SyntaxBomb - Indie Coders

General Category => Worklogs => Topic started by: Amon. on June 13, 2021, 23:00:11

Title: BlueBo's Challenge - My Platform Game Worklog
Post by: Amon. on June 13, 2021, 23:00:11
This showcases the beginnings of my platform game being made in GameMaker Studio 2.3. As you can see from the gif, I'm slowly coding the basic game mechanics. So far, I have 2 way platform jump (up/down).

The aim of the game will be to turn red tiled grass into green tiled grass while dodging enemies and obstacles.

It's progressing nicely. The two way jump mechanics were a bit of a pain to get working correctly but in the end it worked out quite nice.

I'll keep this worklog updated with my progress,

(https://amon.pro/storage/bluebo.gif)

Title: Re: BlueBo's Challenge - My Platform Game Worklog
Post by: blinkok on June 14, 2021, 00:02:10
That looks lovely. Great work!!
Title: Re: BlueBo's Challenge - My Platform Game Worklog
Post by: Amon. on June 14, 2021, 00:26:22
Thanks, blinkok.

I'm adding a few props now and powerups. After that it's enemy state machine coding. That's going to be fun to code.
Title: Re: BlueBo's Challenge - My Platform Game Worklog
Post by: therevills on June 14, 2021, 03:20:18
Looking cool!  8)

GameMaker is looking better and better these days with a more OO approach.
Title: Re: BlueBo's Challenge - My Platform Game Worklog
Post by: blinkok on June 14, 2021, 03:56:55
A friend of mine and I did a game with a similar "paint" mechanic a while back. I liked the paint particles he came up with.
https://www.youtube.com/watch?v=aJlpR6LBYw4 (https://www.youtube.com/watch?v=aJlpR6LBYw4) At about 1:05
Title: Re: BlueBo's Challenge - My Platform Game Worklog
Post by: Amon. on June 14, 2021, 04:27:59
Looking cool!  8)

GameMaker is looking better and better these days with a more OO approach.

Thanks, therevills. Yep, for 2d, GameMaker is a powerhouse tool to use. Once you learn the GameMaker way of going things, it becomes addictive and fun.
Title: Re: BlueBo's Challenge - My Platform Game Worklog
Post by: Amon. on June 14, 2021, 04:28:27
A friend of mine and I did a game with a similar "paint" mechanic a while back. I liked the paint particles he came up with.
At about 1:05

That looks pretty cool that, blinkok.
Title: Re: BlueBo's Challenge - My Platform Game Worklog
Post by: Steve Elliott on June 14, 2021, 21:24:38
Good start, nice.

Quote
GameMaker is looking better and better these days with a more OO approach.

I've not tried it and have no interest in it, but a bit more OOP than AGK would be good, just not as much as C++.
Title: Re: BlueBo's Challenge - My Platform Game Worklog
Post by: Amon. on June 14, 2021, 22:43:22
Good start, nice.

Quote
GameMaker is looking better and better these days with a more OO approach.

I've not tried it and have no interest in it, but a bit more OOP than AGK would be good, just not as much as C++.

Hey, Steve. Thanks. I've made a lot of progress today and will update this thread in the morning.

Also, I meant that hey. :)
Title: Re: BlueBo's Challenge - My Platform Game Worklog
Post by: Steve Elliott on June 15, 2021, 22:50:02
I always have,  and continue to give positive feedback to projects here, and where appropriate some things that I feel could improve the project, Adam too.
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