3d Fantasy Land Battle Scene Thingy

Started by Matty, December 12, 2023, 08:39:21

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Qube

Don't be disheartened, Matty. Believe me, you are far from alone or the only one. I bet most of the users on this forum could put their hands up and fire off a load of shit that's happened, happening and effecting their lives right now. I for one could spout for a while.

One thing that no-one can touch is your passion for coding, creating and sharing. Only you can let that spoil things. The only world we need is one where the monitor lights up our face while we tap away the keyboard, click the mouse, pull our hair out and make whatever the f*ck we want ;D
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Matty

Thanks Qube, I understand and appreciate the comment.

(Your words were in reply to a message I'd overlaid over the animated gif, but the animated gif has since been replaced...but they're understood...from Matty)


Matty

This is something I'll never understand about any of my games where I've polished them to what is for me a high level (at least to my abilities).....

If you put the raw, unpolished, really poor looking early efforts up against my own higher polished efforts after applying a tonne of advice and fixing things.....for some reason I can't help but be more charmed by my earlier unpolished efforts than the work that ends up having a tonne of polish applied.

It's like there's something at least to me, that's more charming about that raw, unpolished, unfinished, crappy looking work than when I've tried to do it up to look as good as I can.

Pakz

I was asking chatGPT for some tips on art and studying reference art. This to get better at serving myself and a target audience. Things like where to place shadows are still difficult for me to grasp.

Having just rectangles as a placeholder has always been something fun for me. But there's so much that can be learned to like I guess.

Derron

Quote from: Matty on February 23, 2024, 06:01:47This is something I'll never understand about any of my games where I've polished them to what is for me a high level (at least to my abilities).....

If you put the raw, unpolished, really poor looking early efforts up against my own higher polished efforts after applying a tonne of advice and fixing things.....for some reason I can't help but be more charmed by my earlier unpolished efforts than the work that ends up having a tonne of polish applied.

It's like there's something at least to me, that's more charming about that raw, unpolished, unfinished, crappy looking work than when I've tried to do it up to look as good as I can.
I would say the opposite - the later incarnations of this project look way better than before - and also contain "logic improvements" (targeting, aiming, shooting, movement).

But of course you always have pareto optimums .... 80% of the work done in 20% of the time. Polishing is part of the missing 20% of the to-do-work :)
(btw not everything you did during the last weeks I would call "polishing" ... some stuff is "essential" for me - eg game logic)

bye
Ron

iWasAdam

check this out for some inspiration...