Gravity Game

Started by 3DzForMe, February 28, 2024, 06:15:04

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3DzForMe

My android gravity game is coming along nicely.

Just need to add some more level logic.

And recall where my server is at - haven't used it for a while, so I can share am image of it!
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

3DzForMe

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

William

really cool @3DzForMe just yesterday i had considered trying to make a iphone/android app with blitzmax because it has the build open (i think?) to android anyway.
im still interested in oldschool app/gamedev

3DzForMe

Cheers William, we code mainly at night - I've a little buggette assocaited with my introduction of asteroids - not generally known in thrust games, its an idea I had 43 years or so ago. Never thought I'd be close to realsiing my idea..... on a phone of all things back then! 
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

3DzForMe

Solved my Roids bug (thats is to say - my 'asteroids' warning is no longer causing game breaking issue)

Whoop whoop.  :D
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

3DzForMe

Asteroids logic in - blows up the spaceship, yee hah!
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

3DzForMe

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1