Mutant Pixels - Virus Competition Entry

Started by iWasAdam, March 02, 2021, 11:36:25

Previous topic - Next topic

Steve Elliott

lol I see what Derron is saying, but Adam is a rebel.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

iWasAdam

And never standing still - could be the booze though  :P

Trying something new - low poly with ultra low res textures. Lets call it 'ultra-poly'


I'm sure I can find somewhere to put it - hehehe

STEVIE G

Something looks wrong with the lighting to me. Might just be the colours used. Where is your light source in relation to the mesh?

Derron

think it is a kind of a point light - but I marked some portions which tell something different.




bye
Ron

iWasAdam

yep. it's a point light. nothing wrong, nothing to see here, move along please!

oh, and if you are confused it's called texturing - it used to be very big in the 90s I believe...

iWasAdam

All I know is i've got a red keycard and it's snowing...  :o

iWasAdam

It a warm welcome to Ice Station "Panda"

Derron



is there a special reason (next to "artistic decision") for the snow flakes/doodads to be smoothed/filtered while the antenna station is pixelated and non-filtered (I mean lines stopping because of "too thin" - instead of having some blurry semitransparent pixels which would be there if you filtered it).


Aside of that I hope no black toes are left from your snowy expriments! :D

And I hope there are no little creatures evolving into bigger stuff like in a famous movie (which is not the first movie based on an older book) of the 80s with Kurt Russell. Hah - I hope there are!


bye
Ron

iWasAdam

Maybe?
Maybe a fire will keep you warm too:


Still very early days - but the same particle system being rendered - one in 2d and one 3d, but both the same system!  8)

iWasAdam


RemiD

your screenshot of the snowy base reminded me of the first map of metal gear solid on ps1. similar environment / ambiance ^-^

Qube

That Ice Station "Panda" reminds me of early Rainbow Six games and the first Hidden & Dangerous. Both great games so I demand yours is too :))

I do have one question though... How the feck do you work so quickly? :o
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

iWasAdam

#27
QuoteI do have one question though... How the feck do you work so quickly?
hehehe my secret sauce is "cut every corner you can think of' and 'inspiration'
but... knowing a toolchain inside out helps.
Here's Panda base being created:


Topleft you can see the single (fontsprite) texture for the entire game (256x256 pixels), so textures are reused. there are no specual uv handling for models, no texture per models etc.

models and their initial definition (at the vertex level) is important. I know the exact design of the 3d data being used because I created it. I know what data is being stored and how to access it through the shaders.

Here's another 3 views:
wireframe - notice the hidden face removal and the normals (in green)


Next we color the model - this is important as the color impacts the textures... Notice that everything is base white apart from some green parts?


Lastly we highlight each face and stamp a texture (from the fontsprite), move to the next face and repeat - it's very quick. but notice how the base color affects the texture now with that green bit?


One last (tiny) thing about the above shots. none of them are in 3d!!!!! It's actually a 2d window with a custom written 3d render. I did it in 2d so I can use direct mouse selection. I can select the normals, the points, the faces, etc. It's all very fast and intuitive (for me)

I would love to use Blender - have tried to use Blender, but just cant. My brain doesn't work with it. :(


OK on the right you can see the model for panda base - it's just very simple geometry. you dont need to model what you dont see...

as for inspiration. I keep a watch on some games and other stuff. but here is a great one:
https://twitter.com/johanpeitz
He wrote a 3d app for pico8 (8bit minimal res and tiny color palette). My 3d editor is almost like a grown up version. You see what people can do with minimal resources and use the same techniques...

Plus it's a combination of everything I've done before. every game, every app. everything feeds. I created the toolchain. it works uber fast, I update the fontsprite, the map auto updates, reload the texture, use the new one... run and test. time is a minute at most...

iWasAdam

a little here and a little there...
Today it's my favorite - Sound Design  ;D

iWasAdam