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October 20, 2021, 11:04:09

Author Topic: Relentless Dave in the Caves of Caerphilly  (Read 889 times)

Offline Steve Elliott

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Relentless Dave in the Caves of Caerphilly
« on: August 23, 2021, 12:56:22 »
My game for the comp will be called 'Relentless Dave in the Caves of Caerphilly', a nod to the Indiana Jones movie titles.   ;D

Taking inspiration from the Indiana Jones Movies, Pitfall and Rick Dangerous - all-be-it a 1 button version.  Attached is a screen showing some of the hazzards so far that have been drawn and animated.  Relentless himself, falling rocks, a bomb and a snake.  Other hazzards and enemies to follow, lava, scorpions, deadly spikes, bats etc.

 
« Last Edit: August 23, 2021, 19:08:25 by Steve Elliott »
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Offline Qube

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Re: Relentless Dave in the Caves of Caerphilly
« Reply #1 on: August 24, 2021, 01:47:52 »
Looking sweet 8) - I'd get out of those caves pronto. Just got in there and there's a bomb and a snake. Yeah, time to leave :))
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Offline Steve Elliott

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Re: Relentless Dave in the Caves of Caerphilly
« Reply #2 on: August 24, 2021, 08:21:57 »
Thanks. lol and the rocks about to fall on his head!   :o  In-game things will start easier and graduarly get more frantic.   :D
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Offline Steve Elliott

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Re: Relentless Dave in the Caves of Caerphilly
« Reply #3 on: August 24, 2021, 22:35:33 »
ok, so playing around with level design in the tile editor and importing the data into my AGK code.
« Last Edit: August 25, 2021, 10:29:12 by Steve Elliott »
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Offline iWasAdam

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Re: Relentless Dave in the Caves of Caerphilly
« Reply #4 on: August 25, 2021, 07:20:57 »
excellent stuff - can't wait to try this out :)

Offline Steve Elliott

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Re: Relentless Dave in the Caves of Caerphilly
« Reply #5 on: August 25, 2021, 11:01:30 »
Cheers Adam, I think I'll start off with simple levels at first so people can pick up the basics and get used to jumping, shooting, avoiding and climbing.  But later levels will get pretty tough.  Qube saw a snake and a bomb and wanted to leave lol - it'll get far tougher than that!  ;D
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Offline iWasAdam

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Re: Relentless Dave in the Caves of Caerphilly
« Reply #6 on: August 25, 2021, 11:58:52 »
If I was going to make a concept suggestion it would be this:
- make it a right to left scroller
- for shooting - when you pick up a weapon it automatically fires - depleting ammo
- if you pick up a jet pack then you can fly - key = power so the more you hold the key the higher you go. release and the jet pack stops and you begin to fall
- if you have no jet pack the you jump when the key is pressed
- if the key is pressed or you are jumping when you get to a ladder you go up...

- have coins to collect and things to avoid

Offline Steve Elliott

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Re: Relentless Dave in the Caves of Caerphilly
« Reply #7 on: August 25, 2021, 12:05:30 »
Thanks for the suggestions.  Yes it will scroll to the left.
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Offline Amon.

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Re: Relentless Dave in the Caves of Caerphilly
« Reply #8 on: August 25, 2021, 14:15:07 »
Cool start. Looking nice a pixely. :)
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Offline STEVIE G

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Re: Relentless Dave in the Caves of Caerphilly
« Reply #9 on: August 25, 2021, 14:22:34 »
Thanks for the suggestions.  Yes it will scroll to the left.

As most platformers scroll  right what is the rationale other than Adam suggested it?

Looks good BTW - will it be similar to One Button Bob? Think there was a follow up to that too.

Offline Steve Elliott

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Re: Relentless Dave in the Caves of Caerphilly
« Reply #10 on: August 25, 2021, 14:47:34 »
Thanks Amon, yep I like the pixel art look.  :)

Quote
As most platformers scroll  right what is the rationale other than Adam suggested it?

Looks good BTW - will it be similar to One Button Bob? Think there was a follow up to that too.

Cheers, no, I had already decided to continually scroll to the left to give a sense of pressure, so you're forced to think quicker about hazards. A bit like One Button Bob but with bigger levels and scrolling.
« Last Edit: August 25, 2021, 17:45:46 by Steve Elliott »
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry pi 3, pi 4, pi 400, BBC B, C64, ZX Spectrum

Offline Steve Elliott

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Re: Relentless Dave in the Caves of Caerphilly
« Reply #11 on: September 21, 2021, 10:55:43 »
Sorry guys but I'm going to halt progress on this game too.

I know I have several unfinished games but it always comes down to the same thing, they're just side-line projects.  My main project is my computer language (elgol) which takes so much of my time.  Plus the fact (while very capable) AGK's syntax is not to my liking at all.  So I would have to complete the games just to enter the comp because my own language isn't complete, and after that re-write in elgol.  I'd rather not do that.

Writing fully completed games (rather than test programs) in elgol is the best way to test the language.  So with the sprite/vector graphics routines and animation I've produced, I'll be using them with elgol code to complete those games at last.

So back to it!   :)

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Offline Qube

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Re: Relentless Dave in the Caves of Caerphilly
« Reply #12 on: September 21, 2021, 22:31:25 »
Oy! Get back to it Mr >:( A couple of weeks to finish off your game won't make any difference with your much larger project  ;D
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Offline Steve Elliott

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Re: Relentless Dave in the Caves of Caerphilly
« Reply #13 on: September 22, 2021, 10:44:53 »
lol, I just don't want to use AGK anymore - even for a few weeks. I've something that suits me much better, but needs to be completed.
« Last Edit: September 22, 2021, 10:47:13 by Steve Elliott »
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry pi 3, pi 4, pi 400, BBC B, C64, ZX Spectrum

Offline iWasAdam

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Re: Relentless Dave in the Caves of Caerphilly
« Reply #14 on: September 22, 2021, 11:07:58 »
I'm sort of with Qube - release what you have and let us see the progress. I would certainly be interested in how far you got with this.

On the Elgol(?) front - Anything to show or help needed in any way?

 

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