Something animated for you to check out

Started by iWasAdam, August 17, 2017, 08:19:52

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iWasAdam


ignore the fps - the capture thrashes it, it's rock solid at 60fps

markcwm

#1
Pretty cool once you get used to the flickering, it feels like you're playing D&D during a blackout. :D

You should put a warning for epileptic people.

Steve Elliott

#2
Looks good, it's just jarring the seeming mix of graphic styles - and that flickering.

It looks like a 3D game with 2D Sprite characters.
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Rooster

The flickering could be turned down a bit, but cool. :)

iWasAdam

the flickering is not quite as 'in your face' as it looks. I way messing with the gamma on the video a bit to exaggerate it.

markcwm

Ah okay, well it's looking quite Halloweeny with the dead trees and candle-light. I like the pulsating blob creature, it's seems to be quivering in fear.

iWasAdam

I'm working out exactly how to do the attack and defence stuff. it's a bit abstract and I need to take some walks to clear my head and thing about it. lol

markcwm

It's tricky, I was working on a similar game D&D style and I decided I wanted attack or defend animations and then idle but I never got round to making the animations. ::) The game also had ranged attack with arrows and fireballs. The attacks were simply if random D10+attack greater than random D10+defense then death.

I would suggest that both characters run towards each-other in real-time and the fastest depending on speed (or the attacker if it's turn-based) gets to attack first when they meet. Then they either trade blows until one dies or they just have one attack each.