Godot example repo on github

Started by Pakz, November 08, 2020, 07:54:43

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Pakz

I started spending time learning how to use Godot. I initially wanted to stick to regular languages but looking at how many lines it took to create a simple 3d cube in the c language I chose Godot(for now)

I bought a gd script book and started basing example projects of of that. Also a number from various online sources.

I might end up with hundreds of example projects on my github repo in a years time. If you want to check out Godot and have more example projects than look in here :

https://github.com/Pakz001/Godot-Examples

Edit:
If you are new to godot. You can clone the repo and than unzip it. In Godot there is a import button where you can select the project file inside each folder. I'm using the free steam version myself.

Xerra

I downloaded Godot on Friday as I wanted to have a look at it. Got a bit stuck when the introduction project in the manual didn't seem to follow correctly when doing what it asked me to do but I probably did something wrong, so I'll have another crack at it. Was curious to see what other systems are like now so I tried Unity first and then Godot.

I was impressed with Unity for a while, when following the mini car race game tutorial, until it got me to change some colours, add a ramp, and adjust the game speed and then build it for web. After doing this and trying to publish it, as the tutorial told me to do, I was blown out by a 5.5gb file not being allowed on their own system as 500mb was the limit. I was only compiling their own code and it somehow being 5.5gb was ridiculous. The fact my core temperature on this brand new iMac went up 10% and the fans all kicked in (something that's not happened before) for around 5 minutes while it was trying to do this was just not acceptable.
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

Pakz

Games from scratch made a overview video of the main resources a couple of days ago.



Getting started with godot is not that easy. This time I really spend a lot of time watching video's and reading tutorials and following the instructions. I still find it hard to understand that whole node system.