SyntaxBomb - Indie Coders

General Category => Worklogs => Topic started by: 3DzForMe on February 02, 2019, 07:31:20

Title: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 02, 2019, 07:31:20
Game Title: The Big Dark Adventure
Download link:

The Big Dark Adventure Front End (http://www.gpsrunner.co.uk\BigDarkAdventure_setup.exe)

Platform: WindowOS
Language: BlitzBasic
Emulated Platform: Spectrum 16K (Expanded to 48K with a wobbly RAM Pack .... for now Wobbly RAM pack removed, but still present in the current download)

Brief Info: Nearly 5 Hours Spent So far Getting Framework in place.... yeah, I know, coding skills from scratch a bit rusty.

Media Information: All home made, not that you will be able to tell  :P 

Apart from Speccy font and pallette from this forum - credited and commented in code for now. Might release the code as well if I can get around to cleaning it up.

The Game will be a hobbit esque adventure... but as the title suggests... a bit darker.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 09, 2019, 07:38:24
Was making some great progress, 1st bug spotted, got the title wrong.... back to the drawing board. :o
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 10, 2019, 04:47:35
Okay... Now giving consideration to storing my 'rooms' into an array for easy access by the main game 'engine'. Although calling it an engine is slightly over egging the cake, clockwork orange might be more appropriate, maybe even a clockwork prune game engine.

Yeah, clockwork prune game engine it is - keeps you moving  :o
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Qube on February 10, 2019, 04:54:13
Quote
Although calling it an engine is slightly over egging the cake
Call it engine, it's help motivate :) - I have a full on ZX Spectrum colour clash engine ;D - Well, more of a routine but engine sounds better :P
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 10, 2019, 10:26:16
Spectrum Colour Clash Engine, cool  :D

I've upgraded the name of my game engine to the 'Plum Game Engine' TM.

http://www.hpquest.com/techlord/apps/AOBPwB3D/AOBPwB3D.pdf

Actually trying my hand at object oriented stuff with respect to room definitions, my brain hurts. Going to Adrenaline Alley in Corby to let it cool down!
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 11, 2019, 15:26:21
After getting object oriented syntax resolved, turns out using old mutlidimensional arrays colud be better, oh well.... :o
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Xerra on February 11, 2019, 16:46:21
Spectrum Colour Clash Engine, cool  :D

I've upgraded the name of my game engine to the 'Plum Game Engine' TM.

http://www.hpquest.com/techlord/apps/AOBPwB3D/AOBPwB3D.pdf

Actually trying my hand at object oriented stuff with respect to room definitions, my brain hurts. Going to Adrenaline Alley in Corby to let it cool down!

I've not used Blitz3D but I thought it wasn't actually an object orientated language? Sure I read that somewhere.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 11, 2019, 20:23:51
Yeah, it's not OO by design, but there are ways to force it's hand to be OO like, however, providing links to the next room in a OO  esque way is eluding me at the mo.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 12, 2019, 10:36:56
Going for the old array route - can get my suede around how to tie romms together that way - old school.

Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Derron on February 12, 2019, 11:24:37
room.roomAtNorth = otherRoomInTheNorth
room.roomAtSouth = otherRoomInTheSouth

or more dynamic:
room.connectedRooms[0] = otherRoom1
room.connectedRooms[1] = otherRoom2
...
and to see if a room is north of something you give each room a x,y or "col,row" - so each room can itself decide weather it is south or north of another room.

If you do not want tight coupling:
room.connectedRooms[0] = otherRoom1.id
room.connectedRooms[1] = otherRoom2.id
and then retrieve information via something like GetRoom(room.connectedRooms[0].id).


bye
Ron


Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 12, 2019, 12:19:00
@Derron, thanks for the feedback - However I've ventured down the array route this morning for my 'clockwork plum' game engine - check out the HUGE progress, happy Dayz:

(Maybe the next adventure in 'The Big Dark Adventure' Trilogy will use an OO slant.  :D

Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 13, 2019, 10:41:01
Got my cardinal points clockwork plum engine working, minor hiccup with easts and wests being binary swapped over - forgot to actually 'call' the GoEast function. First 9 rooms interconnected - woo hoo. Right then, artwork. How many rooms before the end of march is going to be interesting, but we'll see.

Pleased I've made my first adventure engine.... ^-^
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 16, 2019, 11:26:35
First and second room code done, need to squish the words down a bit though:

I've 9 distinct .bb files so far.... might need one or two more depedning upon whether my using the tape player (albeit imaginary....) as a means to supplement the spectrum's beep commands.

Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 21, 2019, 18:30:21
Got some death logic invoked.... :-\
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 22, 2019, 08:20:17
first room imagery, home sweet home....

Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Steve Elliott on February 22, 2019, 09:32:15
Reminds me of The Hobbit on the Speccy.  The graphics have a certain sketch-like graphics style.  Nice.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 22, 2019, 14:11:35
@Steve, thanks, you've inspired me to code a little more. I'm starting to gather that my usual old requirements creep thing is coming in to play.... again.

[EDIT] Just worked in a generic light on function that'll work with most rooms - just need to remember I tied it into some go North binary logic.  :-\
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: MrmediamanX on February 22, 2019, 16:28:40
nice ... I almost thought it was an amstrad cpc game you were going for there, for a quick minute .. no idea why.
I tend to confuse the spectrum and amstrad some times graphics wise ... probably due to how some of the earlier games looked on both systems.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Qube on February 22, 2019, 16:30:55
first room imagery, home sweet home....
Now there's some classic retro looking graphics right there - Reminds me of the early games on the ZX Spectrum 16K ;D
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 23, 2019, 05:09:06
Quote
tend to confuse the spectrum and amstrad some times graphics wise ... probably due to how some of the earlier games looked on both systems.[\quote]

Yeah, its interesting to see how Mr Sinclair and Mr Sugar have fared compared to (who?) ended up piloting the great ship commodore into the dirt. Yep, back in the day I was a HUGE spectrum advocate having written my own battleships (with AI) and platformer(s)  - alll in ZX Basic! Halcyon days - some 35 years ago now! A big thank you to Qube for helping me to code yet another title in the ZX format - using the number 1 coder's weapon of choice Blitz Basic.

Defo took commodore to my heart though, I think I'd an A500, A600 and eventually an A1200 where I refound my love for coding thanks to Mark Sibly's Blitz Basic 2.1. A brief slice of Visual Basic 6 (again hobby coding) before I clocked a demo of Blitz 3D on the front of PC Format. I can recall thinking 'what? a 3D version of my fave coding language on the 1200....'

The last two nights, I've been true to Syntax Bomb's '....they mostly code at night', here's me up at 0430 tapping away resolving my slightly bugged graphics rolling routine.

Quote
Now there's some classic retro looking graphics right there - Reminds me of the early games on the ZX Spectrum 16K ;D [\quote]

Cheers ;D - I checked out a video of the old hobbit - that took me back. My Big Dark Adventure has some more bells and whistles  :o  ;D

.....I just need to not get to ambitious.... he says  ;D


Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 23, 2019, 05:13:04
tend to confuse the spectrum and amstrad some times graphics wise ... probably due to how some of the earlier games looked on both systems.

Yeah, its interesting to see how Mr Sinclair and Mr Sugar have fared compared to (who?) ended up piloting the great ship commodore into the dirt. Yep, back in the day I was a HUGE spectrum advocate having written my own battleships (with AI) and platformer(s)  - alll in ZX Basic! Halcyon days - some 35 years ago now! A big thank you to Qube for helping me to code yet another title in the ZX format - using the number 1 coder's weapon of choice Blitz Basic.

Defo took commodore to my heart though, I think I'd an A500, A600 and eventually an A1200 where I refound my love for coding thanks to Mark Sibly's Blitz Basic 2.1. A brief slice of Visual Basic 6 (again hobby coding) before I clocked a demo of Blitz 3D on the front of PC Format. I can recall thinking 'what? a 3D version of my fave coding language on the 1200....'

The last two nights, I've been true to Syntax Bomb's '....they mostly code at night', here's me up at 0430 tapping away resolving my slightly bugged graphics rolling routine.

Quote
Now there's some classic retro looking graphics right there - Reminds me of the early games on the ZX Spectrum 16K ;D

Cheers ;D - I checked out a video of the old hobbit - that took me back. My Big Dark Adventure has some more bells and whistles  :o  ;D

.....I just need to not get too ambitious.... he says  ;D
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 23, 2019, 11:23:51
okay... just got to the bottom of a 'bug' whereby I could not use the same include file to show different images scrolling up the screen depedant upon a room_variable. Work around, call EXACTLY the same code within a different filename with a different variable.

Time Passes..... {there goes about another 2 hours and at least 10 more hair folicles - hair suitably torn out}

Must've been something to do with garbage collection in the compiler or something, looks like I'm going to be up to about 50 separate files - in a ZX Spectrum project - not sure thats 'too authentic'.

