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Author Topic: TORA TORA! - An airplanes game with a new name :) - DEMO  (Read 11673 times)

Offline Santiago

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Re: TORA TORA! - An airplanes game with a new name :) - DEMO
« Reply #135 on: June 24, 2020, 17:15:31 »



ok I understand.

I made a video, although the sound of the game did not appear in the video and my way of speaking is quite pathetic ... but leaving all that aside, the idea was to show them the concept of the menu.

It sounds scary to do things that detract from the game, and I hope I don't fall for it, so all my effort will be on this.

either going backwards or changing to another concept. since it is difficult for me to define what kind of menu to have in general.

Offline Santiago

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Re: TORA TORA! - An airplanes game with a new name :) - DEMO
« Reply #136 on: June 25, 2020, 01:41:51 »
now i finish the first attemp of 2d map in game



have a background, a frame.png, and the sprites of each object.

the icons show the X/Z position of each real ship or airplane.

in the future can  i work with icons style

the zoom works, but no change the grid, i need to work on that too.


Offline iWasAdam

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Re: TORA TORA! - An airplanes game with a new name :) - DEMO
« Reply #137 on: June 25, 2020, 05:35:10 »
I did a bit of research and came up with these 2:
https://blogs.loc.gov/loc/2020/03/japanese-pilots-map-of-pearl-harbor-attack-now-at-library/
https://visitpearlharbor.org/mitsuo-fuchidas-battle-map/
which detail the map:


This sort of makes me think that 'printed' maps didn't exist, so a hand drawn look would fit better. There is also potential evidence that the pilots didn't use maps, possibly directions, or even very basic cloth maps?

and
https://www.nationalgeographic.com/news/2016/07/world-war-japanese-maps-discovered/
scrolling down shows a closeup map using black and red (with some purple ink), but gives the japanese style for TOP Secret and military.

Offline Santiago

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Re: TORA TORA! - An airplanes game with a new name :) - DEMO
« Reply #138 on: June 25, 2020, 06:24:55 »
I think the pilots used a vector navigation chart, and they had the help of a radio that shot a vector at them.

since in the middle of the ocean there are no visual references, they would keep track of time, heading, speed + winds, and to that they would calculate the supposed position of their aircraft carrier to return and find it wherever it should be.

only use nautical charts when you are close to land i think

In the movies, you see the pilots who are hanging a table, with the map they would use, and who has the drawing elements on that table.

I personally like both styles, the one that is hand drawn, or the one that was printed in that old style.
I have no preference for that, I think both can be very good.

In the Blitz version, he already had radio communications working, which you could request vectors, give reports, and listen to enemy communications to obtain enemy ship positions.

that helps a lot to find your aircraft carrier.
but without a doubt you have to polish the radio interface, since it was only textual and it was rare or not very intuitive.


https://timeandnavigation.si.edu/multimedia-asset/mark-3a-plotting-board





Offline iWasAdam

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Re: TORA TORA! - An airplanes game with a new name :) - DEMO
« Reply #139 on: June 25, 2020, 06:36:06 »
very interesting maps. I'm sure that something can be worked out :)

Offline Derron

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Re: TORA TORA! - An airplanes game with a new name :) - DEMO
« Reply #140 on: June 25, 2020, 07:17:43 »
Remember to NOT make them old and worn - at that time they there mostly shiny new (but of course they might not be so bright as nowadays paper).

If you used such a map with slight textures on it - and you want the ships/flags/... to look like "printed on it", then do not draw them "SOLID" but you need to "MULTIPLY" them (means the background shines through a bit).


bye
Ron

Offline Santiago

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Re: TORA TORA! - An airplanes game with a new name :) - DEMO
« Reply #141 on: June 25, 2020, 15:28:41 »
Quote
Remember to NOT make them old and worn - at that time they there mostly shiny new (but of course they might not be so bright as nowadays paper).

Very good point!!!!!



Offline Santiago

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Re: TORA TORA! - An airplanes game with a new name :) - DEMO
« Reply #142 on: June 25, 2020, 23:51:03 »
working on radio.

I am adding the radio message system.

in blitz3d it was already working

In AGK I am just starting it now, and although I have not yet defined the graph, or the style it will have, I will advance and then it will be given the appropriate graphic style.



add a simple shadow cloudh texture over the ocean.
in the future, i go to make a nicer ocean, but for the moment, this flat ocean is ok .

« Last Edit: June 26, 2020, 00:53:41 by Santiago »

Offline Santiago

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Re: TORA TORA! - An airplanes game with a new name :) - DEMO
« Reply #143 on: June 27, 2020, 06:49:53 »


A dream that is coming true day by day.
I could already start filling the info for the Steam page, it will take me a long time since there is a lot of information to complete, and I never did anything like this before.
I think it is a great step for me, in my decision to professionalize myself a little and lose all these fears that I always had.

Sometimes I think, I could have done this 10 years ago, but maybe I wasn't ready. Now I don't know if I'm ready but at least gather the courage to do it!

In the history of my life, this is something very important, since practically every day I remember when I told my old man that I wanted to dedicate myself to making video games, that I had found a "blitz3D" program that would allow me to make the games that I wanted. .

I remember that I made a car in 3d, and each wheel had more than 30 thousand polygons, it was very round! It was the first thing that was taught to me in the Blitz3d forum, and I learned to save polygons from then on.

Later, they told me that I had to have a criterion, since I mixed many styles in a single game, and that was another great tip.

In this huge post, they have helped me a lot, in some way they have given me a good push to keep going, and even betray my friend B3D and redo everything from scratch with AGK.

This quarantine makes me very sentimental.

Thanks guys!

I hope Tora is worthy of so much noise!

Offline 3DzForMe

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Re: TORA TORA! - An airplanes game with a new name :) - DEMO
« Reply #144 on: June 27, 2020, 15:59:33 »
Quote
.     In the history of my life, this is something very important, since practically every day I remember when I told my old man that I wanted to dedicate myself to making video games, that I had found a "blitz3D" program that would allow me to make the games that I wanted. .       

So pleased for you, great work!

Offline Xerra

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Re: TORA TORA! - An airplanes game with a new name :) - DEMO
« Reply #145 on: June 27, 2020, 21:18:22 »
Well done, mate. Get that game out there. It looks amazing.

Offline 3DzForMe

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Re: TORA TORA! - An airplanes game with a new name :) - DEMO
« Reply #146 on: June 28, 2020, 09:47:41 »
My last job was supporting flight sims for the British Mod (I now work from home mainly at the mo), you're game really looks the bizness.

Offline Santiago

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Re: TORA TORA! - An airplanes game with a new name :) - DEMO
« Reply #147 on: June 28, 2020, 22:18:49 »
thanks Guys, there is a lot to finish it, but starting to prepare steam is motivate me.


Offline Santiago

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Re: TORA TORA! - An airplanes game with a new name :) - DEMO
« Reply #148 on: June 29, 2020, 01:06:41 »
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My last job was supporting flight sims for the British Mod


It gave me a bit of intrigue, I wonder what that is like? Could you tell a little more about what you were doing? What kind of simulator was it?


 

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