TORA TORA! - An airplanes game with a new name :) - DEMO

Started by Santiago, March 31, 2020, 00:17:07

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Santiago

#165
the Yorktown CV-5 us carrier







Using the same 3d style i use in AKGI, i start to model this US Carrier

next step. battleships, destroyers, cruisers, subs... and aircrafts

gosukiwi


Santiago

working in the new cockpit of the B5N


first day of modelling, 3d basic model.


Santiago

Squads...

added squad type, allow to have a huge airplanes in game, like representative airplanes.

only convert in real airplanes if you are very close to them.




iWasAdam

great work - I don't like the map at all!

NEVER mix scales - it looks like you have flocks of birds, or the planes have babies - not a good thought...

The way the map is just sitting in the middle of the screen doesn't feel right!

A suggestion would be to have something along these lines that comes up from the bottom with the bottom being kept offscreen - sort of like the following:

Santiago

#170
Hi, i still working on Tora Tora!.


I had a stop for mental reasons that allowed me to recharge the batteries, and now I'm happy to program it again.

As I am close to the release date, I am working on the most important details, this week it is the Mission Editor's turn, which will allow me and the users to test the game to the fullest.

I managed to advance on many things, even so there is still a lot missing.
The game is well oriented, but I am thinking of not launching until I am 100% satisfied with the at least basic of the game.



testing the editor is amazing the number of units that i can add, so when jump to fly, i can use the close units to creat 3d real units on the game.

this is very good for the game.



Pilot, special made for close camera and for the video trailer.
the face texture is the pilot profile image


i start to detail some special ships





i add particles for smokes, diferent lenguages support, improve the landing and takeoff physic...

but the list to do is very huge yet... :)

about the name, i thinking that maibe is go to be a legal problem with the movie, so i trying to solve that with a japan friendly name.

One of the tasks that took me a lot of work was to improve the performance of the game, eliminate memory leaks, abuse of use of objects, poor cleaning of objects, images, textures.

At this moment, the performance of the game improved a lot, even so, I am very fair when it comes to manipulating projectiles, flaks, physics and all that together in the middle of combat it can get a bit heavy.

I also worked on the realism of starting the engine in a fun way, making the internal camera more realistic, and opening the cockpit the pilot pokes his head a little more.

the engine can be turned off, improve the flap theme, even so the flight physics lacks a bit of grace and realism.

The aircraft carriers can now have faithful escorts, who try to navigate in their proper position, it is nice to see how the ships list when turning.

I'm also adding merchant ships, occasional fishing boats, tankers and freighters, so I can shoot some tempting targets or have to protect them.


I also share the statistics of my game while I am developing it, it is a file that stores some information for ... I don't really know why.


estadistics file
1440,game inicialization
1381,game exits from menu
242524,time in game in seconds
227,mission played type take_off
1050,Aircraft mission flys with a6m
76,mission played type torpedo_attack
22,torpedo dopped torpedo
22,total torpedo dopped
218,Cockpik open/close
161,Landing gear swicth use
419,Flap switch uses
600,mission played type landing
361,bomb dopped bomba
361,total bomb dopped
85,Total External fuel tank dopped
12,Eject atemps
6,Ejections
94,Aircraft mission flys with b5n
73,Landing Hook switch uses
13647321,total distance fly long in meters
13619,total distance fly long in kilometers
203113,total local time on game in seconds
181,autopilot swicth use
61,mission played type free_fly
104,Engine started
192,Engine off
109,mission played type dog_fight
34,mission played type campaign mission
48,total local time on game in minutes
18,mission played type bomb_attack
10,mission played type hunt_bombers
341,Select new target
8,mission played type patrol
8,Aircraft mission flys with e4n
9,mission played type editor


3DzForMe

That's an impressive list of testing Santiago, good work and progress  :D
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
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Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1