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Author Topic: Dumbot is coming...  (Read 2109 times)

Offline playniax

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Dumbot is coming...
« on: August 30, 2017, 17:16:37 »
Here is a sneak peek at our upcoming game Dumbot!

Made with Monkey2, Pyro2, Tiled Loader and the CrashTest Art pack...




Offline Steve Elliott

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Re: Dumbot is coming...
« Reply #1 on: August 30, 2017, 18:19:34 »
Looks good  :)

Although some might get motion sickness.  The camera really shouldn't be jumping about every single jump.
« Last Edit: August 31, 2017, 00:15:29 by Steve Elliott »
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Offline Rooster

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Re: Dumbot is coming...
« Reply #2 on: August 30, 2017, 23:39:19 »
Cool!  :)

Offline Pingus

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Re: Dumbot is coming...
« Reply #3 on: August 31, 2017, 00:37:39 »
Promising !

Is IOS handled by Pyro2 ?

Offline Naughty Alien

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Re: Dumbot is coming...
« Reply #4 on: August 31, 2017, 03:35:07 »
..very nice..but as already pointed out..this camera will make some problems for sure..

Offline playniax

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Re: Dumbot is coming...
« Reply #5 on: August 31, 2017, 06:05:14 »
> This camera will make some problems for sure

Camera improved a lot already but what do you suggest? Slower up and down maybe?

> Is IOS handled by Pyro2

Yes, Android, iOS, Browser, Windows and OSX!

Offline Dwapook

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Re: Dumbot is coming...
« Reply #6 on: August 31, 2017, 07:00:21 »
Nice concept! Looks like it could be pretty fun!

I hadn't noticed the camera (Camera's never bother me in games for some reason)
I guess it's too jerky from being locked on the robot? x.X;

https://www.gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_Practice_of_Cameras_in_SideScrollers.php
Maybe try "Snapping" or a larger "camera window" ?
« Last Edit: August 31, 2017, 07:27:24 by Dwapook »

Offline Xaron

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Re: Dumbot is coming...
« Reply #7 on: August 31, 2017, 07:21:43 »
Looks nice, we'll done!

A bit sad that there are so few who use Monkey 2 because it is not a bad language. I liked it very much as well.

Offline Steve Elliott

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Re: Dumbot is coming...
« Reply #8 on: August 31, 2017, 09:56:49 »
Read the link Dwapook posted  :)

Basically use a window around the player, and only scroll when the player hits that invisible window.

Or move the camera only when the player lands on a platform.
« Last Edit: August 31, 2017, 10:01:39 by Steve Elliott »
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry pi 3, pi 4, pi 400, BBC B, C64, ZX Spectrum

 

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