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October 27, 2021, 04:39:38

Author Topic: Something Tasty...  (Read 20201 times)

Offline Steve Elliott

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Re: Something Tasty...
« Reply #120 on: June 28, 2019, 17:34:30 »
Really nice art style.   8)
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Offline Derron

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Re: Something Tasty...
« Reply #121 on: June 28, 2019, 23:46:06 »
I know about the triangles... Yet the right pane has some oddly placed triangles ( two on the line).

Bye
Ron

Offline iWasAdam

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Re: Something Tasty...
« Reply #122 on: June 29, 2019, 07:55:38 »
oh Derron  :P

OK, now this IS tasty...


At first look there is nothing interesting, or is there?
Maybe possibly a 2 sided 3d sprite (transparent object) casting the correct shadows with the transparency intact? Well I think it's tasty anyhoo  8)

Offline Qube

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Re: Something Tasty...
« Reply #123 on: June 29, 2019, 08:01:03 »
One of your pixels is wrong ;D
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Offline GaborD

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Re: Something Tasty...
« Reply #124 on: June 29, 2019, 08:06:17 »
Yeah that totally distracted me too.
 :P

Offline Derron

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Re: Something Tasty...
« Reply #125 on: June 29, 2019, 11:23:22 »
oh Derron  :P

Wasn't this a valid question I asked for the triangles? I thought it might be some other marker of whose function I am still not sure about. Or that the display-function of the triangles calculates stuff incorrectly.


bye
Ron

Offline iWasAdam

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Re: Something Tasty...
« Reply #126 on: June 29, 2019, 12:47:29 »
slowly bringing in bump mapping - this is absolutely NOT right, but is starting to give some interesting results:


The thing I like here is the way the mapping has picked up some light giving a nicer look. I've also added some noise into the scene.

Nothing fancy, but it's starting to 'look' the way I want :)

and from the grey of before to the full color of today, complete with dual textures, bump mapping and colored decal:
« Last Edit: June 29, 2019, 14:18:49 by iWasAdam »

Offline iWasAdam

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Re: Something Tasty...
« Reply #127 on: July 03, 2019, 12:11:57 »
first loaded object  :D

No texture or color info yet, just the mesh itself

And... The final with correct color and texture UV:
« Last Edit: July 03, 2019, 14:28:13 by iWasAdam »

Offline Derron

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Re: Something Tasty...
« Reply #128 on: July 03, 2019, 14:47:37 »
The feet of the chair have outlines on their corners - so far so good.
The outlines of the "cover" (seat area) melt together: visible on the bottom right of the first wooden plank. also the wooden planks "bottom" seems to have only a very thin outline (barely visible) while some outlines are ... double as wide as the others.


Personal opinion: I do not like the outlines of the shadow. It somehow looks too "harsh". I understand outlines in clouds ("3d objects") but would you outline fog in the streets?
I think for a "toony look" you need to have some kind of "draw strokes" (to toon-shade them). As said this is only a personal opinion.


bye
Ron
 

Offline iWasAdam

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Re: Something Tasty...
« Reply #129 on: July 04, 2019, 07:33:25 »
agreed about the lined shadows - but nothing I can do about that currently - but it is something I would like to address

draw strokes is a very different thing - not quite as simple. but would be nice :)

Offline iWasAdam

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Re: Something Tasty...
« Reply #130 on: July 04, 2019, 14:40:52 »
Just added some Vignetting to the output:


can be big or small and with alpha... so is very configurable :)

Offline iWasAdam

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Re: Something Tasty...
« Reply #131 on: July 05, 2019, 07:03:57 »
I was watching something about access cards and thought "hmmmm". so decided to see what I can come up with in 10 minutes:

All post effects are off, so no outlines, etc ;)

What was really interesting was using fontsprite to create new graphics and switching over, loading the new graphics, more editing, repeat. Both apps fit together seamlessly.
One thing that occurred to me was possibly extending the material properties. The core material is a pbr one and isn't using any of the features that this has, so it is possible this could be added in some way. I'll need to think on it further and do loads of test first though. but it's a thought?
« Last Edit: July 05, 2019, 07:09:01 by iWasAdam »

Offline iWasAdam

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Re: Something Tasty...
« Reply #132 on: July 05, 2019, 10:43:59 »
preparation for pbr - activate the environment cube map for the GL view (with some flat shading):

Offline iWasAdam

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Re: Something Tasty...
« Reply #133 on: July 05, 2019, 11:08:15 »
And a quick contrast with a june 11 version (photo on the left, software render on the right:


and todays version (gl render with post):

Offline Derron

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Re: Something Tasty...
« Reply #134 on: July 05, 2019, 11:11:20 »
why is the shadow "jaggy" ?
can't you fake soft shadows (blurred shape/contour) ?


bye
Ron

 

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