Crazy Caves

Started by Steve Elliott, February 03, 2019, 23:22:29

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Steve Elliott

My entry for the current game competition.

It's a Speccy game, but for the ears of forum users I'm going with the Spectrum 128 with it's updated sound chip.

And for the eyes of forum users I'll be scaling up the Spectrum 256 X 192 pixels by 4 to give a decent screen size on modern computers.

Screenshots to follow.
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Xerra

Quote from: Steve Elliott on February 03, 2019, 23:22:29
My entry for the current game competition.

It's a Speccy game, but for the ears of forum users I'm going with the Spectrum 128 with it's updated sound chip.

And for the eyes of forum users I'll be scaling up the Spectrum 256 X 192 pixels by 4 to give a decent screen size on modern computers.

Screenshots to follow.

This makes me remember a Vic 20 game called Crazy Cavey. Another Mastertronic effort.

Definitely a Speccy favoritism this competition from all the entries we're aware of.
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Steve Elliott

Ah just googled that, and no, gameplay is nothing like my Crazy Caves.

Well I grew up with the ZX Spectrum  (as did all my mates) so no surprise.  And the Speccy had the highest resolution, a major point when trying to upscale on modern screen resolutions.
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Qube

QuoteIt's a Speccy game, but for the ears of forum users I'm going with the Spectrum 128 with it's updated sound chip.
A very wise choice as I doubt anyone will appreciate the screeches of the 48K blasting into their headphones or booming through a subwoofer :o
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Until the next time.

Steve Elliott

lol the rivalry is still alive.  But it could be worse.  It could have C64 mega blocky graphics with a washed out palette.  ;D

Swings and roundabouts, 8-bit computers all had strengths and weaknesses.
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Qube

Quotelol the rivalry is still alive.
Sorry, I did mean to write "The glorious subtle beeps of pure joy" ;D

QuoteSwings and roundabouts, 8-bit computers all had strengths and weaknesses.
This is true but each had their own charm :)
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Until the next time.

Steve Elliott

Massive progress *cough*   ;D

Well it's a start.  A coin and some gems.
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Qube

Yay \o/ you've started ;D

I see you're not doing the whole pixel colour limit of the 48k but the more freedom of the 128 :)
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Until the next time.

Steve Elliott

#8
Quote
Yay \o/ you've started ;D

Yes, at last lol.  I've been working on game ideas, but always nice to make a start on some graphics.

Quote
I see you're not doing the whole pixel colour limit of the 48k but the more freedom of the 128 :)

Yes I'm going for the 'look and feel' with the original Speccy Palette and the same resolution (all-be-it scaled up by 4 so things aren't too small).  But even though I'm using the Speccy Palette, I'm allowing myself the luxury of pixel colour, rather than block colour.
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Steve Elliott

#9
You control your character Miner 'Bob' around the Crazy Caves collecting coins and gems, while avoiding deadly spikes and lava pits...Later enemies appear too (if I have time).

Graphics characters a whopping 8 X 8 pixels each on a 256 X 192 Speccy res screen, scaled-up by 4 to avoid the requirement of a magnifying glass (but you still get the same play area as a Speccy game).
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Qube

I see you've managed to squeeze a whole little chap into 8x8 :o nice one
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Until the next time.

Steve Elliott

Quote
I see you've managed to squeeze a whole little chap into 8x8 :o nice one

Thanks, it was a bit tricky but I needed the characters to be small compared to a full cave level.  I'll add animation frames later, but I'll need to produce some cave levels and get the game working first.
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Steve Elliott

#12
Tweaked the graphics...
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Steve Elliott

Added a basic scanline effect (without adding extra colours).
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Derron

The scanlines add to the pixel totals. Think you should make that optional.

bye
Ron