Reboot Comp Entry - WestIsBest

Started by 3DzForMe, March 21, 2020, 06:19:00

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MrmediamanX

Quote from: 3DzForMe on December 05, 2020, 18:03:49
Time for some alpha channel grenada sorting.....

Still chipping away at it? come back to the light side oh coded one return to the language of legend .... the blitz. ;D
It's a thing that doe's when it don't..

3DzForMe

I've still got a place in my heart for B3D 😁
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Xerra

I reckon if you switched to GMS2 then you could put together West is best in a couple of days. Just saying :-)
M2 Pro Mac mini - 16GB 512 SSD
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3DzForMe

Couple of days.... That's not how art evolves, a good game is like a fine wine.....  ;D
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

3DzForMe

I confess, ended up just drawing a new grenade with an alpha channel on the background - trying to add a transparent background to my existing greande eluded me.

Now, grenades flying OVER the background seemlessly ;)

Next, second guns bullets not stop Matrix style when a consecutive bullet is fired.


BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

3DzForMe

Bazooka button invoked - increasing the chance of killing P2 before the wagon disappears of the bottom of the telly..... I mean monitor.

Its been a while since I coded on a 14" fergusn colour telly ;)
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

3DzForMe

#21
a little vid of guns1, 2 and the grenade launcher (eh, that'll be his arm then - its low-fi remember) working:-

Next, to get some sound invoked, dead mans click, booms for the grenade going off etc....

And the obligatory boot hill music as a player pushes up the daises.



BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

RemiD

making some progress  :)


maybe add some particles of impact ?

3DzForMe

Quote.  maybe add some particles of impact ?     

@Remid, you've read my mind. Over the last few months I've been thinking 'I'm sure I bought a particle editor with AGK......', although it's been taking me forever to get the game mechanics operating properly......  ;D
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

3DzForMe

@RemiD - you're an inspiration - getting my suede around the AGK particle editor - although I suspect its hi-rez explosions will complement my low-rez two gun text:

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

3DzForMe

OK..... Got the particles compiling into a fork of West is best..... Post getting some new sporty gear in the sales.... Can I render some particles along with my sterling 'bang' gif..?
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

3DzForMe

#26
The short answer for rendering particles into a 2D environment is I give up for now - going to try something achievable and invoke some sounds.

Advice on particle physics into 2D environment: https://forum.thegamecreators.com/thread/225812


[EDIT]  Not one to admit defeat, managed to get my head around some particle physics 101 stuff:

Hyperlinkhttps://youtu.be/odzfcM_LGzw

So, no work done on sounds - however - got my suede around the synatx for some particle physics ness, sweet.
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

RemiD

QuoteThe short answer for rendering particles into a 2D environment is I give up for now

actually it is very easy to render flat particles in a 2d game (in a 3d world)... you just have to position each particle on a different layer (plane) so that they can't intersect.

for a simple game like yours, you don't need to use a single surface system, so if each particle is a separate entity, and if each entity is on a different plane, no manual zordering should be necessary...

the zordering issue appear when the triangles with alpha texels are in the same surface...

if you post a code example of your problem, i can take a look and suggest an improvement...

3DzForMe

@RemiD thanks for the offer of help.  I didn't opt for trying to code the particles directly as I recalled I'd purchased a particle generator with my AGK Studio purchase a few moons ago.

Happy to report my initial foray into the particle editor has been quite fruitful, although the imagination is doing backflips now - requirements creep, oh yeah!

For now have been toying with P1, P2 size after some suggestions from iWasAdam..... AGK is ace ;)

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Xerra

Think you need those players further away from each other else it's going to be a slaughterfest :)
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/