie
Can you elaborate what you added (albeit video not shown) ? Assume physics stuff can be ... difficult. Are you using a physics library or doing all the grunt work on your own?


bye
Ron
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on September 14, 2021, 08:30:21
Sorry mate, that video looks like shite.  The previous video looked good, as did the screenshots.  Maybe just screen shots and gameplay updates?  I think we get the gist - and it's looking like a good entry as always.   :)

I understood this a bit "non-polite" too. You might not have meant it that way - but the mix of "shite" + "maybe just screen shots" might have lead to this. You explained already that you did not mean it that way ... so yeah, let some grass grow over it and everything is fine again.


@ video
was it of odd encoding quality? Maybe you linked the video before Youtube offered the "hd" version and you had an odd 240p video or so.


@Stevie
Can you elaborate what you added (albeit video not shown) ? Assume physics stuff can be ... difficult. Are you using a physics library or doing all the grunt work on your own?


bye
Ron

Not sure what went wrong with video but ill sort it later.  The main additions were changing the camera to perspective rather than orthogonal so that I could have a parallax view. This took ages fiddling with zooms and ranges to get the foreground looking like ortho. Now I can have objects moving in front and behind background scenery which makes the scene look more alive. I also added a couple of new fish which take a while to rig and design, especially the big one!  The video also showed a new mechanic relating to pipes. Some generate a mild current which mainly impacts the lighter fish, some have a plug which can be removed to increase or decrease the water level and one is your level exit. These will also be used as spawn points to top up the fish stock.

The physics engine is all my own - originally developed 15 years ago but improved and expanded on for this game.
Title: Re: Super Grouper - There can only be one comp
Post by: Derron on September 14, 2021, 09:02:15
pipes + plug. Wonderful idea! Similar to "wheels" to open/close ... always like such "game mechanics" as it even allows for logic puzzles etc.


@ camera
fiddled with such stuff in Blender years ago too ... trying to have an orthogonal camera but also the "depth" effect of the perspective one. So some stuff needed "depth" while I wanted to have other objects rendered "orthogonal" - eg the player sprites (as "prerendered").

(https://imgur.com/HCTjVLt.png)

so what I did was to reduce the perspective (focal length) until it was still visible but the pre-rendered persons did not look "off" when moving along the floors.



Ok ... but why do you need a perspective camera for parallax? Parallax means shifting of the "background". I assume you just want the parallax effect to be "automatic" (just by the actual "distance"). But can't you simply fake it: move right = move background "layers" to the left - and the more "backwards", the less movement?

Judging your initial screenshot looks everything should be "plain" (without much "depth") so a classic "console sidescroller parallax layer movement" should suit well?



@ pipes etc
Hmm predator clams which open / close?
But yeah ... think a light radiating frogfish could still be a nice visual effect (once your game is done and there is some spare time left).


bye
Ron
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on September 14, 2021, 12:17:05
pipes + plug. Wonderful idea! Similar to "wheels" to open/close ... always like such "game mechanics" as it even allows for logic puzzles etc.


@ camera
fiddled with such stuff in Blender years ago too ... trying to have an orthogonal camera but also the "depth" effect of the perspective one. So some stuff needed "depth" while I wanted to have other objects rendered "orthogonal" - eg the player sprites (as "prerendered").

(https://imgur.com/HCTjVLt.png)

so what I did was to reduce the perspective (focal length) until it was still visible but the pre-rendered persons did not look "off" when moving along the floors.



Ok ... but why do you need a perspective camera for parallax? Parallax means shifting of the "background". I assume you just want the parallax effect to be "automatic" (just by the actual "distance"). But can't you simply fake it: move right = move background "layers" to the left - and the more "backwards", the less movement?

Judging your initial screenshot looks everything should be "plain" (without much "depth") so a classic "console sidescroller parallax layer movement" should suit well?