 :-\  :P

Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 23, 2019, 12:14:23
Final update until next weekend.... Got the 'third' rooms graphics scrolling away hobbit-esque style - after a fashion.

Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 23, 2019, 17:57:21
Okay, I lied, this competition has got me by the short and curlies. I hate debugging in spectrum pixels and font.... what am I doing!!! Just realised, yeah the final thing has to be in a ridiculously small pixel thing, but I can add an extra 3 screens worth of size for debug. Here is the hell of my debug until I made this revelation. And no, I'm not getting to old to do this... just yet.

Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: iWasAdam on February 24, 2019, 06:08:14
ok, really simple trick for this.
1. first your font is 8x8, so you will need a 1 pixel pad, so your font is 7x7, but you have a (drop for pg, etc) so your usable font space is 7x6 pixel per 8x8 block

2. for any character position its always a multiple of 8.
so DrawText( "hello",0,0) is start drawing at 0x8,0x8 (it looks like you are drawing at arbitrary pixel positions. DON'T, the spectrum couldn't really do that)

3. Start by writing a simple text output routine:
Method DrawText( text:string, x:int, y:int )
xp:int = x*8
yp:int = y*8
pos:int
for pos = 0 to text.Length-1
DrawChar(text.Mid(pos,1),xp,yp
xp = xp + 8
next
end method

that should always draw the text at the correct screen position for you. :)

Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 24, 2019, 21:16:49
Thanks for the steer. Think I'd to use font size 13, 12  looked crap. :))
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on February 28, 2019, 22:01:02
Now, if only I could recall how to use GIMP.... its a long road.

Its okay, my GIMP Goddess (The wife) has returned from dropping our son off at work... Now I just need to recall to do the following:
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: MrmediamanX on March 01, 2019, 04:24:54
Quote
Now, if only I could recall how to use GIMP.... its a long road.

GIMP ? ... come on, MS Paint classic is where it's at. 8)
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 01, 2019, 12:57:28
Quote
GIMP ? ... come on, MS Paint classic is where it's at. 8)
GIMP lets you use the Spectrum Pallette without too much Phaff, and after a little instruction from the wife, got my second room done!

Also, I think IBM used to have a policy that each file should not exceed 28 lines... Well I'm nearly adhering to that with my individual room files:

Apparently the Hobbit sold 1000000 copies - WOW!

I'll be happy if 10 people try my big dark adventure. :)

Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Xerra on March 01, 2019, 22:57:36
You really should have done your adventure for the last competition. Less opposition for starters :-)
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 01, 2019, 23:39:08
Didn't have the time unfortunately  ;)
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 04, 2019, 20:34:27
Hmmmm, found this as a potential way to compose my own Speccy music. Obviously, I need to run it in a spectrum emulator....

Just got a little requirements creep going on....
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Qube on March 04, 2019, 21:03:51
Eeeek, don't inflict us with original ZX 48k music :o I use the term music very lightly :P

"Original price : £5.95" - Back in the day when software was affordable ;D
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 04, 2019, 21:18:21
Hmmmm, might go for both flavours, native speccy music initially, if you progress far enough then some sampled at a lousy 16K.....keeping it speccy real!
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: MrmediamanX on March 05, 2019, 02:51:27
if you plan composing your own tunes there's beepbox:
https://beepbox.co/#6n31sbk1l00e0pt8m0a7g0pj7i0r1o4210T0w0f1d1c3h0v0T0w1f4d1c0h8v1T0w1f1d1c0h6v1T2w1d1v0b000i4x8000d3gQ4x8000018i004x8i4x8i0x8i4x8jh4h4h14x8l0000000M000000000Mp23ZFxAB41hjh8ki55d5l5t41h0kkQlklQmkmQi56GyKyOyCyGyOyCyGyKySyWy0EFEGEHEIEFCtv8M5ddcxIIIFGwaqwFDAlsz0kQQO6OOOCG0FG0FDHFzNhwmhhwmhhyWD6n0fcSacP8EN38ElPWUQ4eXKNhhhAp552oskkkkkkkkktzoE7A3EOa1Yz8E7A6cncjwW2O4Ckg90C9omoBQ7CpIfcPP8er3JmA9vp7gewt0W1M5iJXP4bV0W1Q6k0

It's pretty easy to use.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Qube on March 05, 2019, 03:59:59
Hmmmm, might go for both flavours, native speccy music initially, if you progress far enough then some sampled at a lousy 16K.....keeping it speccy real!
If you want to rock some classic ZX 48k tunes then you go for it - if you have a buzz ( see what I did there ) to get some classic Speccy music in your game then crank up the volume and dazzle us ;D

