September 18, 2021, 04:45:37

Author Topic: Reboot Comp Entry - WestIsBest  (Read 2974 times)

Offline MrmediamanX

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Re: Reboot Comp Entry - WestIsBest
« Reply #15 on: December 10, 2020, 02:37:00 »
Time for some alpha channel grenada sorting.....

Still chipping away at it? come back to the light side oh coded one return to the language of legend .... the blitz. ;D

Offline 3DzForMe

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Re: Reboot Comp Entry - WestIsBest
« Reply #16 on: December 10, 2020, 20:52:57 »
I've still got a place in my heart for B3D 😁

Offline Xerra

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Re: Reboot Comp Entry - WestIsBest
« Reply #17 on: December 11, 2020, 17:49:30 »
I reckon if you switched to GMS2 then you could put together West is best in a couple of days. Just saying :-)

Offline 3DzForMe

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Re: Reboot Comp Entry - WestIsBest
« Reply #18 on: December 11, 2020, 23:49:53 »
Couple of days.... That's not how art evolves, a good game is like a fine wine.....  ;D

Offline 3DzForMe

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Re: Reboot Comp Entry - WestIsBest
« Reply #19 on: December 12, 2020, 10:01:04 »
I confess, ended up just drawing a new grenade with an alpha channel on the background - trying to add a transparent background to my existing greande eluded me.

Now, grenades flying OVER the background seemlessly ;)

Next, second guns bullets not stop Matrix style when a consecutive bullet is fired.



Offline 3DzForMe

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Re: Reboot Comp Entry - WestIsBest
« Reply #20 on: December 26, 2020, 18:50:07 »
Bazooka button invoked - increasing the chance of killing P2 before the wagon disappears of the bottom of the telly..... I mean monitor.

Its been a while since I coded on a 14" fergusn colour telly ;)

Offline 3DzForMe

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Re: Reboot Comp Entry - WestIsBest
« Reply #21 on: December 27, 2020, 07:00:20 »
a little vid of guns1, 2 and the grenade launcher (eh, that'll be his arm then - its low-fi remember) working:-

Next, to get some sound invoked, dead mans click, booms for the grenade going off etc....

And the obligatory boot hill music as a player pushes up the daises.



« Last Edit: December 27, 2020, 07:03:34 by 3DzForMe »

Offline RemiD

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Re: Reboot Comp Entry - WestIsBest
« Reply #22 on: December 27, 2020, 19:06:42 »
making some progress  :)


maybe add some particles of impact ?
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Offline 3DzForMe

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Re: Reboot Comp Entry - WestIsBest
« Reply #23 on: December 28, 2020, 07:54:50 »
Quote
.  maybe add some particles of impact ?     

@Remid, you've read my mind. Over the last few months I've been thinking 'I'm sure I bought a particle editor with AGK......', although it's been taking me forever to get the game mechanics operating properly......  ;D

Offline 3DzForMe

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Re: Reboot Comp Entry - WestIsBest
« Reply #24 on: December 29, 2020, 12:13:44 »
@RemiD - you're an inspiration - getting my suede around the AGK particle editor - although I suspect its hi-rez explosions will complement my low-rez two gun text:


Offline 3DzForMe

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Re: Reboot Comp Entry - WestIsBest
« Reply #25 on: December 29, 2020, 13:18:20 »
OK..... Got the particles compiling into a fork of West is best..... Post getting some new sporty gear in the sales.... Can I render some particles along with my sterling 'bang' gif..?

Offline 3DzForMe

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Re: Reboot Comp Entry - WestIsBest
« Reply #26 on: December 30, 2020, 20:38:04 »
The short answer for rendering particles into a 2D environment is I give up for now - going to try something achievable and invoke some sounds.

Advice on particle physics into 2D environment: https://forum.thegamecreators.com/thread/225812


[EDIT]  Not one to admit defeat, managed to get my head around some particle physics 101 stuff:

Hyperlink

So, no work done on sounds - however - got my suede around the synatx for some particle physics ness, sweet.
« Last Edit: December 31, 2020, 12:40:10 by 3DzForMe »

Offline RemiD

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Re: Reboot Comp Entry - WestIsBest
« Reply #27 on: January 01, 2021, 14:35:37 »
Quote
The short answer for rendering particles into a 2D environment is I give up for now

actually it is very easy to render flat particles in a 2d game (in a 3d world)... you just have to position each particle on a different layer (plane) so that they can't intersect.

for a simple game like yours, you don't need to use a single surface system, so if each particle is a separate entity, and if each entity is on a different plane, no manual zordering should be necessary...

the zordering issue appear when the triangles with alpha texels are in the same surface...

if you post a code example of your problem, i can take a look and suggest an improvement...
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Offline 3DzForMe

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Re: Reboot Comp Entry - WestIsBest
« Reply #28 on: January 02, 2021, 18:25:00 »
@RemiD thanks for the offer of help.  I didn't opt for trying to code the particles directly as I recalled I'd purchased a particle generator with my AGK Studio purchase a few moons ago.

Happy to report my initial foray into the particle editor has been quite fruitful, although the imagination is doing backflips now - requirements creep, oh yeah!

For now have been toying with P1, P2 size after some suggestions from iWasAdam..... AGK is ace ;)


Offline Xerra

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Re: Reboot Comp Entry - WestIsBest
« Reply #29 on: January 02, 2021, 21:24:05 »
Think you need those players further away from each other else it's going to be a slaughterfest :)

 

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