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October 20, 2021, 02:41:53

Author Topic: iso rogue  (Read 1073 times)

Offline iWasAdam

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iso rogue
« on: March 11, 2021, 08:54:37 »
Something I've just been working on


true 2d (orthographic) isometric rogue - but it's actually in 3d!

So... There are no issues with depth sorting and all of that nastiness  :o

Offline Pakz

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Re: iso rogue
« Reply #1 on: March 11, 2021, 10:22:52 »
Looks nice!

Are you still at 6ofps? I have a 120hz laptop now and games are so smooth at this speed. This really is noticable when going back to 60fps. I noticed a lot of my stuff is now broken because of the bad programming :)

Offline Derron

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Re: iso rogue
« Reply #2 on: March 11, 2021, 12:17:15 »
Maybe vsync ... 60fps


What I like on the screenshot (dunno why) is the shading of the ground tiles.

Why are some "bottom left/right" rectangles shorter than others? I assume some "outside tiles" thing - or if it is "towards a door" ?


Is the actor planned to be "3D" (like a 1 voxel depth) like the doors too?

Offline Steve Elliott

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Re: iso rogue
« Reply #3 on: March 11, 2021, 12:33:28 »
Quote
What I like on the screenshot (dunno why) is the shading of the ground tiles.

I agree - a good use of colour here.
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Offline iWasAdam

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Re: iso rogue
« Reply #4 on: March 11, 2021, 12:48:40 »
yep - the outside is short the inside is bigger (wall sizes)

also toying with different light styles too:

Offline Derron

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Re: iso rogue
« Reply #5 on: March 11, 2021, 13:49:48 »
Did you bent Robin Hood?

The door leaf ends a bit earlier than the door hinge (bottom leaks through) - is this by intention (like a saloon door)


If these are "torches" (albeit not affecting lighting dynamically) then it might look nice for smaller pixel blocks being emitted - pixel fire.


The ground floor in the room on which Robin is staying: Some are "3D" and some seem to be flat. This is because of the "grid". This way it looks a bit like something to "stumble over". But then you look closer and you are recognizing that these "pattern tiles" (4x4 each) are not raised but sunken (the depth part goes downwards) - as the top surface is in line with the "not 3D" elements. This makes it look a bit .. dunno, it "puzzles me". I am sure you will come up with a better idea during "toying around".


bye
Ron

Offline 3DzForMe

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Re: iso rogue
« Reply #6 on: March 12, 2021, 20:37:04 »
I'm impressed, takes me back to orthogonal Speccy games, with better gfx  8)

Offline Qube

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Re: iso rogue
« Reply #7 on: March 13, 2021, 00:56:04 »
Love the style of this, nice nice :)
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Offline Scaremonger

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Re: iso rogue
« Reply #8 on: March 13, 2021, 10:05:36 »
That looks really good.

Offline Baggey

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Re: iso rogue
« Reply #9 on: March 28, 2021, 12:16:59 »
Something I've just been working on


true 2d (orthographic) isometric rogue - but it's actually in 3d!

So... There are no issues with depth sorting and all of that nastiness  :o

Hi, Looking good.

What programming language do you use or do you use many?

Id like to make a retro style game like Jetpac for the Zx Spectrum! Even just get a first stage working.

But getting the basic idea or concept on how to start seems daunting. I can code in Basic and Z80 but dont have a diddly squat on how to get going with a frame work or template.

Any pointers would be much appriciated. Would like to take my Hobby coding to another level and make something useful.

Kind Regards Baggey
Currently Running a PC that just Aint fast enough!?
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Offline iWasAdam

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Re: iso rogue
« Reply #10 on: March 28, 2021, 13:47:38 »
i'm one of the few that still uses Monkey2 - but it's a heavily modified version which has now been absorbed into wonkey!

Offline Baggey

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Re: iso rogue
« Reply #11 on: March 28, 2021, 18:24:41 »
How do you use or even implement a heavily modified version?

This is why i love old system's you have a platform and you must stick to it!

when open source is implemented it gets altered and twisted 'n' more ways you can imagine and no one understand's or give's a F**K to what's going!  :-X  on or even comprehend on how to use it? WHY!

Kind Regards Baggey
Currently Running a PC that just Aint fast enough!?
ZX Spectrum 48k, NEXT, C64, ORIC Atmos 48K, Enterprise 128K, The SID chip.

Jesus was only famous because of his DAD.

Offline Derron

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Re: iso rogue
« Reply #12 on: March 28, 2021, 18:37:54 »
This is why i love old system's you have a platform and you must stick to it!

when open source is implemented it gets altered and twisted 'n' more ways you can imagine and no one understand's or give's a F**K to what's going!  :-X  on or even comprehend on how to use it? WHY!


What does Open Source has to do with it?


bye
Ron

Offline iWasAdam

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Re: iso rogue
« Reply #13 on: March 28, 2021, 20:11:28 »
The older systems were never quite documented and were not simple to dev for as there was very few dev resources. Usually basic, and some form of assembler.

It’s easier today to really push these old systems as we now have ide and dev system along with known hacks and system calls. All hosted in Uber fast high level compilers.

As for open source. The reason people modify thing is to patch the failings, learn techniques or just improve things.

You should be more open to learning thins and understanding the reasons why a solution was created.

Maybe think about using your skills to create a platform that you can work with  ;D

Offline iWasAdam

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Re: iso rogue
« Reply #14 on: March 28, 2021, 20:13:53 »
As for using and. Implementing modified sources. Usually they are your sources and were developed for yourself, so you implicitly understand things.

Or as the case with wonky, all additions were documented

 

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