Quote
if you plan composing your own tunes there's beepbox:
Even that exceeds the original Speccy's audio ability. Unfortunately the Speccy didn't get half decent audio until the 128k version. Having said that I can still fondly remember the original farty pfft sounds of JetPac even after the last few decades :P
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Xerra on March 05, 2019, 05:16:38
Having said that I can still fondly remember the original farty pfft sounds of JetPac even after the last few decades :P

Jetpac.. Now there was a game, alright. The only game Ultimate ever released for the Vic 20. You needed at least an 8k expansion but we all had a switchable 16k cartridge, right?

Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Qube on March 05, 2019, 05:24:19
Quote
The only game Ultimate ever released for the Vic 20. You needed at least an 8k expansion but we all had a switchable 16k cartridge, right?
Yup, I had the 16K switchable RAM pack ;D. Such great tech to switch between RAM amounts and glory at the available bytes on the Vic's boot prompt :P
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: GaborD on March 05, 2019, 05:36:12
 :))

Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: MrmediamanX on March 05, 2019, 05:54:26
man these sounds are buzzy ... a few good one's in there though.

as apposed to the later 128K audio:
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 05, 2019, 09:31:57
Agent x sounds like an attack of the bees!

Ah yes, jet pack at lunch times when at primary school.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 07, 2019, 05:10:43
Bugger me, how did it get to the 7th March already, somebody stop the time thieves!

A small part of me is sad there's only 3 weeks left of spectrum esque coding fun to be had.... but need it end there I wonder ?

Anyhoo,

Quote
They code mostly at night....mostly

Just improved my debug terminals.... its just ticked past 5:00 AM, suppose I'de better get ready for work! I think its plain to see I've some ways to go yet. Might have to stay of the old pop to increase my Mojo levels if I stand any chance of finishing THE BIG DARK ADVENTURE........

Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Steve Elliott on March 07, 2019, 09:10:22
Quote
Bugger me, how did it get to the 7th March already, somebody stop the time thieves!

A small part of me is sad there's only 3 weeks left of spectrum esque coding fun to be had.... but need it end there I wonder ?

Agreed.   :o
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 09, 2019, 05:49:27
We code mainly at night, digging my device station out at 0550 to start coding, jeez, I Really need a man cave or a Bigger house, man cave it is then!

I'll settle for delving back into my big dark adventure, first seven rooms painted now, 2 more rooms until the brave outside world, am I giving too much away I wonder?   :'(

Once I've escaped outside (just in my big dark adventure, I seem to do that too often in the real world, hampering my retro speccy Dev!), ZX speccy music composure coming on song, oh yeah!

Quote
** The ZX Spectrum 128 had better audio so if you are emulating the sound of the Spectrum then you do not have to stick with the original.
128 it is then....
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 10, 2019, 22:47:51
Had another idea about modding my Speccy loading screen, at this rate my loaders going to be representative of the time waiting, anticipating whether it would load or not!
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 14, 2019, 07:01:33
'We code mostly at night.....' - and on the odd occasion 15 mins after we've got up, fed the pets, released my computer from behind the couch (christ I need a man cave)  >:( - and still before 0700.

Thanks Qube for this forum and for getting my coding mojo released once more  ^-^
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: iWasAdam on March 14, 2019, 08:29:48
Quote
Released my computer from behind the couch
  :)) :))

Mine is nesting next to the monitor, Yoshi on top (on guard), surrounded by a lobster, 2 crabs and an octopus who doesn't respect personal space... Not forgetting a small hamster with a therapy bear!
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Xerra on March 14, 2019, 17:27:31
Man Cave, you say? The trick is to convince the missus that the spare room isn't needed for guests and should be an allocated "MAN" zone. She will then promptly get a small desk, claim one of your computers and insist on her own spot in it. But hopefully won't actually insist on using it too much so you get some peace and quiet.

Oh, and you get the attached photo.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Xerra on March 14, 2019, 17:28:08
Hmm, that's not meant to be rotated... Oops.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: craigd on March 14, 2019, 23:41:33
Good luck to you too ;) I do love a good old fashioned adventure :)
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 15, 2019, 12:38:00
@Xerra, I'm jealous, no spare rooms at my Gaff. Here's my ergonomic workspace, every expense spared, obviously  :))

Cheers Craigd, happy coding !

On my production, I'm up to double figures of 'rooms' in my adventure... should be able to churn them out a bit quicker now hopefully!
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Steve Elliott on March 15, 2019, 13:30:13
Luckily I do have a Man Cave, I'd supply a picture but it's far too messy to show ATM lol.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Xerra on March 15, 2019, 21:06:44
@Xerra, I'm jealous, no spare rooms at my Gaff. Here's my ergonomic workspace, every expense spared, obviously  :))

Heheh, this is improvisation at its finest. Where there's a will there's a way...

... and a greedy solicitor getting in on the act :)
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 15, 2019, 22:49:12
After a brief spell at Adrenaline Alley,  somewhat invigorated, done some recycling, got me a twin axle Mobile! Man cave , with tunes. It's a WIP, but beats the crap outs being behind the couch!
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Xerra on March 15, 2019, 22:56:41
After a brief spell at Adrenaline Alley,  somewhat invigorated, done some recycling, got me a twin axle Mobile! Man cave , with tunes. It's a WIP, but beats the crap outs being behind the couch!

Pics or it never happened !!!!!
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 15, 2019, 23:03:47
Oh, it just gets better, my big dark adventure (basically ferrying my computer from the back of the couch to the twin axle Mobile! Man cave....., Happened All in the dark, the results......

Evidence of Adrenaline Alley will have to wait until tomorrow, but I've had one cracking Friday!
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Xerra on March 15, 2019, 23:12:12
Haha, great stuff. And you're a fellow slaphead. Good work, fella!
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 15, 2019, 23:16:34
I've now got room to release my Amiga1200 from the loft, will she go or will she know, my Big Dark Adventure is releasing my Amiga back into my new (sorry, I can't help myself) twin axle man cave! Cheers Qube  ^-^

And Yup, I'm happily slap head esque, no more time wasted teasing a quiff into shape.... ;)

[Edit] hmmmm, major fail just trying to decrement life force .... Right noggin scrambler. For now, that's on the back burner.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 16, 2019, 12:37:28
She lives, man cave complete. Slightly acrid smell from the PSU that did drive to he external CD ROM, but the old 1200 still flies!

[Edit] Mobile man cave limitations, I was getting sea sick with the bloody wind, needed Wd40 to get one of the feet down, the other one is well rusted in situ.


And now, back to my big dark adventure..

Synching rooms with text and squirting in some animation, I know, this requirement s creeps not helping get it finished! Animation is in, woo hoo, back to scripting for a bit. Not Korn or bash, thank Christ!
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 17, 2019, 06:51:48
Got two Dark areas in my big dark adventure, need to suss out a third one to make it truly a Big Dark Adventure.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: MrmediamanX on March 17, 2019, 12:15:04
semi gore maybe? if all else fails just hunt for refs I suppose.
you got this man.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 17, 2019, 12:34:59
Oh yeah, semi gore mixed in with the final dark location is just the ticket, cheers!

Also, got another way to decrement life force, compiler (shouldn't) MAV with this option, fingers crossed! I'm wondering if blitz has a limit on the amount of include files you can use, I'm well passed double figures.

T minus 2 weeks, might have to take annual leave at this rate! At least I've got somewhere to avoid distractions coding now, jeez, it's been over 20 years since I'd such luxury (coding Harry Potter style, under the stairs!)
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 19, 2019, 06:50:27
Thinking of trying to invoke some more functionality, nope must stop, less than 2 weeks to go!
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 22, 2019, 07:00:09
Spent 2 hours on a test script making rooms text tie up with images, which is always handy

To do s:

Finish loader
Add title screen
Add another (gasp) 10 rooms
Finish kill details
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: iWasAdam on March 22, 2019, 08:50:40
Great work - keep at it :)
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Xerra on March 22, 2019, 22:45:55
You can do it. Not long now. Get your head down. This part of the competition deadline is always hard. Doesn't matter what the result is. Just that you were there and had a go. That's how I've always looked at it. And I've got a 3/4 record so far. After this compo, hopefully a 4/5.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 23, 2019, 06:48:46
I will finish this in some guise, thanks for the encouragement folks, and Xerra, thanks for the inspiration for my man cave!

Never would've imagined going out to the trailer to code .... Yet here I am at 0700 tapping away.

[Edit] Just made a 'stuff' array which has 5 objects in it, a torch, rucksack, fuel, food....... And a jetpack!
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Xerra on March 23, 2019, 09:12:23
[Edit] Just made a 'stuff' array which has 5 objects in it, a torch, rucksack, fuel, food....... And a jetpack!

