3d maze project...

Started by RemiD, October 08, 2019, 21:47:45

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RemiD

#30
in the past days, i have continued to  experiment modeling / unwrapping / uvmapping / 3d painting, more complex shapes like humanoids, and i have to admitt that this is quite difficult and time consuming (for me) to make something that looks good/convincing...

i have asked here and there, to graphists freelancers, to see what are their prices / licenses for a 3d humanoid model made in a certain way (to keep a similar graphics style than my others 3d models) but the answers are always vague and the prices quite high imo (for a vague license (=rights to use, modify, distribute for free or paid))...
some ready to use 3d models are well made (like those of 3DRT imo) but the graphics style does not fit with my graphics style... no easy solution here...


so i have decided to continue to code the procedures / systems for this game, in priority, and work on the graphics only after i make some progress with the codes...

so yesterday and today, i adapted some of my old codes about pathcalculation and pathfollowing using nodes and links (with my own implementation of AStar concepts), and, surprisingly, it works well :

in medium grey, the nodes and links between nodes
in dark yellow, the start node
in medium yellow, the nodes of the path
in light yellow, the end node

here the nodes are positionned on a grid, but with this nodes+links system, they can be positionned on any arbitrary shapes, and some nodes can be enabled/disabled and some links can be enabled/disabled, at any time (for example if an obstacle is aded/removed, or changes position/orientation, or if a door closes/opens...)

it feels good to make some progress ! 8)
next step : ?

RemiD

still stuck at modeling unwrapping uvmapping 3dpainting the past days, i have tried several approaches to make 3 models in a way that it is easy to unwrap/uvmap/color

( a new woman appeared in my life :-* , which distracted me a lot from this (in a good way) ;D )

but i still plan to work on this until end of march, so...