Super Grouper - There can only be one comp

Started by STEVIE G, September 07, 2021, 20:20:41

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blinkok

#45
I know if you ask a question you'll get a thousand different opinions but i would suggest;
Have a look at the patapon logo. I think the one you have is rounded, where your scene is circles (eyes) and sharp edges (teeth, scenery).
Something like this maybe;

Fishics...lol

Derron

Quote from: STEVIE G on October 25, 2021, 22:21:17
Never thought of combining. 4 more variants  .. think I like the last one best.
[...]
http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_25.png

Try making the water line in the logo the same ("similar tone") colour than the surface colour of your actual water.
The below water line colour of the text should have a similar tone / vibrance than the underwater of your game.

Else you introduce new colours (the colour of the menu text is from the fish -- so this might be "ok").

"by Stevie G" is surely important - but the yellow makes it more important than other stuff ("warning colour", "very vibrant") - keep it sleek and try out a colour from the bottom of the underwater scene.



Did not check the game yet - could the waterline be animated too? like the surface line of the game waterlevel ? The prominent "outline" of the waterlevel ...it is OK but checkout how it looks with just the upper side (and the parts outside of the letters) having an outline. this way the colour of the "bottom text area" and the "water level" colour blend better.


Regarding blinkok's notice: yes, it is now a mix of "roundish" and "spikey". Yet his suggestion does not look convincing enough for me ... anyways a good spot.
So why keep it "roundish"?
For me "roundish text" + "little fish" reminds of ... "fish bowls" (the one with the single fish + a little plastic castle ... or so) ;D

Honestly I would prefer a less spikey "environment" more than spikey text. Steadily moving water creates smooth pebbles, not spiky ones. Spikes can of course exist (breaking away parts of big stones, abrasive material itself ...). Maybe it is done there for a reason (performance, collision checks ..., avoidance of "stuck in holes").


bye
Ron

STEVIE G

Thanks for the input/advice folks.  This obviously isn't important in the grand scheme of the comp but it's good to get a different perspective as I'm used to working with bright/bold colours. 

I don't like the idea of redoing the font to tie in with the harsh edges of the land. I think of the title more like a poster pasted on the wall so it's good to look different.  Those jaggy edges are there because the more detail the harder it becomes to navigate with one button.  It won't impact the collison performance to add more detail so I may try a variable detail Bezier variation.

Anyway, the water in the menu scene is already animated, as are all the fish. The water mesh is being additive blended there which works well with lighter colours.. When I tried this style of water for the title there wasn't enough of a contrast with the Super Grouper logo beneath the water and also the character head so I made the water lighter and I tried vertex alpha blended. This seems to do the trick and also deals with the By Stevie G sticking out.  Not that it shouldn't  :P

I also took Derrons suggestion of animating the logo water - just a sine wave but looks good and is all a bit more subtle.

http://www.steviegoodwin.plus.com/images/Super%20Grouper/SG_26.png