@ pipes etc
Hmm predator clams which open / close?
But yeah ... think a light radiating frogfish could still be a nice visual effect (once your game is done and there is some spare time left).


bye
Ron

Re camera, I know i could fake it on ortho with scaling and whatnot but why bother when perspective can handle everything automatically. I wanted the pipes to be fully 3d but almost everything else is effectively 2d in 3d. That's not to say I couldn't add a sunken 3d ship into the background.if I have time. What I can do is show future levels in the distance though which is a nice touch.

Re plugs, yeah, basically you have to grab a chain and force the plug out. The rising / lowering water level allows me to have places you can't reach or forces you to speed up if your stuck with a predator in a small pool. I had to add a new variable for curiosity. Hunger overrides everything but when you are not hungry you can grab onto other items until your curiosity depletes. It can take a while to shift that cork. Hunger now shows by flashing the meter and your teeth start going like the clappers.  :-[

A couple of screenshot show you this mix of layers and 3d and the plug and a big fish menacing in the background.

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_04.png

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_05.png

Clams opening/closing with pearls (powerup) are on the to do. Not sure what you mean by frogfish? I have a Dunkleosteus  8)
Title: Re: Super Grouper - There can only be one comp
Post by: Derron on September 14, 2021, 12:43:47
Somehow dict.cc translated the angler fish (Anglerfisch in German) as frogfish to me...

Talking about such a one:
(https://cdna.artstation.com/p/assets/images/images/006/639/184/large/thomas-veyrat-anglerfish-view01-3-4.jpg?1500132196)


@ 3d pipes
think this looks OK and not too much different from the "plain 2d"-style of the other objects.


bye
Ron

Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on September 14, 2021, 12:46:52
Somehow dict.cc translated the angler fish (Anglerfisch in German) as frogfish to me...

Talking about such a one:
(https://cdna.artstation.com/p/assets/images/images/006/639/184/large/thomas-veyrat-anglerfish-view01-3-4.jpg?1500132196)


@ 3d pipes
think this looks OK and not too much different from the "plain 2d"-style of the other objects.


bye
Ron

Yip, nice menacing fish there. The pipe effect is simplistic but works and fits in with the minimalist style I think. Fish in the distance can collide with the pipe too. Looks much nicer in motion, hence the video. I'll get around to redoing that eventually.
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on September 26, 2021, 17:54:27
Progress update

Made a simple landscape editor, landmasses are built via points and tesselated using an ear clip technique. Each level has 10 layers, 5 which I can create a separate landmass for, the rest random.  Realised that level geometry needs to be simple otherwise it gets tricky to manoover. Also, max land size will be limited otherwise you'll get lost!

All particles working.  Bought some water based sounds. I'm going with no soundtrack,  more a soundscape with the odd scary loop when something is close. Found a way to alter sounds to make them appear underwater which will mean everything sounds more muffled when underwater. We'll see how that pans out when  I get into implementing.

Hud elements finished. Wanted a more circular look to the health and hunger bars. The number represents the eggs left to collect.

You now end a level by getting sucked through a pipe. Smaller fish and detritus can get sucked in too which is nice.

Made a start on the menu system. If I can get that out of the way I can then focus on levels, enemies and Ai.

Lots to do and running out of time ...  :o


http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_06.png

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_07.png
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on September 29, 2021, 19:42:28
I'm going for another interactive style menu.

I can  put messages on billboards anywhere in the level which is handy to provide tips and info as you progress. I also attempted to do a water based font, not great, but will do for now.

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_09.png

So, you select Play which takes you to the stage select screen. I wanted to avoid redefining keys in the options so you are told that the next key/button you hit is your control button. The camera zooms in a bit and you then take control of Blue Gill to select a level or get used to the controls.  If you're shite at controlling him then you might not be able to play. Harsh but fair I think!  :))

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_08.png
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on October 05, 2021, 19:14:11
Menu's fully finished as is the main game loop (failure, replay, complete etc..  ) so you can now play a game from start to finish.   I generally leave them until last but glad they're out of the way as Menu's are a real chore.  I can now focus on enemies, levels etc..

