Sea Power - naval combat in the missile age

Started by Xaron, December 20, 2019, 19:48:35

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Matty

That looks quite realistic. If you didn't tell me and just showed me the photos I'd believe they actually were shots of naval vessels and aircraft at sea.
This world's philosophy seems to be: "Accept our bullsh!t or pay through the nose for your social fun - oh and if you do that we won't let you have any money anyway...so yeah..you're stuck in bs land matey!"

Xaron

BTW: we had GameStar making a video about Sea Power recently. Which finally will be released this year... Hopefully. :D



Derron

That video exposes that there are a lot of details todo until publishing:
- wheels do not turn (this looks ...just very odd) - video: all over the video, eg 10:30
- particles (dust/steam) is oddly cut off at boats, looks "harsh" there (as if the boat hull just occludes the rest of the effect) - video at 1:28, 2:08 (and other elements)
- lightning of "particle affected bodies" - video at 0:50
- high waves of the ocean seem to be overly low poly (when colliding with boats the waves show be way more smooth, not all video scenes seem to be affected) - video at 1:23
- ground texture, trenches, and billboard trees look a bit "dull" compared to the rest - video at 4:28

I understand that not everything requires "high res" looks (eg you are normally not going that near with the camera or so).
And also not all things in the video will reflect the current state.

But yeah, it is what I spotted when skipping through the video.
And do not get me wrong - it looks well done so far, am just nitpicking as usual :)


bye
Ron

William

i used to play a ww2 military aviation game, i dont remember the title and it was old but still played (and it took skill, i couldnt shoot down planes very well)  it was multiplayer but small community and huge huge space terrain but it was cool because military bases could shoot you down and you'd crash so i did bombing mostly and when it came to dog fights i could only evade and run away.
hm. i just thought i should remember that time
im still interested in game app development even if its oldschool. i have ideas i want to try myself in this project if i can ever accomplish it.

Xaron


Derron

Think the teaser is not ...doing justice to your game. The "cuts" are a bit odd (left, right, left right, right, ...) ... kinda "erratic" to me. You see "ship shooting" ... "flying vehicle .. .flying vehicle", "other ship shooting" ... a lot of air vehicle (video) shots ... and only one scene showing an impact on a ship. I mean - it is "naval ..." - maybe show it stands a chance against flying vehicles :)

PS: Why are they including the "passenger aircraft" ? I am not knowing much about "what is used there" and I only know of this odd aircraft with the "dish on top" which is used as mobile headquarter or so.

Anyways ... I watched the teaser 3 times and it still looks "odd to me" and does not really raise interest (yes, only a teaser, no trailer, I know...).

Anyways 2: good luck with it, hope all your efforts pay out.


bye
Ron

Matty

In contrast with Derron's comment - I like it, I'm a simple man and when I see good looking stuff firing rockets at each other my heart goes 'yay I like it'...well done.
This world's philosophy seems to be: "Accept our bullsh!t or pay through the nose for your social fun - oh and if you do that we won't let you have any money anyway...so yeah..you're stuck in bs land matey!"

Xaron

Good points. The problem was that we only had 25 secs which was a constraint. Which meant it needed to be a bunch of action shots. Will have something much cooler ... soon. ;)

Coder Apprentice

#68
Love it! The short cuts reminded me of news footage and since most show war zone activity it kinda fits. Actually the passenger plane was a nice mini change sort of grabs your attention....oh...oh...is that a TU something...went back later, paused to check. Yummy! So what's the minimum system requirement for this beauty for a nice 1920x1080 gameplay??

Xaron

Thank you! :)

Min requirements are not set in stone yet. I have it running on my kind of mid end system with a GTX 1660 Ti and a Ryzen 7 2700 CPU with 16GB RAM.
You definitely need a dedicated GPU.

Xaron

It's almost unbelievable but we're getting closer to release this year after more than 4 years of development: