September 23, 2021, 06:40:44

Author Topic: sunken  (Read 1629 times)

Offline Dabz

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Re: sunken
« Reply #15 on: April 04, 2021, 19:30:41 »
Quote
You never know what you might bump into on a deep dive like this...

What, the ex-wife? ;) hehehe

Dabz
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Offline Derron

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Re: sunken
« Reply #16 on: April 05, 2021, 12:01:06 »
What, the ex-wife? ;) hehehe

Lovely fangs to get lost in?


bye
Ron

Offline iWasAdam

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Re: sunken
« Reply #17 on: April 06, 2021, 14:10:58 »
playtesting, checking things are working and just having a lark when...  :o


'Bob' found me and firghtened the living crap out of me. and that was without sound...

Offline Xaron

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Re: sunken
« Reply #18 on: April 06, 2021, 18:34:39 »
I like that! Out of curiosity: Is it made with Wonkey?

Offline iWasAdam

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Re: sunken
« Reply #19 on: April 06, 2021, 19:58:21 »
No, it’s mx2 with my OpenGL engine. but it could be in wonky as it has all my base code in it.

Offline Dabz

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Re: sunken
« Reply #20 on: April 06, 2021, 21:00:59 »
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Lovely fangs to get lost in?

Claws to die for Ron! ;) hehehe

Dabz
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Offline iWasAdam

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Re: sunken
« Reply #21 on: April 08, 2021, 06:44:54 »
And it's done - 7 days full on  8)
https://adamstrange.itch.io/sunken

Offline iWasAdam

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Re: sunken
« Reply #22 on: April 08, 2021, 11:06:40 »
windows 10 wont run, but windows 7 runs fine - I'm on it like a rash....

Quote
Out of curiosity: Is it made with Wonkey?
It's now being compiled via wonkey - (wonkey is the bringing together of a lot of people extended work with monkey2 into one complete package)
A lot of the back end stuff like sdl was also updated as was a number of nasty bugs and concepts that monkey2 had. So it can be considered the ultimate version of monkey2

Sunken compiles directly with Wonkey with no (apart from one line added) source code changes.
MX2 code 28 mb
wonkey code 16mb \0/

I'm now attempting to rebuild for windows 10 and track down the sdl failings...

Offline iWasAdam

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Re: sunken
« Reply #23 on: April 11, 2021, 12:11:00 »
And.... because of windows errors it's being converted over to wonkey  :P

Offline iWasAdam

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Re: sunken
« Reply #24 on: April 12, 2021, 15:20:39 »
And here's the first look at the new version with lighting, shadows, higher resolution, and more...

Offline iWasAdam

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Re: sunken
« Reply #25 on: April 23, 2021, 11:55:55 »
And... after rewriting mojo3d - because it's just not right....  :-[

And rewriting the shaders and redoing the models and new edwardian hand drawn textures....

And turning off the underwater color systems - here's the first look at the new 'sunken'

Offline RemiD

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Re: sunken
« Reply #26 on: April 23, 2021, 21:03:24 »
nice


the graphics style reminds me of this DOS game :
Realms of the Haunting
youtu.be/wzT27LXpoyc&t=5m03s
« Last Edit: April 23, 2021, 21:06:41 by RemiD »
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Offline blinkok

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Re: sunken
« Reply #27 on: April 23, 2021, 22:16:50 »
Superb. The fog is awesome, really well done

Offline iWasAdam

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Re: sunken
« Reply #28 on: April 24, 2021, 14:50:08 »
hehe - that RemiD for the heads up on that old prog - it make good viewing.

Because I have needed to take apart the renderer - AGAIN!!!! I've been fielding comments on the current progress. and came up with the concept of time travel - so the ROV can be transported back to 1908 with the help of ghosts...

This is a live capture showing the new render core in action :)

Offline Steve Elliott

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Re: sunken
« Reply #29 on: April 24, 2021, 17:41:05 »
This looks like a project worth pursuing.
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