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Author Topic: Creating a retro 32bit simulation/adventure hybrid.  (Read 2189 times)

Offline MagosDomina

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Creating a retro 32bit simulation/adventure hybrid.
« on: September 08, 2017, 16:04:51 »
I am working on a hybrid flight sim/adventure style game and would like some feedback. I draw my inspirations from early 90's Ms-dos flight simulators, mech games and space combat games with my use of primitive 3d techniques. Right now I am experimenting with a style that uses no textures, only colored polygons with each color being one of a possible 10 different colors/shades. Eventually I will work on a low resolution texture pack so that I can compare which style I like better. The red speeder bike shown here handles like the Thunderbolt in Battlezone 2 when in battle mode. When in flight mode it can move at a much greater speed and altitude but it sacrifices maneuverability. Details regarding the story and various game play elements will be released as they are developed.

You may view my website here: http://magosdomina.com/index.html

More of my vehicle designs may be seen here: https://magosdomina.deviantart.com/
« Last Edit: September 08, 2017, 16:23:42 by MagosDomina »
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Offline Steve Elliott

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Re: Creating a retro 32bit simulation/adventure hybrid.
« Reply #1 on: September 08, 2017, 16:12:54 »
I'm a fan of untextured polygon graphics - looks good.

You might want to consider a higher resolution or anti aliasing though.
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Offline MagosDomina

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Re: Creating a retro 32bit simulation/adventure hybrid.
« Reply #2 on: September 08, 2017, 16:18:47 »
For testing purposes I never have AA on since I had some nasty performance related issues when I first started this. Personally I prefer the hard pixels but I would think most gamers today like a ultra smooth and clean look to retro polys. :)

I really do not care for how the lighting looks and will be attempting to emulate gourand shading in my next build.
« Last Edit: September 08, 2017, 16:21:18 by MagosDomina »
Central hub for my Game Design related activities.
http://www.magosdomina.com/

Windows 7 PRO 64-bit, 48Gb RAM, CPU: Dual Hexacore Intel Xeon 3.33 GHZ, Nvidia Quadro 5800FX 4Gb x 2 SLI.

Offline MikeHart

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Re: Creating a retro 32bit simulation/adventure hybrid.
« Reply #3 on: September 08, 2017, 16:40:20 »
Looks interesting. Keep us posted.

Offline RonTek

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Re: Creating a retro 32bit simulation/adventure hybrid.
« Reply #4 on: September 08, 2017, 23:18:48 »
Looks nice.

Offline Qube

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Re: Creating a retro 32bit simulation/adventure hybrid.
« Reply #5 on: September 09, 2017, 02:44:54 »
I like the styling. It reminds me of the Elite II : Frontier graphical style.

Can I ask ( I'm stupid ) but in the forth screen shot you seem to have a wind farm on a space station / space port?

Bring on the demo :D
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Offline MagosDomina

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Re: Creating a retro 32bit simulation/adventure hybrid.
« Reply #6 on: September 09, 2017, 02:54:29 »
Ahhh Elite.... *Warm fuzzy feeling intensifies*  ;D

My game takes place around a thousand years in the future, so clean energy is everywhere? Yeah hats my excuse or simply I like the look of Wind towers? LOL!
Central hub for my Game Design related activities.
http://www.magosdomina.com/

Windows 7 PRO 64-bit, 48Gb RAM, CPU: Dual Hexacore Intel Xeon 3.33 GHZ, Nvidia Quadro 5800FX 4Gb x 2 SLI.

Offline Qube

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Re: Creating a retro 32bit simulation/adventure hybrid.
« Reply #7 on: September 09, 2017, 03:05:47 »
Quote
My game takes place around a thousand years in the future, so clean energy is everywhere? Yeah hats my excuse or simply I like the look of Wind towers? LOL!
Wind towers.. In space? :P

Ooh, perhaps solar wind towers? :D
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Mac mini (2020 ), M1 SoC, 8 GB LPDDR4, 512GB NVMe 
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time.

Offline Rick Nasher

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Re: Creating a retro 32bit simulation/adventure hybrid.
« Reply #8 on: September 09, 2017, 08:18:30 »
Interestingly I normally do not like the retro style, but this has a nice cartoon like feel. Kinda reminds me of FlashBack/Another World on the Amiga. I immediately got a feeling "I wanna play this" which is rare for me.
 
I feel a bit of shadow here and there would really boost it even more.
As Qube said bring on the demo, or perhaps a video first?
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Offline MagosDomina

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Re: Creating a retro 32bit simulation/adventure hybrid.
« Reply #9 on: September 10, 2017, 00:26:04 »
Thanks Rick! My next update will have shadows and a more focused style. As well as all of the new building and vehicle assets put into the game.
Central hub for my Game Design related activities.
http://www.magosdomina.com/

Windows 7 PRO 64-bit, 48Gb RAM, CPU: Dual Hexacore Intel Xeon 3.33 GHZ, Nvidia Quadro 5800FX 4Gb x 2 SLI.

 

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