A jetpack? A jetpack, you say? That reminds me. One day I am going to write my own version of that awesome game !!!
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 23, 2019, 09:57:10
Yeah, should've really been a jetpac! :))

[Edit] Got my Inventory logic implemented, just gotta code 'drop item's and use item logic next.....

[Edit] Drop logic invoked......

[Edit] onto RM 13, puts me in mind of a comic story that used to be called, level13.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 25, 2019, 21:59:16
Go up, and.... Wait for it, go down logic nearly invoked. Getting late in the the day now.....

Just had a great idea for correlating images to your current location....

This isn't a game feature.... More a Dev feature.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: iWasAdam on March 26, 2019, 08:37:04
Here's something you might find interesting:
(https://vjointeractive.files.wordpress.com/2019/03/screenshot-2019-03-26-at-08.29.20.png)

It's part of the map I use in Viva-Mortis. Each position gives a visual view of the map, room type - HOW THEY ARE CONNECTED (n/s/e/w), etc
the colors represent the base room kind.

I could very simply extend this concept to your adventure data by adding a second layer. a,b,c,d,e,f,g... where each letter would be a specific detail/image reference.

We've separated the n/e/s/w directions and connections from the locations. You could have another layer which was the 'objects' thos you could pick up and carry or had an effect.

It's a different way of looking at the same data (visually) possibly?
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 26, 2019, 23:50:48
Interesting Adam, I'll confess, despite saying earlier in my work log I'd a days leave to code tomorrow, looks like I'm shopping with the family....

The nicer weather coming in to boot may hamper (will ...) Before Sunday, which is deadline day, Mothers day and my wife's birthday. Yep, need to improve my multitasking, which is a mis-nomer in itself!

Thanks for sharing
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 27, 2019, 06:58:03
Hmmmm, spring has sprung, other activities could well be hampering the time I've left prior to the 31st.... Best I get my coding, arty head and story head on  :P
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 27, 2019, 15:36:53
Kill / Died logic invoked ..    :o

Death by dog(s)
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 29, 2019, 20:38:23
Buggeration, my imagination has allowed my room count to surpass 20 rooms by more than 1, I've nowt but admiration for Melbourne house. Going to make my zeta release (yes, I've coined a new phrase, it's looking keep pre alpha that only family can try out for bugs... But I doubt that.......). So, I'm hopefully going to release my Cath Zeta release late tomorrow, with a view to 'tripping' over the finish line  ::)

Might have to sub contract some work....
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Steve Elliott on March 30, 2019, 08:42:12
You've got this. 
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: iWasAdam on March 30, 2019, 08:43:58
I'm with you. You can do it....
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: MrmediamanX on March 30, 2019, 10:35:29
unleash your inner temporal time phase ... you got this.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Xerra on March 30, 2019, 12:12:44
Get it done, lad :-)
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 30, 2019, 13:51:35
Cheers folks, I'm capping it at 22 locations, the Mrs and daughter have left for Panic At the Disco, The man cave is fully stocked and I'm rocking Lady Grey's Black Tea with a hint of Orange
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Steve Elliott on March 30, 2019, 13:56:40
You need more computers for the job.   :o
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Xerra on March 30, 2019, 13:58:16
You need more computers beers for the job.   :o

Let me just fix that for you ....
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Steve Elliott on March 30, 2019, 14:02:24
lol that too.   :D
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 30, 2019, 14:12:31
I've one celebratory Beer to open at 2300 tonight, was kinda on it last night, as for the extra computers, I've got BBasic 2.1 in the wings if all else fails, god knows how I'd get that on the old tinternet :D

The multidimensional arrays are a bit hard to suss after a few beers, then the pub sidetracks moi somewhat :))

Good luck Y'all.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 30, 2019, 22:51:42
That's it for today, to do s

Finish loader
Script rooms
Place objects in world
Art work for 7 or 8 locations
Decide on death logic

Open Hobgoblin in 10 mins when suitably chilled.

Can't recall last time I coded so much in one day!

