SyntaxBomb - Indie Coders

General Category => Worklogs => Topic started by: Steve Elliott on August 23, 2021, 12:56:22

Title: Relentless Dave in the Caves of Caerphilly
Post by: Steve Elliott on August 23, 2021, 12:56:22
My game for the comp will be called 'Relentless Dave in the Caves of Caerphilly', a nod to the Indiana Jones movie titles.   ;D

Taking inspiration from the Indiana Jones Movies, Pitfall and Rick Dangerous - all-be-it a 1 button version.  Attached is a screen showing some of the hazzards so far that have been drawn and animated.  Relentless himself, falling rocks, a bomb and a snake.  Other hazzards and enemies to follow, lava, scorpions, deadly spikes, bats etc.

 
Title: Re: Relentless Dave in the Caves of Caerphilly
Post by: Qube on August 24, 2021, 01:47:52
Looking sweet 8) - I'd get out of those caves pronto. Just got in there and there's a bomb and a snake. Yeah, time to leave :))
Title: Re: Relentless Dave in the Caves of Caerphilly
Post by: Steve Elliott on August 24, 2021, 08:21:57
Thanks. lol and the rocks about to fall on his head!   :o  In-game things will start easier and graduarly get more frantic.   :D
Title: Re: Relentless Dave in the Caves of Caerphilly
Post by: Steve Elliott on August 24, 2021, 22:35:33
ok, so playing around with level design in the tile editor and importing the data into my AGK code.
Title: Re: Relentless Dave in the Caves of Caerphilly
Post by: iWasAdam on August 25, 2021, 07:20:57
excellent stuff - can't wait to try this out :)
Title: Re: Relentless Dave in the Caves of Caerphilly
Post by: Steve Elliott on August 25, 2021, 11:01:30
Cheers Adam, I think I'll start off with simple levels at first so people can pick up the basics and get used to jumping, shooting, avoiding and climbing.  But later levels will get pretty tough.  Qube saw a snake and a bomb and wanted to leave lol - it'll get far tougher than that!  ;D
Title: Re: Relentless Dave in the Caves of Caerphilly
Post by: iWasAdam on August 25, 2021, 11:58:52
If I was going to make a concept suggestion it would be this:
- make it a right to left scroller
- for shooting - when you pick up a weapon it automatically fires - depleting ammo
- if you pick up a jet pack then you can fly - key = power so the more you hold the key the higher you go. release and the jet pack stops and you begin to fall
- if you have no jet pack the you jump when the key is pressed
- if the key is pressed or you are jumping when you get to a ladder you go up...

- have coins to collect and things to avoid
Title: Re: Relentless Dave in the Caves of Caerphilly
Post by: Steve Elliott on August 25, 2021, 12:05:30
Thanks for the suggestions.  Yes it will scroll to the left.
Title: Re: Relentless Dave in the Caves of Caerphilly
Post by: Amon. on August 25, 2021, 14:15:07
Cool start. Looking nice a pixely. :)
Title: Re: Relentless Dave in the Caves of Caerphilly
Post by: STEVIE G on August 25, 2021, 14:22:34
Thanks for the suggestions.  Yes it will scroll to the left.

As most platformers scroll  right what is the rationale other than Adam suggested it?

Looks good BTW - will it be similar to One Button Bob? Think there was a follow up to that too.
Title: Re: Relentless Dave in the Caves of Caerphilly
Post by: Steve Elliott on August 25, 2021, 14:47:34
Thanks Amon, yep I like the pixel art look.  :)

Quote
As most platformers scroll  right what is the rationale other than Adam suggested it?

Looks good BTW - will it be similar to One Button Bob? Think there was a follow up to that too.

Cheers, no, I had already decided to continually scroll to the left to give a sense of pressure, so you're forced to think quicker about hazards. A bit like One Button Bob but with bigger levels and scrolling.
Title: Re: Relentless Dave in the Caves of Caerphilly
Post by: Steve Elliott on September 21, 2021, 10:55:43
Sorry guys but I'm going to halt progress on this game too.

I know I have several unfinished games but it always comes down to the same thing, they're just side-line projects.  My main project is my computer language (elgol) which takes so much of my time.  Plus the fact (while very capable) AGK's syntax is not to my liking at all.  So I would have to complete the games just to enter the comp because my own language isn't complete, and after that re-write in elgol.  I'd rather not do that.

Writing fully completed games (rather than test programs) in elgol is the best way to test the language.  So with the sprite/vector graphics routines and animation I've produced, I'll be using them with elgol code to complete those games at last.

So back to it!   :)

Title: Re: Relentless Dave in the Caves of Caerphilly
Post by: Qube on September 21, 2021, 22:31:25
Oy! Get back to it Mr >:( A couple of weeks to finish off your game won't make any difference with your much larger project  ;D
Title: Re: Relentless Dave in the Caves of Caerphilly
Post by: Steve Elliott on September 22, 2021, 10:44:53
lol, I just don't want to use AGK anymore - even for a few weeks. I've something that suits me much better, but needs to be completed.
Title: Re: Relentless Dave in the Caves of Caerphilly
Post by: iWasAdam on September 22, 2021, 11:07:58
I'm sort of with Qube - release what you have and let us see the progress. I would certainly be interested in how far you got with this.

On the Elgol(?) front - Anything to show or help needed in any way?
Title: Re: Relentless Dave in the Caves of Caerphilly
Post by: Steve Elliott on September 23, 2021, 11:18:40
Quote
I'm sort of with Qube - release what you have and let us see the progress. I would certainly be interested in how far you got with this.

Not very far, I'd forgotten how much my dislike of AGK has grown.  I put the time into elgol instead to get back on track.

Quote
On the Elgol(?) front - Anything to show or help needed in any way?

elgol - Elliott Game Oriented Language.  I won't be showing details until I'm near completion, and no thanks I'm making steady progress.
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