Tora Tora 2021.

Started by Santiago, June 17, 2021, 17:25:12

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Santiago

hello, how are you ?, winter is beginning here, so I return to resume with the programming of Tora Tora.

I admit that I have more desire to play it as a user than to do all the development that is missing. therefore, I focused on seeing how to finish it, following the advice that many gave me.

so the new goal is to simplify everything at least to have a finished version, and then we will see if things are being added in new versions or not.

For now, I'm focused on fixing some bugs, the drop in FPS when shooting, due to raycast to detect collisions. I was also encouraged to use shaders, so I am doing tests.

the following steps.
menu with options and settings
prebriefing menu and mission results to cycle the games.
and then give the games some lives.

Luckily my brain goes back to thinking about code, creativity returned with winter, as it always happens to me, so I hope I can optimize myself enough to finish this project once and for all.





Regarding the use of shaders, I am interested in having water that reflects, and having a reflective material, for glass and metals.

Just yesterday I was able to put the shader water, it gives me good visual results, but I have a big drop in FPS since the reflection calculation reflects things that are not optimized, that I have to see if I can solve it.

Also notice that on the edges of the plane with the water, you can see some white pixels.

I have to learn about shaders, I am a bit ignorant about these things.






in this image noted the white border pixel betwen the airplane and ocean


Without a doubt Tora should have the minimum detail, so the water with reflections is a luxury, it will be optional, I personally like the realism of the water but I prefer the speed and simplicity of the flat ocean with a raw texture.

MikeHart

#1
That is really gorgeous, i am love it. Wil follow your progress closely. And wishlist it anyway.

Are you using Classic or Studio with it?

Santiago

thanks! , using AGK Tier 1, classic.


MikeHart

Classic, that is cool.
Regarding the shader. Is that open source and if yes can you post the link to it?

Santiago

I bought the shader library with the AGK steam package, I don't think it's open source.

if I'm not mistaken the shaders were developed by @janbo del foro de AGK


MikeHart

Thanks Santiago, good to know.