Sea Power - naval combat in the missile age

Started by Xaron, December 20, 2019, 19:48:35

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Matty

That looks quite realistic. If you didn't tell me and just showed me the photos I'd believe they actually were shots of naval vessels and aircraft at sea.

Xaron

BTW: we had GameStar making a video about Sea Power recently. Which finally will be released this year... Hopefully. :D



Derron

That video exposes that there are a lot of details todo until publishing:
- wheels do not turn (this looks ...just very odd) - video: all over the video, eg 10:30
- particles (dust/steam) is oddly cut off at boats, looks "harsh" there (as if the boat hull just occludes the rest of the effect) - video at 1:28, 2:08 (and other elements)
- lightning of "particle affected bodies" - video at 0:50
- high waves of the ocean seem to be overly low poly (when colliding with boats the waves show be way more smooth, not all video scenes seem to be affected) - video at 1:23
- ground texture, trenches, and billboard trees look a bit "dull" compared to the rest - video at 4:28

I understand that not everything requires "high res" looks (eg you are normally not going that near with the camera or so).
And also not all things in the video will reflect the current state.

But yeah, it is what I spotted when skipping through the video.
And do not get me wrong - it looks well done so far, am just nitpicking as usual :)


bye
Ron

William

i used to play a ww2 military aviation game, i dont remember the title and it was old but still played (and it took skill, i couldnt shoot down planes very well)  it was multiplayer but small community and huge huge space terrain but it was cool because military bases could shoot you down and you'd crash so i did bombing mostly and when it came to dog fights i could only evade and run away.
hm. i just thought i should remember that time
im still interested in oldschool app/gamedev