October 27, 2021, 08:45:30

Author Topic: uScript  (Read 3193 times)

Offline Qube

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uScript
« on: September 06, 2017, 00:48:27 »
I bought uScript Pro for Unity. It's on sale at the moment for £90.

Visual coding. Love it :P

The below was a super quick test to move a cube forward, backward and rotate left and right ( highly advanced stuff ).

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Offline Rooster

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Re: uScript
« Reply #1 on: September 06, 2017, 00:53:17 »
Oh dear, I don't know if I could do that. ::)

Joking aside, it reminds me of Blenders node editor.

Offline Qube

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Re: uScript
« Reply #2 on: September 06, 2017, 01:02:03 »
Oh dear, I don't know if I could do that. ::)

Joking aside, it reminds me of Blenders node editor.
I know very little about Unity and I'm also not a C# coder ( I use Delphi or VB.net for serious stuff ). So I thought it would be a nice "dip ya toes in" kinda of approach. Learn a little about the flow of Unity and then learn C# later down the line rather that fight with both at the same time.

I looked at quite a few visual scripting assets and although Playmaker seems to be the best seller and Bolt a popular new kid on the block I went for uScript Pro as after watching a few youtube videos on it, it looked like it suited my needs better.
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Mac mini (2020 ), M1 SoC, 8 GB LPDDR4, 512GB NVMe 
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time.

Offline Naughty Alien

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Re: uScript
« Reply #3 on: September 06, 2017, 07:21:20 »
..for game coding this is not something i will enjoy..but for hardware programming is very handy...actually, im looking for some lib which allows me to create such graphical structure for my data i wanna use in hardware(microprocessor/microcontroller programming)...any of you knows such GUI lib for this sort of things?

 

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