4 levels complete, including the ending level which is just a well done.  I'm aiming for 15 but we'll see how that goes as have lots of ideas for challenges, new enemies and objects.  I'll need to prioritise I think.

Started adding basic sounds and a fade between over/under water seems to work well.  Lots to do and only a couple of weeks to go!  :o

This is the options menu. All the fish just going about their business.

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_10.png

Here is the latest (not quite finished) level zoomed out. The waste coming from that pipe is toxic and will slowly kill you and 9ther fish. The eggs are quite tricky on this one.

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_11.png

This is the ending (spoiler).  You get to swim around with your spawn and the Mrs. I think it looks pretty good but has some room for improvement.

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_12.png

Title: Re: Super Grouper - There can only be one comp
Post by: Steve Elliott on October 06, 2021, 21:42:35
Looking forward to playing this one.  A really good graphics aesthetic, some subtle physics and interesting gameplay it seems too.
Title: Re: Super Grouper - There can only be one comp
Post by: blinkok on October 06, 2021, 22:30:39
Quote
A really good graphics aesthetic,
I agree. Patapon underwater. Brilliant!
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on October 06, 2021, 23:18:10
Thanks Steve and Blink, really appreciate the feedback - keeps me motivated.

I'm spending too much time watching the fish swim around and all the emergent gameplay coming from the physics.  2 fish eating the same fish while one of them is being eaten by another bigger fish. A beached fish flapping around, catching a fly, eating it and splashing back into the water  :)) There is no AI other than random forces being applied when underwater and jumping forces if beached. I think I might leave it this way.as its unpredictable.  Hunting is pretty tricky as some fish appear to be avoiding you and others are oblivious. If they all scarpered you're never catching one. Also, the other fish already have an advantage in terms of their movement so this probably evens things out.

I did a  bit more work on the final scene today. I wanted choppier water so originally just applied random forces at random points. Looked OK but decided to just make it rain. The rain hitting the water made it choppy enough, it made is clear that you were no longer in a cave and fish love the rain (don't they?), so killed three birds with one stone.  ;D  Four birds maybe as used the rain as random drops in the caves too. I stopped at adding a big ship moving in the horizon and adding in Wilson from Castaway for your kids to play with. Maybe after deadline. 

I've started adding more sound fx too. The fading between over/underwater ambience works quite well in that just under the surface there's a sweet spot where both over/under fx are playing at 50% volume.  I should be able to apply the same effect for one off sounds where I'll have a muffled one and a clear one. For the muffled version I just apply a low pass filter at 24db in Audacity.  The base volume will be distance from the listener (normally your grouper) but this will then be further adjusted depending on your distance from water level. I think it'll work. I hope it works.  :o

I'm getting good with the controls, probably too good so need to get a few friends for guinea pips to see how intuitive they find it.









Title: Re: Super Grouper - There can only be one comp
Post by: Qube on October 08, 2021, 02:48:11
This is turning out to be one great looking entry. Very impressed with the style and going on your previous games I just know the gameplay will be there too.

One small, tiny, minuscule tip. If you could put in a little less effort to give of mortals a chance, that'd be great ;D
Title: Re: Super Grouper - There can only be one comp
Post by: 3DzForMe on October 09, 2021, 08:54:18
I love these gfx, takes me back to 'stramash' ;)
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on October 09, 2021, 10:23:15
I love these gfx, takes me back to 'stramash' ;)

Most of the physics came from there and the aesthetic with a bit of colour thrown in. I always planned to do something more with the fish in that and this was a chance I couldn't pass up.

This is turning out to be one great looking entry. Very impressed with the style and going on your previous games I just know the gameplay will be there too.

