September 23, 2021, 06:29:31

Author Topic: Mutant Pixels - Virus Competition Entry  (Read 2388 times)

Offline Steve Elliott

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Re: Mutant Pixels - Virus Competition Entry
« Reply #15 on: March 09, 2021, 20:15:04 »
lol I see what Derron is saying, but Adam is a rebel.
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Offline iWasAdam

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Re: Mutant Pixels - Virus Competition Entry
« Reply #16 on: March 10, 2021, 07:46:51 »
And never standing still - could be the booze though  :P

Trying something new - low poly with ultra low res textures. Lets call it 'ultra-poly'


I'm sure I can find somewhere to put it - hehehe

Offline STEVIE G

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Re: Mutant Pixels - Virus Competition Entry
« Reply #17 on: March 10, 2021, 09:08:16 »
Something looks wrong with the lighting to me. Might just be the colours used. Where is your light source in relation to the mesh?

Offline Derron

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Re: Mutant Pixels - Virus Competition Entry
« Reply #18 on: March 10, 2021, 11:59:46 »
think it is a kind of a point light - but I marked some portions which tell something different.




bye
Ron

Offline iWasAdam

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Re: Mutant Pixels - Virus Competition Entry
« Reply #19 on: March 10, 2021, 12:53:48 »
yep. it's a point light. nothing wrong, nothing to see here, move along please!

oh, and if you are confused it's called texturing - it used to be very big in the 90s I believe...

Offline iWasAdam

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Re: Mutant Pixels - Virus Competition Entry
« Reply #20 on: March 21, 2021, 14:20:07 »
All I know is i've got a red keycard and it's snowing...  :o

Offline iWasAdam

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Re: Mutant Pixels - Virus Competition Entry
« Reply #21 on: March 22, 2021, 12:34:23 »
It a warm welcome to Ice Station "Panda"

Offline Derron

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Re: Mutant Pixels - Virus Competition Entry
« Reply #22 on: March 22, 2021, 12:49:08 »


is there a special reason (next to "artistic decision") for the snow flakes/doodads to be smoothed/filtered while the antenna station is pixelated and non-filtered (I mean lines stopping because of "too thin" - instead of having some blurry semitransparent pixels which would be there if you filtered it).


Aside of that I hope no black toes are left from your snowy expriments! :D

And I hope there are no little creatures evolving into bigger stuff like in a famous movie (which is not the first movie based on an older book) of the 80s with Kurt Russell. Hah - I hope there are!


bye
Ron

Offline iWasAdam

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Re: Mutant Pixels - Virus Competition Entry
« Reply #23 on: March 23, 2021, 07:26:30 »
Maybe?
Maybe a fire will keep you warm too:


Still very early days - but the same particle system being rendered - one in 2d and one 3d, but both the same system!  8)

Offline iWasAdam

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Re: Mutant Pixels - Virus Competition Entry
« Reply #24 on: March 23, 2021, 14:27:32 »
hmmmf need some menus now...

Offline RemiD

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Re: Mutant Pixels - Virus Competition Entry
« Reply #25 on: March 23, 2021, 21:19:39 »
your screenshot of the snowy base reminded me of the first map of metal gear solid on ps1. similar environment / ambiance ^-^
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Offline Qube

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Re: Mutant Pixels - Virus Competition Entry
« Reply #26 on: March 24, 2021, 00:49:05 »
That Ice Station "Panda" reminds me of early Rainbow Six games and the first Hidden & Dangerous. Both great games so I demand yours is too :))

I do have one question though... How the feck do you work so quickly? :o
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Offline iWasAdam

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Re: Mutant Pixels - Virus Competition Entry
« Reply #27 on: March 24, 2021, 06:10:08 »
Quote
I do have one question though... How the feck do you work so quickly?
hehehe my secret sauce is "cut every corner you can think of' and 'inspiration'
but... knowing a toolchain inside out helps.
Here's Panda base being created:


Topleft you can see the single (fontsprite) texture for the entire game (256x256 pixels), so textures are reused. there are no specual uv handling for models, no texture per models etc.

models and their initial definition (at the vertex level) is important. I know the exact design of the 3d data being used because I created it. I know what data is being stored and how to access it through the shaders.

Here's another 3 views:
wireframe - notice the hidden face removal and the normals (in green)


Next we color the model - this is important as the color impacts the textures... Notice that everything is base white apart from some green parts?


Lastly we highlight each face and stamp a texture (from the fontsprite), move to the next face and repeat - it's very quick. but notice how the base color affects the texture now with that green bit?


One last (tiny) thing about the above shots. none of them are in 3d!!!!! It's actually a 2d window with a custom written 3d render. I did it in 2d so I can use direct mouse selection. I can select the normals, the points, the faces, etc. It's all very fast and intuitive (for me)

I would love to use Blender - have tried to use Blender, but just cant. My brain doesn't work with it. :(


OK on the right you can see the model for panda base - it's just very simple geometry. you dont need to model what you dont see...

as for inspiration. I keep a watch on some games and other stuff. but here is a great one:
https://twitter.com/johanpeitz
He wrote a 3d app for pico8 (8bit minimal res and tiny color palette). My 3d editor is almost like a grown up version. You see what people can do with minimal resources and use the same techniques...

Plus it's a combination of everything I've done before. every game, every app. everything feeds. I created the toolchain. it works uber fast, I update the fontsprite, the map auto updates, reload the texture, use the new one... run and test. time is a minute at most...
« Last Edit: March 24, 2021, 06:24:07 by iWasAdam »

Offline iWasAdam

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Re: Mutant Pixels - Virus Competition Entry
« Reply #28 on: March 24, 2021, 11:29:08 »
a little here and a little there...
Today it's my favorite - Sound Design  ;D

Offline iWasAdam

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Re: Mutant Pixels - Virus Competition Entry
« Reply #29 on: March 25, 2021, 08:28:00 »
hmm what's in the basement?

 

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