October 20, 2021, 11:42:25

Author Topic: Project "Radar Blitz" for ships simulators  (Read 374 times)

Offline Santiago

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Project "Radar Blitz" for ships simulators
« on: February 03, 2021, 14:30:37 »
Hi!, I have been working with Blitz3D for a while making a Nautical Radar Simulator, which works using data from other naval simulators.

The idea is to have a product that serves for learning and training, and that is independent or that uses any naval simulator that the client already has.

I decided to use Blitz3D because everyone who has naval simulators has a PC, and I don't know of anything more stable and secure than the trusty friend B3D.

I still haven't finished optimizing the radar so that it graphs everything in a texture, currently it draws all of each frame, but I'm seeing how to solve it to have old screen effects and using fastimage I managed to make an interesting effect.

I thought it was going to be an easy and simple project, but as always, doing something well takes a lot of time and effort, I never learn to measure the work it will take me to do a project :) hahaha

then I will upload a video to youtube to be able to show it better.


left screen, is a sim of a client, and right is my radar app.
each screen is a diferent PC, sharing a folder and the soft read files to communicate

next step is use network comunicaciĆ³n but i never use that yet
« Last Edit: February 03, 2021, 14:33:10 by Santiago »

Offline iWasAdam

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Re: Project "Radar Blitz" for ships simulators
« Reply #1 on: February 03, 2021, 15:30:01 »
quick way:
1. bitmap with radar stuff
each frame
decay image on bitmap by 0.9%
add one tracking point to the image (just keep a reference to which comes next)


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