Oh yeah, snazzy title screen...   Hmm, might drop the Snazzy.
 22 room cap busted, around 25 now.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Steve Elliott on March 30, 2019, 23:01:02
Sounds like you had fun.   :)
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 30, 2019, 23:08:18
Quote
.Sounds like you had fun.   :)
   

Oh yes, can't believe what I've managed to achieve so far, still oodles of work to do..... And I've my wife's Birthday and Mother's day double header which may impinge on my Dev time a little, hey ho! Relax et vous now.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Xerra on March 30, 2019, 23:47:52
Finish loader
Script rooms
Place objects in world
Art work for 7 or 8 locations
Decide on death logic

Jeez, you sure you can nail that in one day? Sounds like me on the deadline day of the last competition <shudder>. Good luck.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 31, 2019, 07:28:56
Yep, it's certainly a bit of a to do....I'm Lucky I didn't break the old Dev rig last night. Got bad cramp in my right hand string and kicked all the wires at the back of the PC, the old dev rig position in the new mobile man cave needs a little work. Right then, flask of coffee and back on it..... Fingers crossed. Might be a push....... :-\

Missed one of the to dos, finish inventory representation, it's still in one of the eight debug terminals....and is flaky.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 31, 2019, 10:51:23
Not what I was hoping for:
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 31, 2019, 14:25:45
Windows XP installed, only bootable media could locate, miraculously got Speecy files off dead computer, back in the game. Defo glitches in the Matrix..... ;D

3 rooms left 2 draw....
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 31, 2019, 18:49:34
Back devving on my 560 pence laptop.

Ages to go yet... :P
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Steve Elliott on March 31, 2019, 19:23:15
Winows XP??!  The Man Cave needs an upgrade.

Quote
Ages to go yet... :P

It sounds like you're nearly there.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 31, 2019, 19:37:25
Spectrum 48K Entry:--

(Works on 32 and 64bit windows)

Download The Big Dark Adventure from the link below:---
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on March 31, 2019, 20:20:03
Quote
Winows XP??!  The Man Cave needs an upgrade.

Quote
Ages to go yet... :P

It sounds like you're nearly there.


XP CD saved my bacon, or at least saved me doing more 'hardware' support than I wanted.....

Suspecting my man cave may have let some damp grow on my C Drive, buggeration.

Anyway....

All Done now ;)
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: MrmediamanX on April 01, 2019, 05:05:10
NAILED IT!!!  ;) rest up man you earned it.  ;)
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on April 06, 2019, 08:40:14
Quote
   NAILED IT!!!  ;) rest up man you earned it.  ;)

Thanks man, this competition has motivated me to download Notepad++ to dust off my HTML skills (small as they are) with something associated with this 8-bit challenge.

I REALLY needed a break from coding..... might try and debug my current version just to suss why the title page isn't working (I did have one prior to commenting out my loading routine whilst developing - was somewhat sickened that it plain refused to work after uncommenting  just before submission last sunday.
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Derron on April 06, 2019, 08:42:02
I skipped the loading screen intentionally -- something you most often used to go for a pee or so ;)


bye
Ron
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on April 06, 2019, 11:37:11
Yeah, I got a little imaginative with the loading shpiel, done no work finding my title screen, however started work on a little web page showcoding the entries. My arms aching a bit, so giving up for now - been scouring the various pages for peoples entries. Only got a few in so far......

The ones I haven't got / found yet - if you want to reply on this thread regarding the page you want folks to find your download on I'll add it to the web page once I'm back from the shops.



http://www.gpsrunner.co.uk/8bitfun.html (http://www.gpsrunner.co.uk/8bitfun.html)
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: iWasAdam on April 06, 2019, 11:42:17
Viva Mortis is 64bit (MacOS, Windows 10 or Linux) all the way. There is no 32bit compiles for MacOS, Windows 10 or Linux
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on April 06, 2019, 12:20:06
Viva Mortis is 64bit (MacOS, Windows 10 or Linux) all the way - fixed!
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: iWasAdam on April 06, 2019, 12:55:12
ooh, you're good :)

Genus prime is a commodore entry
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Derron on April 06, 2019, 12:57:02
He did not state anything else ... it is just another entry - which namingly is Qube's. And he misses a line break/vertical spacer - and a screenshot and link ...

bye
Ron
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on April 06, 2019, 16:55:34
Updated the webpage a little with more links and shuffled stuff around a little, am sure theres a few more entries, I need to dig around in the threads a little more - sorry if I haven't included yours yet - however I've done NO bug fixing today (still haven't seen why my title screen has went to....) - however, my community spirit is shinig thru with a little old webpage. :))

Thanks again to Qube for running the competition. ;D
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on April 19, 2019, 06:36:59
Xerra - thankyou for your feedback:

