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Dungeons of Mysteria

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I have recently been making a procedurally generated first person dungeon crawler in Blitz3D.
It has procedurally generated dungeons, weapons and spells. Other items(like apples and potions) are not procedural.
death is permanent but you get a nice little tombstone in town telling how you died.
and when you get to a certain level of wealth you can retire that character who will open a shop and build up the town.

but a trailer shows off more than I can explain so here is my badly thrown together trailer :P

Well done - looking Lush :)

nice, you leveled up man, congrats :)

Nice! I love it!

A friend of mine AmalgamAsh plays through the wip demo of Dungeons of Mysteria
Apart from me leaving escape as an end program button I think it went quite well


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