Star Treking type Finished

Started by mainsworthy, June 14, 2021, 12:58:57

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mainsworthy

I have completed the project, in blitzMax

https://manyone88.itch.io/spacewar-9222

INSPIRED BY STAR TREK & STARFLEETBATTLES (it is not the same, but has things that you would see in SFB like Energy allocation etc..)

The biggest feature is the great A.I. to fight against

One of the main features is the Captains, you can give a captain a rating to command a ship better than others and put your own images in for captains. its great to see Kirk Commanding.

This is a very complex hex based wargame, based in space. you allocate power to ships systems like shields missiles, launch shuttles, self destuct shipss, assign captains, nuclear strikes lay mines etc... You can board ships and all kinds of space stuff .

You can do some amazing things NOT normally available in wargames EG you can launch a shuttle and guide it to the target ship, then reallocate power from the Shutles Shield to charge a missile, then launch the missile, then Fire a EMP to damage the enemy ships shields, then self destruct the shuttle, then the missile will detonate at the TURN end.



JUST done major update. This App will Run on XP / Vista / 7 / 8 / 10. and Im pretty sure it runs on wine in Linux








Amon


wadmixfm

#2
you have spelt missiles wrong :)

oh and careful :)

is not carefull

actually there are a few typo mistakes :)






mainsworthy


iWasAdam

Nice to see you around \o/

mainsworthy

Quote from: iWasAdam on June 15, 2021, 12:06:44
Nice to see you around \o/

Thanks to your Tutoring I will be around for a long time to come, and Its always good to see you Adam

Derron

I would rename it as soon as possible. Think the "brand" is surely protecting its right strongly.


bye
Ron

mainsworthy

I made the game not to be quite star trek because of that, just renamed the thread

mainsworthy

ok, I fixed the A.I.  the radar was not very wide before.

PS check out my post in the 8bit fourm for THEC64 https://www.syntaxbomb.com/index.php/topic,8502.0.html