One small, tiny, minuscule tip. If you could put in a little less effort to give of mortals a chance, that'd be great ;D

Cheers. The proof will be in the playing. Just hope we get a good amount of entries this time!  :D

The idea for the sound mixing works really well for one off water based effects, not so much for other spot effects so decided to stick with single sounds with no distortion for those (for now).  There's no music but I hope to add some scary ambiences at places around levels or attached to the bigger fish think jaws tune getting louder as bigger fish approach.

Need to add new enemies and edibles next which can be tricky and time consuming as all animations are driven by forces, there are no key frames.

Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on October 10, 2021, 18:55:02
Made another couple of levels today and a new enemy - the Snub Nosed Piranh. They are annoying little bustards as instead of eating until they're full they'll take nibbles at you and then pull away. A bit like death by 1000 cuts.  :))  God help you if there's more than 1  :o

I've also added in eggs that float which gives me more scope with egg placement. One of the levels will have a fly carrying an egg and you'll need to time your leap to get it.

The starting level.
http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_13.png

In this level you start on the rocks so need to start leaning how to jump.
http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_14.png

The Snub Nosed Piranha twins
http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_15.png
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on October 15, 2021, 15:15:40
Another 2 enemies done. The Tiger Shark took longer than I expected but pleased with the results. It takes a while to get hungry but when it does... run! The Box Jellyfish will sting you if you hit it.

A week to go  :o

Last screenshot of the main protagonists..

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_16.png
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on October 18, 2021, 15:04:22
Ok, I,lied. 

Got into a bit of feature creep yesterday.  Designed a new character- Uncle Seamus. Maybe I'm not right but spent too much time watching him battle it out with other predators, some of which grabbed and pulled his dodgy eye out. Nature is cruel  :))

Old Unc ..
http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_17.png

Also, designed the final edible - the Eel which I can set to any length. Really pleased with how this one turned out. It coils up,  swims like an eel and eats small fish or plants.

Breach Practice ..
http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_18.png
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on October 24, 2021, 19:43:41
Managed to finish 15 full levels and most of the other bits I wanted to do.  There were a few things I wasn't happy with but it will have to do for now! 

https://stevieg.itch.io/super-grouper?secret=u9rwjrjhbhi2xHbVzSHN5GBlv2w

https://img.itch.zone/aW1hZ2UvMTI0ODMyNy83Mjc1MzY4LnBuZw==/original/f8wKle.png
https://img.itch.zone/aW1hZ2UvMTI0ODMyNy83Mjc1MzcwLnBuZw==/original/1g7wV9.png
https://img.itch.zone/aW1hZ2UvMTI0ODMyNy83Mjc1MzcyLnBuZw==/original/gNvdwQ.png


A challenge to all pretenders .. the Full 15 stage journey without losing a life!  :))
A good few hairy, close to death moments.

https://img.itch.zone/aW1hZ2UvMTI0ODMyNy83Mjc1MzcxLnBuZw==/original/jb6Xqe.png
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on October 25, 2021, 21:28:04
Been working on new title logo for post comp. Wanted to keep it really simple but incorporate the main character.

I think it's better - any thoughts?

Old
http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_19.png

New
http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_21.png
Title: Re: Super Grouper - There can only be one comp
Post by: chalky on October 25, 2021, 21:56:37
I really like the half-submerged title of the original (clever!) - plus the main character of the new version...
Title: Re: Super Grouper - There can only be one comp
Post by: STEVIE G on October 25, 2021, 22:21:17
Never thought of combining. 4 more variants  .. think I like the last one best.

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_22.png

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_23.png

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_24.png

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_25.png
Title: Re: Super Grouper - There can only be one comp
Post by: blinkok on October 26, 2021, 01:21:06
I know if you ask a question you'll get a thousand different opinions but i would suggest;
Have a look at the patapon logo. I think the one you have is rounded, where your scene is circles (eyes) and sharp edges (teeth, scenery).
(https://www.pinclipart.com/picdir/middle/330-3302262_patapon-patapon-logo-clipart.png)
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