Quote
ight on command also went and found a key , unlocked door and prompted me to try the handle? Like it’s doing half the adventure for me.
Pictures appear, scroll up the screen and then are gone. Shouldn’t they be static?
Text overwrites into the edge of the screen so can’t read some of it.
After typing in a command it waits for a keypress - why?
Seem to get thirsty and hungry very quickly.
Room descriptions don’t work for me. Hallway four, etc. Too similar. I went around a few locations but had no real feeling I knew where I was going as I bounced back into the cell a fair bit. When going east I’m told there’s an exit to the East but not to the West where I had just come from. Very illogical.
Some descriptions incomplete. The whooshing sound of strong ……… strong what? Waves, I assume?
Probably within 10 moves or so after starting I was dead. I had no idea what caused this although it was probably thirst or starvation. Or had I fallen into the river rapids?
As I said, I’d like to see if it plays better on a proper machine where maybe it’s laid out how you meant it to be but I struggled to work anything out with the few times I played as far as I could.

light on / go north performing same function in first room - I'd such aspirations for need ing to open a chest, find a key, turn the light on before being able to open the door. You can see my ambition for the scale of the project prevented this from happening... I should've change it to the 'The Slightly Less Big Dark Adventure'.

I took the decision to scroll the pictures off the screen to allow for more text, I'd problems getting the spectrum font to appear in Blitz3D in a small enough fashion so it was readable.

Text overwriting the edge of the screen - yeah, poor attention to detail here, time was against me.

The key press was solved in the version you could compile for yourself (found this simple bug after bug deadline - an errant 'waitkey' command left in the GoWest.bb code.

I'd an aspiration for 50-100 locations, the first nine or so were going to give the feeling of being trapped in a wierd structure hanging over a casm with a river below it.... appreciate the 'randomeness' of my scripting. Even my daughter crtiqued it in this fashion.  ^-^

Your hunger, tiredness and thirst all required 10 room moves to decrement the life force to nil - thanks for playing it long enough to establish this ;)

Quote
As I said, I’d like to see if it plays better on a proper machine where maybe it’s laid out how you meant it to be but I struggled to work anything out with the few times I played as far as I could.

I wouldn't play it any longer - you did well playing it as much as you did!



Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on April 20, 2019, 17:25:26
Mobile man cave computer development suite nearly waterproofed, 2nd coat tomorrow before returning to interiors development  ;D
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Derron on April 20, 2019, 17:51:36
Can't you just use your working/hobby room?

Yes, I have a 3D printer in this room which means I won't print PLA (emission isn't the healthiest one) but else... some shelves of board games, computer stuff, some screens - a spare "place" in case there is a 3rd player in multiplayer sessions so we can play 3vs3 without being in the same rooms ... 'nough for me. No need for a ... "shelter" or how you would call it ;-)



bye
Ron
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on April 20, 2019, 18:52:52
I'd need a 4 bed house to have a 'hobby' room, hence the trailer conversion, my 3 bed semi is pretty stacked.  :)

My kids are 19 and 17......

It's all good, takes significant effort for interrupting me in the evolving man cave.   

Off to watch the final 30 mins of star trek now, it's a Nail Biter, then I might get out to the old Dev cave.  ^-^
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Derron on April 20, 2019, 19:31:20
Have the final episode open (watched 3 minutes until the youngest cried for my awareness). It is more a guilty pleasure series than the older ones. Big arcs big budgets but an annoying Michael who behaves so erratic and non-volcanic (she lived there for so many years). She'd better stayed at The Walking Dead :-). Still watching for being a sci-fi fan.

Bye
Ron
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on April 20, 2019, 19:58:05
I was on the penultimate episode, the budget musta been something else for all the battle malarky, and as for old Michael, I've warmed to her now  :o
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on April 25, 2019, 23:01:38
Quote
Got bad cramp in my right hand string and kicked all the wires at the back of the PC, the old dev rig position in the new mobile man cave needs a little work. Right then, flask of coffee and back on it..... Fingers crossed. Might be a push....... :-\

Oh Jeez, was just reading through my worklog - All I maybe done was dislodge an ESATA wire inside the PC - to do tomorrow - suss if thats the case, my XP activation is down to about 2 days now I reckon. Nevermind.... this is installing now:
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: Derron on April 25, 2019, 23:17:19
Godot is 20MB "all in one" ;-)
(ok plus eport-runtime-packs which are some MB too)

bye
Ron
Title: Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
Post by: 3DzForMe on April 25, 2019, 23:33:56
Mega dissapointed with Unity - however - guess what downloaded in less than 1 percent of the time it took to get the unity fail - and is W10 compatible?

Thanks for the Godot suggestion - Unity obviously still have work to do.
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