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Author Topic: Jack Deadly - 8 bit-wars comp entry  (Read 13114 times)

Offline therevills

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #15 on: February 15, 2019, 09:21:51 »
That is really well done so far. Can't believe an Amstrad game would look that good.

To be fair I am not limiting myself to 16 colours and not doing the double width horizontal pixels for Mode 0, but saying that the Amstrad could produce some great looking games! Just a shame quite a few games were poor Spectrum ports.

SwitchBlade:


Rick Dangerous 2 (to compare with my version):



Barbarian:

Offline therevills

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #16 on: February 16, 2019, 02:55:35 »
* Crawling now works
* Refined collision detection
* Added Robby the Robot
* Created more graphics

Offline iWasAdam

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #17 on: February 16, 2019, 06:40:45 »
It really look and feels great, <and here it comes....>
But (please correct me if i'm wrong)
Quote
To be fair I am not limiting myself to 16 colours

Doesn't the competition have one explicit limit:
Quote
The only real limit is the colour palette and primarily making a game that wouldn't look out of place on your chosen computer.
CPC Graphical limits : Had a palette of 27 colours but only a maximum of 16 could be used on screen.

Offline therevills

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #18 on: February 16, 2019, 08:31:07 »
Well at the moment the number of colours in the sprites used are 16, but I didnt keep count of them.... and the tileset is using 9 atm, combined they are still using 16! LOL!

How I read the rules is that I could create a game with 1920x1680 resolution and have use of all 27 colours of the CPC... but let's gets Qube's opinion  :)
« Last Edit: February 16, 2019, 09:21:44 by therevills »

Offline Steve Elliott

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #19 on: February 16, 2019, 18:06:41 »
lol you can bend the rules mate, but not break them.  Details are up to you, but on-screen palette limitations must be used, as Adam pointed out.
« Last Edit: February 16, 2019, 18:08:33 by Steve Elliott »
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Offline Qube

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #20 on: February 16, 2019, 19:30:52 »
Quote
How I read the rules is that I could create a game with 1920x1680 resolution and have use of all 27 colours of the CPC... but let's gets Qube's opinion
The main focus is it looks like it could be a X computer game. There are no hard fast rules apart from everyone sticking with the colour palettes provided as the main primary palettes ( just as there are variations out there ). For example, I'm doing a Speccy game but use colour 0,0,1 to emulate a black outline. Visually it looks exactly the same. I'm also going for a more chip tune for the music, aka, ZX Spectrum 128-ish.

So overall, don't produce a PBR shaded 3D extravaganza say it's a C64 game :P
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Offline Steve Elliott

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #21 on: February 16, 2019, 19:34:35 »
I'm now doing a 256 colour Speccy game  ::)

Don't get me wrong I won't be adding Speccy colour clash and block colour restrictions (that goes too far IMO).  But no 8-bit system could display more than 16 colours.
« Last Edit: February 16, 2019, 19:41:14 by Steve Elliott »
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Offline Qube

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #22 on: February 16, 2019, 19:38:38 »
I'm now doing a 256 colour Speccy game  ::)
Authenticity vote = nil points :P

Just to be clear. If your chosen computer could only do 16 colours on screen then don't stretch too far by adding 16+ more colours. If you end up with 18 colours because a subtle shade helped a lot then you won't get your entry refused but if you use 32+ colours on screen for a C64 games then nope.
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Offline Derron

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #23 on: February 16, 2019, 19:47:43 »
But no 8-bit system could display more than 16 colours.

https://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_graphics

Edit: I think you meant: "no 8 bit system of the competition list ...".

bye
Ron
« Last Edit: February 16, 2019, 19:53:37 by Derron »

Offline Steve Elliott

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #24 on: February 16, 2019, 19:49:15 »
Quote
I'm now doing a 256 colour Speccy game  ::)

Authenticity vote = nil points :P

lol just exaggerating for effect.

Quote
If you end up with 18 colours because a subtle shade helped a lot then you won't get your entry refused but if you use 32+ colours on screen for a C64 games then nope.

Like I said, restrictions can be too harsh and spoil graphics.  I always hated the speccy colour clash and block colour - rather than pixel colour.  Plus the awful sound until the 128.  But no computer in the 80's could ever use more than 16 colours on-screen.  Seems a shame to not at least stick to one rule.
« Last Edit: February 16, 2019, 19:53:24 by Steve Elliott »
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Offline Qube

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #25 on: February 16, 2019, 19:57:12 »
Quote
Like I said, restrictions can be too harsh and spoil graphics.  I always hated the speccy colour clash and block colour - rather than pixel colour.  Plus the awful sound until the 128.  But no computer here could ever use more than 16 colours on-screen.  Seems a shame to not at least stick to one rule.
The rules do say to use the palettes provided and I think entrants should accept that as the real colour limit. But if users "accidentally" or " inadvertently" use a couple of colours more then they won't be shot :P. As said I'm cheating a little by using 0,0,1 as a black outline. You can't tell it's not black visually so I'm happy with that :)
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Offline Steve Elliott

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #26 on: February 16, 2019, 20:02:07 »
Looks like better 'scan lines' effects are therefore acceptable.   ;D
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Offline therevills

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #27 on: February 17, 2019, 02:53:53 »
Now we all know the rules  :P

Climbing is in, so is dying and shooting!  8)

(GifCam was messing up on the colours so had record a video instead)
« Last Edit: February 17, 2019, 02:57:55 by therevills »

Offline therevills

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #28 on: February 21, 2019, 21:52:45 »
Frickin Laser Beams!   8)



And bombs! And explosions!  :P

Now it's looking like a RD2 game  :)

(Please ignore the dodgy colours at the start of the GIF, not sure why GifCam is playing up there...)
« Last Edit: February 21, 2019, 21:57:02 by therevills »

Offline Xerra

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #29 on: February 21, 2019, 23:21:23 »
But no computer in the 80's could ever use more than 16 colours on-screen.

Cough! My Amiga 500 I bought in 1988 could !

 

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