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October 19, 2021, 01:00:39

Author Topic: BlueBo's Challenge - My Platform Game Worklog  (Read 577 times)

Offline Amon.

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BlueBo's Challenge - My Platform Game Worklog
« on: June 13, 2021, 23:00:11 »
This showcases the beginnings of my platform game being made in GameMaker Studio 2.3. As you can see from the gif, I'm slowly coding the basic game mechanics. So far, I have 2 way platform jump (up/down).

The aim of the game will be to turn red tiled grass into green tiled grass while dodging enemies and obstacles.

It's progressing nicely. The two way jump mechanics were a bit of a pain to get working correctly but in the end it worked out quite nice.

I'll keep this worklog updated with my progress,



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Online blinkok

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Re: BlueBo's Challenge - My Platform Game Worklog
« Reply #1 on: June 14, 2021, 00:02:10 »
That looks lovely. Great work!!

Offline Amon.

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Re: BlueBo's Challenge - My Platform Game Worklog
« Reply #2 on: June 14, 2021, 00:26:22 »
Thanks, blinkok.

I'm adding a few props now and powerups. After that it's enemy state machine coding. That's going to be fun to code.
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Offline therevills

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Re: BlueBo's Challenge - My Platform Game Worklog
« Reply #3 on: June 14, 2021, 03:20:18 »
Looking cool!  8)

GameMaker is looking better and better these days with a more OO approach.

Online blinkok

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Re: BlueBo's Challenge - My Platform Game Worklog
« Reply #4 on: June 14, 2021, 03:56:55 »
A friend of mine and I did a game with a similar "paint" mechanic a while back. I liked the paint particles he came up with.
https://www.youtube.com/watch?v=aJlpR6LBYw4 At about 1:05
« Last Edit: June 14, 2021, 05:50:40 by blinkok »

Offline Amon.

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Re: BlueBo's Challenge - My Platform Game Worklog
« Reply #5 on: June 14, 2021, 04:27:59 »
Looking cool!  8)

GameMaker is looking better and better these days with a more OO approach.

Thanks, therevills. Yep, for 2d, GameMaker is a powerhouse tool to use. Once you learn the GameMaker way of going things, it becomes addictive and fun.
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Offline Amon.

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Re: BlueBo's Challenge - My Platform Game Worklog
« Reply #6 on: June 14, 2021, 04:28:27 »
A friend of mine and I did a game with a similar "paint" mechanic a while back. I liked the paint particles he came up with.
At about 1:05

That looks pretty cool that, blinkok.
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Offline Steve Elliott

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Re: BlueBo's Challenge - My Platform Game Worklog
« Reply #7 on: June 14, 2021, 21:24:38 »
Good start, nice.

Quote
GameMaker is looking better and better these days with a more OO approach.

I've not tried it and have no interest in it, but a bit more OOP than AGK would be good, just not as much as C++.
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Offline Amon.

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Re: BlueBo's Challenge - My Platform Game Worklog
« Reply #8 on: June 14, 2021, 22:43:22 »
Good start, nice.

Quote
GameMaker is looking better and better these days with a more OO approach.

I've not tried it and have no interest in it, but a bit more OOP than AGK would be good, just not as much as C++.

Hey, Steve. Thanks. I've made a lot of progress today and will update this thread in the morning.

Also, I meant that hey. :)
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Offline Steve Elliott

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Re: BlueBo's Challenge - My Platform Game Worklog
« Reply #9 on: June 15, 2021, 22:50:02 »
I always have,  and continue to give positive feedback to projects here, and where appropriate some things that I feel could improve the project, Adam too.
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